Cleanup
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				| @ -636,6 +636,7 @@ class Game: | ||||
|             target = await self.get_day_target(target_id, source) | ||||
|         else: | ||||
|             target = await self.get_night_target(target_id, source) | ||||
| 
 | ||||
|         if source is not None: | ||||
|             if source.role.blocked: | ||||
|                 # Do nothing if blocked, blocker handles text | ||||
|  | ||||
| @ -48,7 +48,7 @@ class Role: | ||||
|     ) | ||||
|     description = ( | ||||
|         "This is the basic role\n" | ||||
|         "All roles are based on this Class" | ||||
|         "All roles are based on this Class\n" | ||||
|         "Has no special significance" | ||||
|     ) | ||||
|     icon_url = None  # Adding a URL here will enable a thumbnail of the role | ||||
| @ -110,14 +110,14 @@ class Role: | ||||
|         Interaction for powerful access of role | ||||
|         Unlikely to be able to deceive this | ||||
|         """ | ||||
|         return "Default" | ||||
|         return "Role" | ||||
| 
 | ||||
|     async def see_role(self, source=None): | ||||
|         """ | ||||
|         Interaction for investigative roles. | ||||
|         More common to be able to deceive this action | ||||
|         """ | ||||
|         return "Role" | ||||
|         return "Default" | ||||
| 
 | ||||
|     async def _at_game_start(self, data=None): | ||||
|         if self.channel_id: | ||||
| @ -153,7 +153,7 @@ class Role: | ||||
|         """ | ||||
|         Called when someone is trying to kill you! | ||||
|         Can you do anything about it? | ||||
|         self.alive is now set to False, set to True to stay alive | ||||
|         self.player.alive is now set to False, set to True to stay alive | ||||
|         """ | ||||
|         pass | ||||
| 
 | ||||
|  | ||||
| @ -31,29 +31,6 @@ class VanillaWerewolf(Role): | ||||
|             (self._at_visit, 0) | ||||
|         ] | ||||
| 
 | ||||
|     # async def on_event(self, event, data): | ||||
|     # """ | ||||
|     # See Game class for event guide | ||||
|     # """ | ||||
| 
 | ||||
|     # await self.action_list[event][0](data) | ||||
| 
 | ||||
|     # async def assign_player(self, player): | ||||
|     # """ | ||||
|     # Give this role a player | ||||
|     # Can be used after the game has started  (Cult, Mason, role swap) | ||||
|     # """ | ||||
| 
 | ||||
|     # player.role = self | ||||
|     # self.player = player | ||||
| 
 | ||||
|     # async def get_alignment(self, source=None): | ||||
|     # """ | ||||
|     # Interaction for power access of team (Village, Werewolf, Other) | ||||
|     # Unlikely to be able to deceive this | ||||
|     # """ | ||||
|     # return self.alignment | ||||
| 
 | ||||
|     async def see_alignment(self, source=None): | ||||
|         """ | ||||
|         Interaction for investigative roles attempting | ||||
| @ -82,45 +59,6 @@ class VanillaWerewolf(Role): | ||||
| 
 | ||||
|         await self.player.send_dm(self.game_start_message) | ||||
| 
 | ||||
|     # async def _at_day_start(self, data=None): | ||||
|     # super()._at_day_start(data) | ||||
| 
 | ||||
|     # async def _at_voted(self, data=None): | ||||
|     # super()._at_voted(data) | ||||
| 
 | ||||
|     # async def _at_kill(self, data=None): | ||||
|     # super()._at_kill(data) | ||||
| 
 | ||||
|     # async def _at_hang(self, data=None): | ||||
|     # super()._at_hang(data) | ||||
| 
 | ||||
|     # async def _at_day_end(self, data=None): | ||||
|     # super()._at_day_end(data) | ||||
| 
 | ||||
|     # async def _at_night_start(self, data=None): | ||||
|     # super()._at_night_start(data) | ||||
| 
 | ||||
|     # async def _at_night_end(self, data=None): | ||||
|     # super()._at_night_end(data) | ||||
| 
 | ||||
|     # async def _at_visit(self, data=None): | ||||
|     # pass | ||||
| 
 | ||||
|     # async def kill(self, source): | ||||
|     # """ | ||||
|     # Called when someone is trying to kill you! | ||||
|     # Can you do anything about it? | ||||
|     # self.alive is now set to False, set to True to stay alive | ||||
|     # """ | ||||
|     # pass | ||||
| 
 | ||||
|     # async def visit(self, source): | ||||
|     # """ | ||||
|     # Called whenever a night action targets you | ||||
|     # Source is the player who visited you | ||||
|     # """ | ||||
|     # pass | ||||
| 
 | ||||
|     async def choose(self, ctx, data): | ||||
|         """Handle night actions""" | ||||
|         await self.player.member.send("Use `[p]ww vote` in your werewolf channel") | ||||
|  | ||||
| @ -15,46 +15,6 @@ class Villager(Role): | ||||
| 
 | ||||
|     def __init__(self, game): | ||||
|         super().__init__(game) | ||||
|         # self.game = game | ||||
|         # self.player = None | ||||
|         # self.blocked = False | ||||
|         # self.properties = {}  # Extra data for other roles (i.e. arsonist) | ||||
|         # | ||||
|         # self.action_list = [ | ||||
|         #     (self._at_game_start, 0),  # (Action, Priority) | ||||
|         #     (self._at_day_start, 0), | ||||
|         #     (self._at_voted, 0), | ||||
|         #     (self._at_kill, 0), | ||||
|         #     (self._at_hang, 0), | ||||
|         #     (self._at_day_end, 0), | ||||
|         #     (self._at_night_start, 0), | ||||
|         #     (self._at_night_end, 0), | ||||
|         #     (self._at_visit, 0) | ||||
|         #     ] | ||||
| 
 | ||||
|     # async def on_event(self, event, data): | ||||
|     #     """ | ||||
|     #     See Game class for event guide | ||||
|     #     """ | ||||
|     # | ||||
|     #     await self.action_list[event][0](data) | ||||
|     # | ||||
|     # | ||||
|     # async def assign_player(self, player): | ||||
|     #     """ | ||||
|     #     Give this role a player | ||||
|     #     Can be used after the game has started  (Cult, Mason, other role swap) | ||||
|     #     """ | ||||
|     # | ||||
|     #     player.role = self | ||||
|     #     self.player = player | ||||
|     # | ||||
|     # async def get_alignment(self, source=None): | ||||
|     #     """ | ||||
|     #     Interaction for power access of team (Village, Werewolf, Other) | ||||
|     #     Unlikely to be able to deceive this | ||||
|     #     """ | ||||
|     #     return self.alignment | ||||
| 
 | ||||
|     async def see_alignment(self, source=None): | ||||
|         """ | ||||
| @ -76,49 +36,3 @@ class Villager(Role): | ||||
|         More common to be able to deceive these roles | ||||
|         """ | ||||
|         return "Villager" | ||||
| 
 | ||||
|     # async def _at_game_start(self, data=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_day_start(self, data=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_voted(self, target=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_kill(self, target=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_hang(self, target=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_day_end(self): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_night_start(self): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_night_end(self): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def _at_visit(self, data=None): | ||||
|     #     pass | ||||
|     # | ||||
|     # async def kill(self, source): | ||||
|     #     """ | ||||
|     #     Called when someone is trying to kill you! | ||||
|     #     Can you do anything about it? | ||||
|     #     self.alive is now set to False, set to True to stay alive | ||||
|     #     """ | ||||
|     #     pass | ||||
|     # | ||||
|     # async def visit(self, source): | ||||
|     #     """ | ||||
|     #     Called whenever a night action targets you | ||||
|     #     Source is the player who visited you | ||||
|     #     """ | ||||
|     #     pass | ||||
|     # | ||||
|     # async def choose(self, ctx, data): | ||||
|     #     """Handle night actions""" | ||||
|     #     pass | ||||
|  | ||||
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