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import asyncio
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import random
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from typing import List, Any, Dict, Set, Union
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import discord
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from redbot.core import commands
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from .builder import parse_code
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from .player import Player
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from .role import Role
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from .votegroup import VoteGroup
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class Game:
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"""
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Base class to run a single game of Werewolf
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"""
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vote_groups: Dict[str, VoteGroup]
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roles: List[Role]
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players: List[Player]
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default_secret_channel = {
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"channel": None,
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"players": [],
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"votegroup": None # uninitialized VoteGroup
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}
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morning_messages = [
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"**The sun rises on day {} in the village..**",
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"**Morning has arrived on day {}..**"
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]
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day_vote_count = 3
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def __init__(self, guild: discord.Guild, role: discord.Role = None,
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category: discord.CategoryChannel = None, village: discord.TextChannel = None,
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log_channel: discord.TextChannel = None, game_code=None):
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self.guild = guild
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self.game_code = game_code
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self.roles = [] # List[Role]
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self.players = [] # List[Player]
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self.day_vote = {} # author: target
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self.vote_totals = {} # id: total_votes
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self.started = False
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self.game_over = False
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self.can_vote = False
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self.used_votes = 0
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self.day_time = False
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self.day_count = 0
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self.ongoing_vote = False
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self.game_role = role # discord.Role
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self.channel_category = category # discord.CategoryChannel
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self.village_channel = village # discord.TextChannel
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self.log_channel = log_channel
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self.to_delete = set()
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self.save_perms = {}
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self.p_channels = {} # uses default_secret_channel
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self.vote_groups = {} # ID : VoteGroup()
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self.night_results = []
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self.loop = asyncio.get_event_loop()
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# def __del__(self):
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# """
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# Cleanup channels as necessary
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# :return:
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# """
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#
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# print("Delete is called")
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#
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# self.game_over = True
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# if self.village_channel:
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# asyncio.ensure_future(self.village_channel.delete("Werewolf game-over"))
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#
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# for c_data in self.p_channels.values():
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# asyncio.ensure_future(c_data["channel"].delete("Werewolf game-over"))
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async def setup(self, ctx: commands.Context):
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"""
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Runs the initial setup
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1. Assign Roles
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2. Create Channels
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2a. Channel Permissions
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3. Check Initial role setup (including alerts)
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4. Start game
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"""
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if self.game_code:
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await self.get_roles(ctx)
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if len(self.players) != len(self.roles):
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await ctx.maybe_send_embed("Player count does not match role count, cannot start\n"
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"Currently **{} / {}**\n"
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"Use `{}ww code` to pick a new game"
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"".format(len(self.players), len(self.roles), ctx.prefix))
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self.roles = []
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return False
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if self.game_role is None:
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try:
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self.game_role = await ctx.guild.create_role(name="WW Players",
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hoist=True,
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mentionable=True,
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reason="(BOT) Werewolf game role")
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self.to_delete.add(self.game_role)
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except (discord.Forbidden, discord.HTTPException):
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await ctx.maybe_send_embed("Game role not configured and unable to generate one, cannot start")
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self.roles = []
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return False
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try:
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for player in self.players:
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await player.member.add_roles(*[self.game_role])
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except discord.Forbidden:
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await ctx.send(
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"Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
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return False
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await self.assign_roles()
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# Create category and channel with individual overwrites
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=True, send_messages=False,
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add_reactions=False),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
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manage_messages=True, manage_channels=True,
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manage_roles=True),
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self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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if self.channel_category is None:
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self.channel_category = await self.guild.create_category("Werewolf Game",
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overwrites=overwrite,
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reason="(BOT) New game of werewolf")
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else: # No need to modify categories
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pass
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# await self.channel_category.edit(name="🔴 Werewolf Game (ACTIVE)", reason="(BOT) New game of werewolf")
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# for target, ow in overwrite.items():
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# await self.channel_category.set_permissions(target=target,
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# overwrite=ow,
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# reason="(BOT) New game of werewolf")
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if self.village_channel is None:
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try:
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self.village_channel = await self.guild.create_text_channel("🔵Werewolf",
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overwrites=overwrite,
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reason="(BOT) New game of werewolf",
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category=self.channel_category)
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except discord.Forbidden:
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await ctx.send("Unable to create Game Channel and none was provided\n"
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"Grant Bot appropriate permissions or assign a game_channel")
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return False
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else:
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self.save_perms[self.village_channel] = self.village_channel.overwrites
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try:
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await self.village_channel.edit(name="🔵Werewolf",
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category=self.channel_category,
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reason="(BOT) New game of werewolf")
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except discord.Forbidden as e:
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print("Unable to rename Game Channel")
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print(e)
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await ctx.send("Unable to rename Game Channel, ignoring")
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try:
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for target, ow in overwrite.items():
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curr = self.village_channel.overwrites_for(target)
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curr.update(**{perm: value for perm, value in ow})
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await self.village_channel.set_permissions(target=target,
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overwrite=curr,
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reason="(BOT) New game of werewolf")
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except discord.Forbidden:
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await ctx.send("Unable to edit Game Channel permissions\n"
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"Grant Bot appropriate permissions to manage permissions")
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return
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self.started = True
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# Assuming everything worked so far
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print("Pre at_game_start")
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await self._at_game_start() # This will queue channels and votegroups to be made
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print("Post at_game_start")
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for channel_id in self.p_channels:
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print("Channel id: " + channel_id)
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
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manage_messages=True, manage_channels=True,
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manage_roles=True)
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}
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for player in self.p_channels[channel_id]["players"]:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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channel = await self.guild.create_text_channel(channel_id,
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overwrites=overwrite,
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reason="(BOT) WW game secret channel",
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category=self.channel_category)
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self.p_channels[channel_id]["channel"] = channel
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if self.p_channels[channel_id]["votegroup"] is not None:
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vote_group = self.p_channels[channel_id]["votegroup"](self, channel)
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await vote_group.register_players(*self.p_channels[channel_id]["players"])
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self.vote_groups[channel_id] = vote_group
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print("Pre-cycle")
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await asyncio.sleep(1)
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asyncio.ensure_future(self._cycle()) # Start the loop
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############START Notify structure############
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async def _cycle(self):
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"""
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Each event calls the next event
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_at_day_start()
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_at_voted()
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_at_kill()
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_at_day_end()
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_at_night_begin()
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_at_night_end()
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and repeat with _at_day_start() again
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"""
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await self._at_day_start()
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# Once cycle ends, this will trigger end_game
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await self._end_game() # Handle open channels
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async def _at_game_start(self): # ID 0
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if self.game_over:
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return
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await self.village_channel.send(
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embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
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await self._notify(0)
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async def _at_day_start(self): # ID 1
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if self.game_over:
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return
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def check():
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return not self.can_vote or not self.day_time or self.game_over
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self.day_count += 1
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embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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for result in self.night_results:
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embed.add_field(name=result, value="________", inline=False)
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self.day_time = True
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self.night_results = [] # Clear for next day
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await self.village_channel.send(embed=embed)
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await self.generate_targets(self.village_channel)
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await self.day_perms(self.village_channel)
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await self._notify(1)
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await self._check_game_over()
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if self.game_over:
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return
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self.can_vote = True
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await asyncio.sleep(24) # 4 minute days FixMe to 120 later
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if check():
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return
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
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await asyncio.sleep(24) # 4 minute days FixMe to 120 later
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# Need a loop here to wait for trial to end (can_vote?)
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while self.ongoing_vote:
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asyncio.sleep(5)
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if check():
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return
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await self._at_day_end()
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async def _at_voted(self, target): # ID 2
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(2, data)
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self.ongoing_vote = True
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self.used_votes += 1
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await self.speech_perms(self.village_channel, target.member) # Only target can talk
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await self.village_channel.send(
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"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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await asyncio.sleep(30)
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await self.speech_perms(self.village_channel, target.member, undo=True) # No one can talk
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message = await self.village_channel.send(
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"Everyone will now vote whether to lynch {}\n"
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"👍 to save, 👎 to lynch\n"
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"*Majority rules, no-lynch on ties, "
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"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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await message.add_reaction("👍")
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await message.add_reaction("👎")
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await asyncio.sleep(15)
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reaction_list = message.reactions
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up_votes = sum(p for p in reaction_list if p.emoji == "👍" and not p.me)
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down_votes = sum(p for p in reaction_list if p.emoji == "👎" and not p.me)
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if down_votes > up_votes:
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embed = discord.Embed(title="Vote Results", color=0xff0000)
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else:
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embed = discord.Embed(title="Vote Results", color=0x80ff80)
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embed.add_field(name="👎", value="**{}**".format(up_votes), inline=True)
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embed.add_field(name="👍", value="**{}**".format(down_votes), inline=True)
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await self.village_channel.send(embed=embed)
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if down_votes > up_votes:
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await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
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await self.lynch(target)
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self.can_vote = False
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else:
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await self.village_channel.send("**{} has been spared!**".format(target.mention))
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if self.used_votes >= self.day_vote_count:
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await self.village_channel.send("**All votes have been used! Day is now over!**")
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self.can_vote = False
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else:
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await self.village_channel.send(
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"**{}**/**{}** of today's votes have been used!\n"
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"Nominate carefully..".format(self.used_votes, self.day_vote_count))
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self.ongoing_vote = False
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if not self.can_vote:
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await self._at_day_end()
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else:
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await self.normal_perms(self.village_channel) # No point if about to be night
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async def _at_kill(self, target): # ID 3
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(3, data)
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async def _at_hang(self, target): # ID 4
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(4, data)
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async def _at_day_end(self): # ID 5
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await self._check_game_over()
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if self.game_over:
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return
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self.can_vote = False
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self.day_vote = {}
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|
|
self.vote_totals = {}
|
|
|
|
self.day_time = False
|
|
|
|
|
|
|
|
await self.night_perms(self.village_channel)
|
|
|
|
|
|
|
|
await self.village_channel.send(embed=discord.Embed(title="**The sun sets on the village...**"))
|
|
|
|
|
|
|
|
await self._notify(5)
|
|
|
|
await asyncio.sleep(5)
|
|
|
|
await self._at_night_start()
|
|
|
|
|
|
|
|
async def _at_night_start(self): # ID 6
|
|
|
|
if self.game_over:
|
|
|
|
return
|
|
|
|
await self._notify(6)
|
|
|
|
|
|
|
|
await asyncio.sleep(12) # 2 minutes FixMe to 120 later
|
|
|
|
await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
|
|
|
|
await asyncio.sleep(9) # 1.5 minutes FixMe to 90 later
|
|
|
|
await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
|
|
|
|
await asyncio.sleep(3) # .5 minutes FixMe to 3 Later
|
|
|
|
|
|
|
|
await self._at_night_end()
|
|
|
|
|
|
|
|
async def _at_night_end(self): # ID 7
|
|
|
|
if self.game_over:
|
|
|
|
return
|
|
|
|
await self._notify(7)
|
|
|
|
|
|
|
|
await asyncio.sleep(10)
|
|
|
|
await self._at_day_start()
|
|
|
|
|
|
|
|
async def _at_visit(self, target, source): # ID 8
|
|
|
|
if self.game_over:
|
|
|
|
return
|
|
|
|
data = {"target": target, "source": source}
|
|
|
|
await self._notify(8, data)
|
|
|
|
|
|
|
|
async def _notify(self, event, data=None):
|
|
|
|
for i in range(1, 7): # action guide 1-6 (0 is no action)
|
|
|
|
tasks = []
|
|
|
|
# Role priorities
|
|
|
|
role_order = [role for role in self.roles if role.action_list[event][1] == i]
|
|
|
|
for role in role_order:
|
|
|
|
tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
|
|
|
|
# VoteGroup priorities
|
|
|
|
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
|
|
|
|
for vote_group in vote_order:
|
|
|
|
tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
|
|
|
|
if tasks:
|
|
|
|
await asyncio.gather(*tasks)
|
|
|
|
# Run same-priority task simultaneously
|
|
|
|
|
|
|
|
############END Notify structure############
|
|
|
|
|
|
|
|
async def generate_targets(self, channel, with_roles=False):
|
|
|
|
embed = discord.Embed(title="Remaining Players")
|
|
|
|
for i in range(len(self.players)):
|
|
|
|
player = self.players[i]
|
|
|
|
if player.alive:
|
|
|
|
status = ""
|
|
|
|
else:
|
|
|
|
status = "*[Dead]*-"
|
|
|
|
if with_roles or not player.alive:
|
|
|
|
embed.add_field(name="ID# **{}**".format(i),
|
|
|
|
value="{}{}-{}".format(status, player.member.display_name, str(player.role)),
|
|
|
|
inline=True)
|
|
|
|
else:
|
|
|
|
embed.add_field(name="ID# **{}**".format(i),
|
|
|
|
value="{}{}".format(status, player.member.display_name),
|
|
|
|
inline=True)
|
|
|
|
|
|
|
|
return await channel.send(embed=embed)
|
|
|
|
|
|
|
|
async def register_channel(self, channel_id, role, votegroup=None):
|
|
|
|
"""
|
|
|
|
Queue a channel to be created by game_start
|
|
|
|
"""
|
|
|
|
if channel_id not in self.p_channels:
|
|
|
|
self.p_channels[channel_id] = self.default_secret_channel.copy()
|
|
|
|
|
|
|
|
for x in range(10): # Retry 10 times
|
|
|
|
try:
|
|
|
|
await asyncio.sleep(1) # This will have multiple calls
|
|
|
|
self.p_channels[channel_id]["players"].append(role.player)
|
|
|
|
if votegroup is not None:
|
|
|
|
self.p_channels[channel_id]["votegroup"] = votegroup
|
|
|
|
except AttributeError:
|
|
|
|
continue
|
|
|
|
else:
|
|
|
|
break
|
|
|
|
|
|
|
|
async def join(self, member: discord.Member, channel: discord.TextChannel):
|
|
|
|
"""
|
|
|
|
Have a member join a game
|
|
|
|
"""
|
|
|
|
if self.started:
|
|
|
|
await channel.send("**Game has already started!**")
|
|
|
|
return
|
|
|
|
|
|
|
|
if await self.get_player_by_member(member) is not None:
|
|
|
|
await channel.send("{} is already in the game!".format(member.mention))
|
|
|
|
return
|
|
|
|
|
|
|
|
self.players.append(Player(member))
|
|
|
|
|
|
|
|
if self.game_role is not None:
|
|
|
|
try:
|
|
|
|
await member.add_roles(*[self.game_role])
|
|
|
|
except discord.Forbidden:
|
|
|
|
await channel.send(
|
|
|
|
"Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
|
|
|
|
|
|
|
|
await channel.send("{} has been added to the game, "
|
|
|
|
"total players is **{}**".format(member.mention, len(self.players)))
|
|
|
|
|
|
|
|
async def quit(self, member: discord.Member, channel: discord.TextChannel = None):
|
|
|
|
"""
|
|
|
|
Have a member quit a game
|
|
|
|
"""
|
|
|
|
player = await self.get_player_by_member(member)
|
|
|
|
|
|
|
|
if player is None:
|
|
|
|
return "You're not in a game!"
|
|
|
|
|
|
|
|
if self.started:
|
|
|
|
await self._quit(player)
|
|
|
|
await channel.send("{} has left the game".format(member.mention))
|
|
|
|
else:
|
|
|
|
self.players = [player for player in self.players if player.member != member]
|
|
|
|
await member.remove_roles(*[self.game_role])
|
|
|
|
await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
|
|
|
|
|
|
|
|
async def choose(self, ctx, data):
|
|
|
|
"""
|
|
|
|
Arbitrary decision making
|
|
|
|
Example: seer picking target to see
|
|
|
|
"""
|
|
|
|
player = await self.get_player_by_member(ctx.author)
|
|
|
|
|
|
|
|
if player is None:
|
|
|
|
await ctx.send("You're not in this game!")
|
|
|
|
return
|
|
|
|
|
|
|
|
if not player.alive:
|
|
|
|
await ctx.send("**Corpses** can't participate...")
|
|
|
|
return
|
|
|
|
|
|
|
|
if player.role.blocked:
|
|
|
|
await ctx.send("Something is preventing you from doing this...")
|
|
|
|
return
|
|
|
|
|
|
|
|
# Let role do target validation, might be alternate targets
|
|
|
|
# I.E. Go on alert? y/n
|
|
|
|
|
|
|
|
await player.role.choose(ctx, data)
|
|
|
|
|
|
|
|
async def _visit(self, target, source):
|
|
|
|
await target.role.visit(source)
|
|
|
|
await self._at_visit(target, source)
|
|
|
|
|
|
|
|
async def visit(self, target_id, source):
|
|
|
|
"""
|
|
|
|
Night visit target_id
|
|
|
|
Returns a target for role information (i.e. Seer)
|
|
|
|
"""
|
|
|
|
if source.role.blocked:
|
|
|
|
# Blocker handles text
|
|
|
|
return
|
|
|
|
target = await self.get_night_target(target_id, source)
|
|
|
|
await self._visit(target, source)
|
|
|
|
return target
|
|
|
|
|
|
|
|
async def vote(self, author, target_id, channel):
|
|
|
|
"""
|
|
|
|
Member attempts to cast a vote (usually to lynch)
|
|
|
|
Also used in vote groups
|
|
|
|
"""
|
|
|
|
player = await self.get_player_by_member(author)
|
|
|
|
|
|
|
|
if player is None:
|
|
|
|
await channel.send("You're not in this game!")
|
|
|
|
return
|
|
|
|
|
|
|
|
if not player.alive:
|
|
|
|
await channel.send("Corpses can't vote...")
|
|
|
|
return
|
|
|
|
|
|
|
|
if channel == self.village_channel:
|
|
|
|
if not self.can_vote:
|
|
|
|
await channel.send("Voting is not allowed right now")
|
|
|
|
return
|
|
|
|
elif channel.name in self.p_channels:
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
# Not part of the game
|
|
|
|
await channel.send("Cannot vote in this channel")
|
|
|
|
return
|
|
|
|
|
|
|
|
try:
|
|
|
|
target = self.players[target_id]
|
|
|
|
except IndexError:
|
|
|
|
target = None
|
|
|
|
|
|
|
|
if target is None:
|
|
|
|
await channel.send("Not a valid ID")
|
|
|
|
return
|
|
|
|
|
|
|
|
# Now handle village vote or send to votegroup
|
|
|
|
if channel == self.village_channel:
|
|
|
|
await self._village_vote(target, author, target_id)
|
|
|
|
elif self.p_channels[channel.name]["votegroup"] is not None:
|
|
|
|
await self.vote_groups[channel.name].vote(target, author, target_id)
|
|
|
|
else: # Somehow previous check failed
|
|
|
|
await channel.send("Cannot vote in this channel")
|
|
|
|
return
|
|
|
|
|
|
|
|
async def _village_vote(self, target, author, target_id):
|
|
|
|
if author in self.day_vote:
|
|
|
|
self.vote_totals[self.day_vote[author]] -= 1
|
|
|
|
|
|
|
|
self.day_vote[author] = target_id
|
|
|
|
if target_id not in self.vote_totals:
|
|
|
|
self.vote_totals[target_id] = 1
|
|
|
|
else:
|
|
|
|
self.vote_totals[target_id] += 1
|
|
|
|
|
|
|
|
required_votes = len([player for player in self.players if player.alive]) // 7 + 2
|
|
|
|
|
|
|
|
if self.vote_totals[target_id] < required_votes:
|
|
|
|
await self.village_channel.send(""
|
|
|
|
"{} has voted to put {} to trial. "
|
|
|
|
"{} more votes needed".format(author.mention,
|
|
|
|
target.member.mention,
|
|
|
|
required_votes - self.vote_totals[target_id]))
|
|
|
|
else:
|
|
|
|
self.vote_totals[target_id] = 0
|
|
|
|
self.day_vote = {k: v for k, v in self.day_vote.items() if v != target_id} # Remove votes for this id
|
|
|
|
await self._at_voted(target)
|
|
|
|
|
|
|
|
async def eval_results(self, target, source=None, method=None):
|
|
|
|
if method is not None:
|
|
|
|
out = "**{ID}** - " + method
|
|
|
|
return out.format(ID=target.id, target=target.member.display_name)
|
|
|
|
else:
|
|
|
|
return "**{ID}** - {target} the {role} was found dead".format(ID=target.id,
|
|
|
|
target=target.member.display_name,
|
|
|
|
role=await target.role.get_role())
|
|
|
|
|
|
|
|
async def _quit(self, player):
|
|
|
|
"""
|
|
|
|
Have player quit the game
|
|
|
|
"""
|
|
|
|
|
|
|
|
player.alive = False
|
|
|
|
await self._at_kill(player)
|
|
|
|
player.alive = False # Do not allow resurrection
|
|
|
|
await self.dead_perms(self.village_channel, player.member)
|
|
|
|
# Add a punishment system for quitting games later
|
|
|
|
|
|
|
|
async def kill(self, target_id, source=None, method: str = None, novisit=False):
|
|
|
|
"""
|
|
|
|
Attempt to kill a target
|
|
|
|
Source allows admin override
|
|
|
|
Be sure to remove permissions appropriately
|
|
|
|
Important to finish execution before triggering notify
|
|
|
|
"""
|
|
|
|
|
|
|
|
if source is None:
|
|
|
|
target = self.players[target_id]
|
|
|
|
elif self.day_time:
|
|
|
|
target = await self.get_day_target(target_id, source)
|
|
|
|
else:
|
|
|
|
target = await self.get_night_target(target_id, source)
|
|
|
|
|
|
|
|
if source is not None:
|
|
|
|
if source.role.blocked:
|
|
|
|
# Do nothing if blocked, blocker handles text
|
|
|
|
return
|
|
|
|
|
|
|
|
if not novisit:
|
|
|
|
# Arsonist wouldn't visit before killing
|
|
|
|
await self._visit(target, source) # Visit before killing
|
|
|
|
|
|
|
|
if not target.protected:
|
|
|
|
target.alive = False # Set them as dead first
|
|
|
|
await target.role.kill(source) # Notify target that someone is trying to kill them
|
|
|
|
await self._at_kill(target) # Notify other roles of the kill attempt
|
|
|
|
if not target.alive: # Still dead after notifying
|
|
|
|
if not self.day_time:
|
|
|
|
self.night_results.append(await self.eval_results(target, source, method))
|
|
|
|
await self.dead_perms(self.village_channel, target.member)
|
|
|
|
else:
|
|
|
|
target.protected = False
|
|
|
|
|
|
|
|
async def lynch(self, target_id):
|
|
|
|
"""
|
|
|
|
Attempt to lynch a target
|
|
|
|
Important to finish execution before triggering notify
|
|
|
|
"""
|
|
|
|
target = await self.get_day_target(target_id)
|
|
|
|
target.alive = False
|
|
|
|
await self._at_hang(target)
|
|
|
|
if not target.alive: # Still dead after notifying
|
|
|
|
await self.dead_perms(self.village_channel, target.member)
|
|
|
|
|
|
|
|
async def get_night_target(self, target_id, source=None):
|
|
|
|
return self.players[target_id] # ToDo check source
|
|
|
|
|
|
|
|
async def get_day_target(self, target_id, source=None):
|
|
|
|
return self.players[target_id] # ToDo check source
|
|
|
|
|
|
|
|
async def set_code(self, ctx: commands.Context, game_code):
|
|
|
|
if game_code is not None:
|
|
|
|
self.game_code = game_code
|
|
|
|
await ctx.send("Code has been set")
|
|
|
|
|
|
|
|
async def get_roles(self, ctx, game_code=None):
|
|
|
|
if game_code is not None:
|
|
|
|
self.game_code = game_code
|
|
|
|
|
|
|
|
if self.game_code is None:
|
|
|
|
return False
|
|
|
|
|
|
|
|
try:
|
|
|
|
self.roles = await parse_code(self.game_code, self)
|
|
|
|
except ValueError as e:
|
|
|
|
await ctx.send("Invalid Code: Code contains unknown character\n{}".format(e))
|
|
|
|
return False
|
|
|
|
except IndexError as e:
|
|
|
|
await ctx.send("Invalid Code: Code references unknown role\n{}".format(e))
|
|
|
|
|
|
|
|
if not self.roles:
|
|
|
|
return False
|
|
|
|
|
|
|
|
async def assign_roles(self):
|
|
|
|
"""len(self.roles) must == len(self.players)"""
|
|
|
|
random.shuffle(self.roles)
|
|
|
|
self.players.sort(key=lambda pl: pl.member.display_name.lower())
|
|
|
|
|
|
|
|
if len(self.roles) != len(self.players):
|
|
|
|
await self.village_channel.send("Unhandled error - roles!=players")
|
|
|
|
return False
|
|
|
|
|
|
|
|
for idx, role in enumerate(self.roles):
|
|
|
|
await self.roles[idx].assign_player(self.players[idx])
|
|
|
|
# Sorted players, now assign id's
|
|
|
|
await self.players[idx].assign_id(idx)
|
|
|
|
|
|
|
|
async def get_player_by_member(self, member):
|
|
|
|
for player in self.players:
|
|
|
|
if player.member == member:
|
|
|
|
return player
|
|
|
|
return None
|
|
|
|
|
|
|
|
async def dead_perms(self, channel, member):
|
|
|
|
await channel.set_permissions(member, overwrite=None)
|
|
|
|
await member.remove_roles(*[self.game_role])
|
|
|
|
|
|
|
|
async def night_perms(self, channel):
|
|
|
|
await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
|
|
|
|
|
|
|
|
async def day_perms(self, channel):
|
|
|
|
await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
|
|
|
|
|
|
|
|
async def speech_perms(self, channel, member, undo=False):
|
|
|
|
if undo:
|
|
|
|
await channel.set_permissions(member, overwrite=None)
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else:
|
|
|
|
await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
|
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await channel.set_permissions(member, send_messages=True)
|
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|
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|
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async def normal_perms(self, channel):
|
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|
|
await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
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|
|
|
|
|
|
async def _check_game_over(self):
|
|
|
|
# return # ToDo: re-enable game-over checking
|
|
|
|
alive_players = [player for player in self.players if player.alive]
|
|
|
|
|
|
|
|
if len(alive_players) <= 0:
|
|
|
|
await self.village_channel.send(embed=discord.Embed(title="**Everyone is dead! Game Over!**"))
|
|
|
|
self.game_over = True
|
|
|
|
elif len(alive_players) == 1:
|
|
|
|
self.game_over = True
|
|
|
|
await self._announce_winners(alive_players)
|
|
|
|
elif len(alive_players) == 2:
|
|
|
|
# Check 1v1 victory conditions ToDo
|
|
|
|
self.game_over = True
|
|
|
|
alignment1 = alive_players[0].role.alignment
|
|
|
|
alignment2 = alive_players[1].role.alignment
|
|
|
|
if alignment1 == alignment2: # Same team
|
|
|
|
winners = alive_players
|
|
|
|
else:
|
|
|
|
winners = [max(alive_players, key=lambda p: p.role.alignment)]
|
|
|
|
|
|
|
|
await self._announce_winners(winners)
|
|
|
|
else:
|
|
|
|
# Check if everyone is on the same team
|
|
|
|
alignment = alive_players[0].role.alignment # Get first allignment and compare to rest
|
|
|
|
for player in alive_players:
|
|
|
|
if player.role.alignment != alignment:
|
|
|
|
return
|
|
|
|
|
|
|
|
# Only remaining team wins
|
|
|
|
self.game_over = True
|
|
|
|
await self._announce_winners(alive_players)
|
|
|
|
|
|
|
|
# If no return, cleanup and end game
|
|
|
|
await self._end_game()
|
|
|
|
|
|
|
|
async def _announce_winners(self, winnerlist):
|
|
|
|
await self.village_channel.send(self.game_role.mention)
|
|
|
|
embed = discord.Embed(title='Game Over', description='The Following Players have won!')
|
|
|
|
for player in winnerlist:
|
|
|
|
embed.add_field(name=player.member.display_name, value=str(player.role), inline=True)
|
|
|
|
embed.set_thumbnail(url='https://emojipedia-us.s3.amazonaws.com/thumbs/160/twitter/134/trophy_1f3c6.png')
|
|
|
|
await self.village_channel.send(embed=embed)
|
|
|
|
|
|
|
|
await self.generate_targets(self.village_channel, True)
|
|
|
|
|
|
|
|
async def _end_game(self):
|
|
|
|
# Remove game_role access for potential archiving for now
|
|
|
|
reason = '(BOT) End of WW game'
|
|
|
|
for obj in self.to_delete:
|
|
|
|
print(obj)
|
|
|
|
await obj.delete(reason=reason)
|
|
|
|
|
|
|
|
try:
|
|
|
|
await self.village_channel.edit(reason=reason, name="Werewolf")
|
|
|
|
for target, overwrites in self.save_perms[self.village_channel]:
|
|
|
|
await self.village_channel.set_permissions(target, overwrite=overwrites, reason=reason)
|
|
|
|
await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
|
|
|
|
except (discord.HTTPException, discord.NotFound, discord.errors.NotFound):
|
|
|
|
pass
|
|
|
|
|
|
|
|
# Optional dynamic channels/categories
|