pep8
This commit is contained in:
parent
e03c32926e
commit
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@ -2,4 +2,4 @@ from .werewolf import Werewolf
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def setup(bot):
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bot.add_cog(Werewolf(bot))
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bot.add_cog(Werewolf(bot))
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@ -7,7 +7,7 @@ from werewolf.roles.villager import Villager
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from werewolf.roles.seer import Seer
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# All roles in this list for iterating
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role_list = [Villager, VanillaWerewolf]
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role_list = [Villager, VanillaWerewolf]
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"""
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Example code:
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@ -28,7 +28,7 @@ double digit position preempted by `-`
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async def parse_code(code):
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"""Do the magic described above"""
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out = []
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decode = code.copy() # for now, pass exact names
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decode = code.copy() # for now, pass exact names
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for role_id in decode:
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print(role_id)
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if role_id == "Villager":
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@ -40,7 +40,7 @@ async def parse_code(code):
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else: # Fail to parse
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return None
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out.append(role)
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return out
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@ -48,6 +48,6 @@ async def build_game(channel: discord.TextChannel):
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await channel.send("Not currently available")
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code = 12345678
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await channel.send("Your game code is **`{}`**".format(code))
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# Make this embeds
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258
werewolf/game.py
258
werewolf/game.py
@ -13,18 +13,18 @@ class Game:
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"""
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default_secret_channel = {
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"channel": None,
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"players": [],
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"votegroup": None # uninitialized VoteGroup
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}
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"channel": None,
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"players": [],
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"votegroup": None # uninitialized VoteGroup
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}
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morning_messages = [
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"**The sun rises on day {} in the village..**",
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"**Morning has arrived on day {}..**"
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]
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]
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day_vote_count = 3
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# def __new__(cls, guild, game_code):
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# game_code = ["VanillaWerewolf", "Villager", "Villager"]
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#
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@ -33,28 +33,28 @@ class Game:
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def __init__(self, guild, game_code):
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self.guild = guild
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self.game_code = ["VanillaWerewolf"]
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self.roles = []
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self.players = []
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self.day_vote = {} # author: target
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self.vote_totals = {} # id: total_votes
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self.started = False
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self.game_over = False
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self.can_vote = False
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self.used_votes = 0
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self.day_time = False
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self.day_time = False
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self.day_count = 0
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self.channel_category = None
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self.village_channel = None
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self.p_channels = {} # uses default_secret_channel
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self.vote_groups = {} # ID : VoteGroup()
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self.night_results = []
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self.loop = asyncio.get_event_loop()
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@ -76,58 +76,58 @@ class Game:
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await ctx.send("Player count does not match role count, cannot start")
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self.roles = []
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return False
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await self.assign_roles()
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# Create category and channel with individual overwrites
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of "
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"werewolf")
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for player in self.players:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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self.village_channel = await self.guild.create_text_channel("Village Square",
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overwrites=overwrite,
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reason="New game of werewolf",
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category=self.channel_category)
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# Assuming everything worked so far
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print("Pre at_game_start")
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await self._at_game_start() # This will queue channels and votegroups to be made
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print("Post at_game_start")
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for channel_id in self.p_channels:
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print("Channel id: "+channel_id)
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print("Channel id: " + channel_id)
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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self.guild.me: discord.PermissionOverwrite(read_messages=True)
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}
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}
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for player in self.p_channels[channel_id]["players"]:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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channel = await self.guild.create_text_channel(channel_id,
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overwrites=overwrite,
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reason="Ww game secret channel",
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category=self.channel_category)
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self.p_channels[channel_id]["channel"] = channel
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if self.p_channels[channel_id]["votegroup"] is not None:
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vote_group = self.p_channels[channel_id]["votegroup"](self, channel)
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await vote_group.register_players(*self.p_channels[channel_id]["players"])
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self.vote_groups[channel_id] = vote_group
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print("Pre-cycle")
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await asyncio.sleep(1)
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asyncio.ensure_future(self._cycle()) # Start the loop
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asyncio.ensure_future(self._cycle()) # Start the loop
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############START Notify structure############
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async def _cycle(self):
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"""
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@ -147,14 +147,14 @@ class Game:
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await self._at_day_start()
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# Once cycle ends, this will trigger end_game
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await self._end_game() # Handle open channels
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async def _at_game_start(self): # ID 0
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if self.game_over:
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return
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await self.village_channel.send(
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embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
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await self._notify(0)
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async def _at_day_start(self): # ID 1
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@ -164,82 +164,82 @@ class Game:
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def check():
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return not self.can_vote or not self.day_time or self.game_over
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self.day_count += 1
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embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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self.day_count += 1
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embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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for result in self.night_results:
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embed.add_field(name=result, value="________", inline=False)
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self.day_time = True
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self.night_results = [] # Clear for next day
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await self.village_channel.send(embed=embed)
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await self.generate_targets(self.village_channel)
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await self.day_perms(self.village_channel)
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await self._notify(1)
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await self._check_game_over()
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if self.game_over:
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return
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self.can_vote = True
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await asyncio.sleep(120) # 4 minute days
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if check():
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return
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
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await asyncio.sleep(120) # 4 minute days
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# Need a loop here to wait for trial to end (can_vote?)
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if check():
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return
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await self._at_day_end()
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async def _at_voted(self, target): # ID 2
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(2, data)
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self.used_votes += 1
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self.can_vote = False
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await self.speech_perms(self.village_channel, target.member)
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await self.village_channel.send(
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"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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await asyncio.sleep(30)
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await self.speech_perms(self.village_channel, target.member, undo=True)
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message = await self.village_channel.send(
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"Everyone will now vote whether to lynch {}\n"
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"👍 to save, 👎 to lynch\n"
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"*Majority rules, no-lynch on ties, "
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"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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await self.village_channel.add_reaction("👍")
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await self.village_channel.add_reaction("👎")
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await asyncio.sleep(15)
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reaction_list = message.reactions
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up_votes = sum(p.emoji == "👍" and not p.me for p in reaction_list)
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down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
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if len(down_votes) > len(up_votes):
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embed=discord.Embed(title="Vote Results", color=0xff0000)
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embed = discord.Embed(title="Vote Results", color=0xff0000)
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else:
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embed=discord.Embed(title="Vote Results", color=0x80ff80)
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embed = discord.Embed(title="Vote Results", color=0x80ff80)
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embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
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embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
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await self.village_channel.send(embed=embed)
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if len(down_votes) > len(up_votes):
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await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
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await self.lynch(target)
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@ -256,19 +256,19 @@ class Game:
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if not self.can_vote:
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await self._at_day_end()
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async def _at_kill(self, target): # ID 3
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(3, data)
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async def _at_hang(self, target): # ID 4
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if self.game_over:
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return
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data = {"player": target}
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await self._notify(4, data)
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async def _at_day_end(self): # ID 5
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await self._check_game_over()
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@ -279,36 +279,36 @@ class Game:
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self.day_vote = {}
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self.vote_totals = {}
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self.day_time = False
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await self.night_perms(self.village_channel)
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await self.village_channel.send(embed=discord.Embed(title="**The sun sets on the village...**"))
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await self._notify(5)
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await asyncio.sleep(5)
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await self._at_night_start()
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async def _at_night_start(self): # ID 6
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if self.game_over:
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return
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await self._notify(6)
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await asyncio.sleep(120) # 2 minutes
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
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await asyncio.sleep(90) # 1.5 minutes
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await asyncio.sleep(90) # 1.5 minutes
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await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
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await asyncio.sleep(30) # .5 minutes
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await self._at_night_end()
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async def _at_night_end(self): # ID 7
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if self.game_over:
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return
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await self._notify(7)
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await asyncio.sleep(15)
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await self._at_day_start()
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async def _at_visit(self, target, source): # ID 8
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if self.game_over:
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return
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@ -316,24 +316,24 @@ class Game:
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await self._notify(8, data)
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async def _notify(self, event, data=None):
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for i in range(1,7): # action guide 1-6 (0 is no action)
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for i in range(1, 7): # action guide 1-6 (0 is no action)
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tasks = []
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# Role priorities
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role_order = [role for role in self.roles if role.action_list[event][1]==i]
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role_order = [role for role in self.roles if role.action_list[event][1] == i]
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for role in role_order:
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tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
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# VoteGroup priorities
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vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1]==i]
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vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
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for vote_group in vote_order:
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tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
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if tasks:
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if tasks:
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await asyncio.gather(*tasks)
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# Run same-priority task simultaneously
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############END Notify structure############
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async def generate_targets(self, channel):
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embed=discord.Embed(title="Remaining Players")
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embed = discord.Embed(title="Remaining Players")
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for i in range(len(self.players)):
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player = self.players[i]
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if player.alive:
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@ -342,7 +342,7 @@ class Game:
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status = "*Dead*"
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embed.add_field(name="ID# **{}**".format(i),
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value="{} {}".format(status, player.member.display_name), inline=True)
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return await channel.send(embed=embed)
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async def register_channel(self, channel_id, role, votegroup=None):
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@ -353,9 +353,9 @@ class Game:
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self.p_channels[channel_id] = self.default_secret_channel.copy()
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await asyncio.sleep(1) # This will have multiple calls
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self.p_channels[channel_id]["players"].append(role.player)
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if votegroup:
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self.p_channels[channel_id]["votegroup"] = votegroup
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@ -365,23 +365,23 @@ class Game:
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"""
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if self.started:
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await channel.send("**Game has already started!**")
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return
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return
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if await self.get_player_by_member(member) is not None:
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await channel.send("{} is already in the game!".format(member.mention))
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return
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return
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self.players.append(Player(member))
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await channel.send("{} has been added to the game, "
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"total players is **{}**".format(member.mention, len(self.players)))
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async def quit(self, member: discord.Member, channel: discord.TextChannel = None):
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"""
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Have a member quit a game
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"""
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player = await self.get_player_by_member(member)
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if player is None:
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return "You're not in a game!"
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@ -391,22 +391,22 @@ class Game:
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else:
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self.players = [player for player in self.players if player.member != member]
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await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
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async def choose(self, ctx, data):
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"""
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Arbitrary decision making
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Example: seer picking target to see
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"""
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player = await self.get_player_by_member(ctx.author)
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if player is None:
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await ctx.send("You're not in this game!")
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return
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if not player.alive:
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await ctx.send("**Corpses** can't vote...")
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return
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if player.role.blocked:
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await ctx.send("Something is preventing you from doing this...")
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return
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@ -419,7 +419,7 @@ class Game:
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async def _visit(self, target, source):
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await target.role.visit(source)
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await self._at_visit(target, source)
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async def visit(self, target_id, source):
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"""
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Night visit target_id
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@ -438,15 +438,15 @@ class Game:
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Also used in vote groups
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"""
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player = await self.get_player_by_member(author)
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if player is None:
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await channel.send("You're not in this game!")
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return
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if not player.alive:
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await channel.send("Corpses can't vote")
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return
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if channel == self.village_channel:
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if not self.can_vote:
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await channel.send("Voting is not allowed right now")
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@ -462,11 +462,11 @@ class Game:
|
||||
target = self.players[target_id]
|
||||
except IndexError:
|
||||
target = None
|
||||
|
||||
|
||||
if target is None:
|
||||
await channel.send("Not a valid ID")
|
||||
return
|
||||
|
||||
|
||||
# Now handle village vote or send to votegroup
|
||||
if channel == self.village_channel:
|
||||
await self._village_vote(target, author, target_id)
|
||||
@ -475,19 +475,19 @@ class Game:
|
||||
else: # Somehow previous check failed
|
||||
await channel.send("Cannot vote in this channel")
|
||||
return
|
||||
|
||||
|
||||
async def _village_vote(self, target, author, target_id):
|
||||
if author in self.day_vote:
|
||||
self.vote_totals[self.day_vote[author]] -= 1
|
||||
|
||||
|
||||
self.day_vote[author] = target_id
|
||||
if target_id not in self.vote_totals:
|
||||
self.vote_totals[target_id] = 1
|
||||
else:
|
||||
self.vote_totals[target_id] += 1
|
||||
|
||||
|
||||
required_votes = len([player for player in self.players if player.alive]) // 7 + 2
|
||||
|
||||
|
||||
if self.vote_totals[target_id] < required_votes:
|
||||
await self.village_channel.send(""
|
||||
"{} has voted to put {} to trial. "
|
||||
@ -503,7 +503,7 @@ class Game:
|
||||
if method is not None:
|
||||
out = "**{ID}** - " + method
|
||||
return out.format(ID=target.id, target=target.member.display_name)
|
||||
else:
|
||||
else:
|
||||
return "**{ID}** - {target} was found dead".format(ID=target.id, target=target.member.display_name)
|
||||
|
||||
async def _quit(self, player):
|
||||
@ -517,29 +517,29 @@ class Game:
|
||||
await self.dead_perms(self.village_channel, player.member)
|
||||
# Add a punishment system for quitting games later
|
||||
|
||||
async def kill(self, target_id, source=None, method: str=None, novisit=False):
|
||||
async def kill(self, target_id, source=None, method: str = None, novisit=False):
|
||||
"""
|
||||
Attempt to kill a target
|
||||
Source allows admin override
|
||||
Be sure to remove permissions appropriately
|
||||
Important to finish execution before triggering notify
|
||||
"""
|
||||
|
||||
|
||||
if source is None:
|
||||
target = self.players[target_id]
|
||||
elif self.day_time:
|
||||
target = self.get_day_target(target_id, source)
|
||||
else:
|
||||
target = await self.get_night_target(target_id, source)
|
||||
if source is not None:
|
||||
if source is not None:
|
||||
if source.role.blocked:
|
||||
# Do nothing if blocked, blocker handles text
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
if not novisit:
|
||||
# Arsonist wouldn't visit before killing
|
||||
await self._visit(target, source) # Visit before killing
|
||||
|
||||
|
||||
if not target.protected:
|
||||
target.alive = False
|
||||
await target.kill(source)
|
||||
@ -550,8 +550,8 @@ class Game:
|
||||
await self.dead_perms(self.village_channel, target.member)
|
||||
else:
|
||||
target.protected = False
|
||||
|
||||
async def lynch(self, target_id):
|
||||
|
||||
async def lynch(self, target_id):
|
||||
"""
|
||||
Attempt to lynch a target
|
||||
Important to finish execution before triggering notify
|
||||
@ -561,67 +561,67 @@ class Game:
|
||||
await self._at_hang(target)
|
||||
if not target.alive: # Still dead after notifying
|
||||
await self.dead_perms(self.village_channel, target.member)
|
||||
|
||||
|
||||
async def get_night_target(self, target_id, source=None):
|
||||
return self.players[target_id] # For now
|
||||
|
||||
|
||||
async def get_day_target(self, target_id, source=None):
|
||||
return self.players[target_id] # For now
|
||||
|
||||
async def get_roles(self, game_code=None):
|
||||
if game_code is not None:
|
||||
self.game_code = game_code
|
||||
|
||||
|
||||
if self.game_code is None:
|
||||
return False
|
||||
|
||||
|
||||
self.roles = await parse_code(self.game_code)
|
||||
|
||||
|
||||
if not self.roles:
|
||||
return False
|
||||
|
||||
|
||||
async def assign_roles(self):
|
||||
"""len(self.roles) must == len(self.players)"""
|
||||
random.shuffle(self.roles)
|
||||
self.players.sort(key=lambda pl: pl.member.display_name.lower())
|
||||
|
||||
|
||||
if len(self.roles) != len(self.players):
|
||||
await self.village_channel("Unhandled error - roles!=players")
|
||||
return False
|
||||
|
||||
|
||||
for idx, role in enumerate(self.roles):
|
||||
self.roles[idx] = role(self)
|
||||
await self.roles[idx].assign_player(self.players[idx])
|
||||
# Sorted players, now assign id's
|
||||
await self.players[idx].assign_id(idx)
|
||||
|
||||
|
||||
async def get_player_by_member(self, member):
|
||||
for player in self.players:
|
||||
if player.member == member:
|
||||
return player
|
||||
return None
|
||||
|
||||
|
||||
async def dead_perms(self, channel, member):
|
||||
await channel.set_permissions(member, read_messages=True, send_message=False, add_reactions=False)
|
||||
|
||||
|
||||
async def night_perms(self, channel):
|
||||
await channel.set_permissions(self.guild.default_role, read_messages=False, send_messages=False)
|
||||
|
||||
|
||||
async def day_perms(self, channel):
|
||||
await channel.set_permissions(self.guild.default_role, read_messages=False)
|
||||
|
||||
|
||||
async def speech_perms(self, channel, member, undo=False):
|
||||
if undo:
|
||||
await channel.set_permissions(member, read_messages=True)
|
||||
else:
|
||||
await channel.set_permissions(self.guild.default_role, read_messages=False, send_messages=False)
|
||||
await channel.set_permissions(member, read_messages=True, send_messages=True)
|
||||
|
||||
|
||||
async def normal_perms(self, channel, member_list):
|
||||
await channel.set_permissions(self.guild.default_role, read_messages=False)
|
||||
for member in member_list:
|
||||
await channel.set_permissions(member, read_messages=True)
|
||||
|
||||
|
||||
async def _check_game_over(self):
|
||||
# ToDo
|
||||
pass
|
||||
|
@ -1,10 +1,23 @@
|
||||
{
|
||||
"author" : ["Bobloy"],
|
||||
"bot_version" : [3,0,0],
|
||||
"description" : "Customizable Werewolf Game",
|
||||
"hidden" : false,
|
||||
"install_msg" : "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
|
||||
"requirements" : [],
|
||||
"short" : "Werewolf Game",
|
||||
"tags" : ["mafia", "werewolf", "party", "fun", "game", "bobloy"]
|
||||
"author": [
|
||||
"Bobloy"
|
||||
],
|
||||
"bot_version": [
|
||||
3,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"description": "Customizable Werewolf Game",
|
||||
"hidden": false,
|
||||
"install_msg": "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
|
||||
"requirements": [],
|
||||
"short": "Werewolf Game",
|
||||
"tags": [
|
||||
"mafia",
|
||||
"werewolf",
|
||||
"party",
|
||||
"fun",
|
||||
"game",
|
||||
"bobloy"
|
||||
]
|
||||
}
|
@ -11,7 +11,7 @@ class Player:
|
||||
self.mention = member.mention
|
||||
self.role = None
|
||||
self.id = None
|
||||
|
||||
|
||||
self.alive = True
|
||||
self.muted = False
|
||||
self.protected = False
|
||||
@ -22,9 +22,9 @@ class Player:
|
||||
"""
|
||||
role.player = self
|
||||
self.role = role
|
||||
|
||||
|
||||
async def assign_id(self, target_id):
|
||||
self.id = target_id
|
||||
|
||||
async def send_dm(self, message):
|
||||
await self.member.send(message) # Lets do embeds later
|
||||
await self.member.send(message) # Lets do embeds later
|
||||
|
@ -35,24 +35,24 @@ class Role:
|
||||
5. Disruptive actions (Killing)
|
||||
6. Role altering actions (Cult / Mason)
|
||||
"""
|
||||
|
||||
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [0] # List of enrolled categories (listed above)
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
category = [0] # List of enrolled categories (listed above)
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **Default**\n"
|
||||
"You win by testing the game\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
self.game = game
|
||||
self.player = None
|
||||
self.blocked = False
|
||||
self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
@ -63,13 +63,13 @@ class Role:
|
||||
(self._at_night_start, 0),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
]
|
||||
|
||||
async def on_event(self, event, data):
|
||||
"""
|
||||
See Game class for event guide
|
||||
"""
|
||||
|
||||
|
||||
await self.action_list[event][0](data)
|
||||
|
||||
async def assign_player(self, player):
|
||||
@ -80,7 +80,7 @@ class Role:
|
||||
|
||||
player.role = self
|
||||
self.player = player
|
||||
|
||||
|
||||
async def get_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of alignment
|
||||
@ -88,58 +88,58 @@ class Role:
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return self.alignment
|
||||
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see alignment (Village, Werewolf Other)
|
||||
"""
|
||||
return "Other"
|
||||
|
||||
|
||||
async def get_role(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of role
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Default"
|
||||
|
||||
|
||||
async def see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive this action
|
||||
"""
|
||||
return "Role"
|
||||
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
if self.channel_id:
|
||||
await self.game.register_channel(self.channel_id, self)
|
||||
|
||||
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
|
||||
|
||||
|
||||
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
||||
|
||||
async def _at_day_start(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_voted(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_kill(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_hang(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_day_end(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_visit(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def kill(self, source):
|
||||
"""
|
||||
Called when someone is trying to kill you!
|
||||
|
@ -1,18 +1,18 @@
|
||||
from werewolf.role import Role
|
||||
|
||||
|
||||
class Seer(Role):
|
||||
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1,2] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message=(
|
||||
"Your role is **Seer**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
"Check for werewolves at night with `[p]ww choose <ID>`"
|
||||
)
|
||||
category = [1, 2] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **Seer**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
"Check for werewolves at night with `[p]ww choose <ID>`"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__()
|
||||
@ -30,32 +30,32 @@ class Seer(Role):
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 4)
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
]
|
||||
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
#
|
||||
# await self.action_list[event][0](data)
|
||||
#
|
||||
#
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
#
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
#
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
@ -69,44 +69,43 @@ class Seer(Role):
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Villager"
|
||||
|
||||
|
||||
async def _see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive these roles
|
||||
"""
|
||||
return "Villager"
|
||||
|
||||
|
||||
# async def _at_game_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_voted(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_kill(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_hang(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_end(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
await self.game.generate_targets(self.player.member)
|
||||
await self.player.send_dm("{}\n**Pick a target to see tonight**\n")
|
||||
|
||||
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
target = await self.game.visit(self.see_target)
|
||||
|
||||
|
||||
alignment = None
|
||||
if target:
|
||||
alignment = await target.see_alignment(self.player)
|
||||
|
||||
|
||||
if alignment == "Werewolf":
|
||||
out = "Your insight reveals this player to be a **Werewolf!**"
|
||||
else:
|
||||
@ -115,23 +114,23 @@ class Seer(Role):
|
||||
await self.player.send_dm(out)
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
#
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
async def choose(self, ctx, data):
|
||||
"""Handle night actions"""
|
||||
id = int(data)
|
||||
@ -139,10 +138,10 @@ class Seer(Role):
|
||||
target = self.game.players[id]
|
||||
except IndexError:
|
||||
target = None
|
||||
|
||||
|
||||
if target is None:
|
||||
await ctx.send("Not a valid ID")
|
||||
return
|
||||
|
||||
|
||||
self.see_target = id
|
||||
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
|
||||
|
@ -4,10 +4,9 @@ from werewolf.votegroups.wolfvote import WolfVote
|
||||
|
||||
|
||||
class VanillaWerewolf(Role):
|
||||
|
||||
rand_choice = True
|
||||
category = [11, 15]
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "werewolves"
|
||||
unique = False
|
||||
game_start_message = (
|
||||
@ -15,13 +14,11 @@ class VanillaWerewolf(Role):
|
||||
"You win by killing everyone else in the village\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
"Vote to kill players at night with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
|
||||
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
@ -32,98 +29,97 @@ class VanillaWerewolf(Role):
|
||||
(self._at_night_start, 0),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, role swap)
|
||||
# """
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, role swap)
|
||||
# """
|
||||
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see team (Village, Werewolf Other)
|
||||
"""
|
||||
return "Werewolf"
|
||||
|
||||
return "Werewolf"
|
||||
|
||||
async def _get_role(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of role
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Werewolf"
|
||||
|
||||
|
||||
async def _see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive these roles
|
||||
"""
|
||||
return "Werewolf"
|
||||
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
if self.channel_id:
|
||||
print("Wolf has channel_id: "+self.channel_id)
|
||||
print("Wolf has channel_id: " + self.channel_id)
|
||||
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
|
||||
|
||||
|
||||
await self.player.send_dm(self.game_start_message)
|
||||
|
||||
|
||||
# async def _at_day_start(self, data=None):
|
||||
# super()._at_day_start(data)
|
||||
|
||||
# super()._at_day_start(data)
|
||||
|
||||
# async def _at_voted(self, data=None):
|
||||
# super()._at_voted(data)
|
||||
|
||||
# super()._at_voted(data)
|
||||
|
||||
# async def _at_kill(self, data=None):
|
||||
# super()._at_kill(data)
|
||||
|
||||
# super()._at_kill(data)
|
||||
|
||||
# async def _at_hang(self, data=None):
|
||||
# super()._at_hang(data)
|
||||
|
||||
# super()._at_hang(data)
|
||||
|
||||
# async def _at_day_end(self, data=None):
|
||||
# super()._at_day_end(data)
|
||||
|
||||
# super()._at_day_end(data)
|
||||
|
||||
# async def _at_night_start(self, data=None):
|
||||
# super()._at_night_start(data)
|
||||
|
||||
# super()._at_night_start(data)
|
||||
|
||||
# async def _at_night_end(self, data=None):
|
||||
# super()._at_night_end(data)
|
||||
|
||||
# super()._at_night_end(data)
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
async def choose(self, ctx, data):
|
||||
"""Handle night actions"""
|
||||
|
@ -1,17 +1,17 @@
|
||||
from werewolf.role import Role
|
||||
|
||||
|
||||
class Villager(Role):
|
||||
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message=(
|
||||
"Your role is **Villager**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **Villager**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__()
|
||||
@ -19,43 +19,43 @@ class Villager(Role):
|
||||
# self.player = None
|
||||
# self.blocked = False
|
||||
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
|
||||
#
|
||||
# self.action_list = [
|
||||
# (self._at_game_start, 0), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 0),
|
||||
# (self._at_night_end, 0),
|
||||
# (self._at_visit, 0)
|
||||
# ]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
# (self._at_game_start, 0), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 0),
|
||||
# (self._at_night_end, 0),
|
||||
# (self._at_visit, 0)
|
||||
# ]
|
||||
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
#
|
||||
# await self.action_list[event][0](data)
|
||||
#
|
||||
#
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
#
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
#
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
@ -69,56 +69,56 @@ class Villager(Role):
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Villager"
|
||||
|
||||
|
||||
async def _see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive these roles
|
||||
"""
|
||||
return "Villager"
|
||||
|
||||
|
||||
# async def _at_game_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_voted(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_kill(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_hang(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_end(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_night_start(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_night_end(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
#
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
#
|
||||
# async def choose(self, ctx, data):
|
||||
# """Handle night actions"""
|
||||
# pass
|
||||
# """Handle night actions"""
|
||||
# pass
|
||||
|
@ -3,9 +3,9 @@ class VoteGroup:
|
||||
Base VoteGroup class for werewolf game
|
||||
Handles secret channels and group decisions
|
||||
"""
|
||||
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = ""
|
||||
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = ""
|
||||
|
||||
def __init__(self, game, channel):
|
||||
self.game = game
|
||||
@ -13,7 +13,7 @@ class VoteGroup:
|
||||
self.players = []
|
||||
self.vote_results = {}
|
||||
self.properties = {} # Extra data for other options
|
||||
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 0), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
@ -24,13 +24,13 @@ class VoteGroup:
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
]
|
||||
|
||||
async def on_event(self, event, data):
|
||||
"""
|
||||
See Game class for event guide
|
||||
"""
|
||||
|
||||
|
||||
await self.action_list[event][0](data)
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
@ -38,41 +38,41 @@ class VoteGroup:
|
||||
|
||||
async def _at_day_start(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_voted(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_kill(self, data=None):
|
||||
if data["player"] in self.players:
|
||||
self.players.pop(data["player"])
|
||||
|
||||
|
||||
async def _at_hang(self, data=None):
|
||||
if data["player"] in self.players:
|
||||
self.players.pop(data["player"])
|
||||
|
||||
async def _at_day_end(self, data=None):
|
||||
pass
|
||||
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
await self.game.generate_targets(self.channel)
|
||||
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
|
||||
target = None
|
||||
vote_list = list(self.vote_results.values())
|
||||
|
||||
|
||||
if vote_list:
|
||||
target = max(set(vote_list), key=vote_list.count)
|
||||
|
||||
|
||||
if target:
|
||||
# Do what you voted on
|
||||
pass
|
||||
|
||||
|
||||
async def _at_visit(self, data=None):
|
||||
pass
|
||||
|
||||
@ -81,7 +81,7 @@ class VoteGroup:
|
||||
Extend players by passed list
|
||||
"""
|
||||
self.players.extend(players)
|
||||
|
||||
|
||||
async def remove_player(self, player):
|
||||
"""
|
||||
Remove a player from player list
|
||||
@ -93,5 +93,5 @@ class VoteGroup:
|
||||
"""
|
||||
Receive vote from game
|
||||
"""
|
||||
|
||||
|
||||
self.vote_results[author.id] = id
|
||||
|
@ -7,14 +7,14 @@ class WolfVote(VoteGroup):
|
||||
"""
|
||||
Werewolf implementation of base VoteGroup class
|
||||
"""
|
||||
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "werewolves"
|
||||
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "werewolves"
|
||||
|
||||
kill_messages = [
|
||||
"**{ID}** - {target} was mauled by wolves",
|
||||
"**{ID}** - {target} was found torn to shreds"]
|
||||
|
||||
|
||||
def __init__(self, game, channel):
|
||||
super().__init__(game, channel)
|
||||
# self.game = game
|
||||
@ -35,9 +35,10 @@ class WolfVote(VoteGroup):
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 5), # Kill priority
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
@ -63,24 +64,24 @@ class WolfVote(VoteGroup):
|
||||
#
|
||||
# async def _at_day_end(self, data=None):
|
||||
# pass
|
||||
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
|
||||
await self.game.generate_targets(self.channel)
|
||||
await self.channel.send(" ".join(player.mention for player in self.players))
|
||||
self.killer = random.choice(self.players)
|
||||
|
||||
|
||||
await self.channel.send("{} has been selected as tonight's killer".format(self.killer.member.display_name))
|
||||
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
|
||||
target_id = None
|
||||
vote_list = list(self.vote_results.values())
|
||||
|
||||
|
||||
if vote_list:
|
||||
target_id = max(set(vote_list), key=vote_list.count)
|
||||
|
||||
@ -90,7 +91,7 @@ class WolfVote(VoteGroup):
|
||||
await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
|
||||
else:
|
||||
await self.channel.send("**No kill will be attempted tonight...**")
|
||||
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
#
|
||||
@ -111,7 +112,7 @@ class WolfVote(VoteGroup):
|
||||
"""
|
||||
Receive vote from game
|
||||
"""
|
||||
|
||||
|
||||
self.vote_results[author.id] = target_id
|
||||
|
||||
|
||||
await self.channel.send("{} has voted to kill {}".format(author.mention, target.member.display_name))
|
||||
|
@ -16,11 +16,11 @@ class Werewolf:
|
||||
default_global = {}
|
||||
default_guild = {
|
||||
"role": None
|
||||
}
|
||||
}
|
||||
|
||||
self.config.register_global(**default_global)
|
||||
self.config.register_guild(**default_guild)
|
||||
|
||||
|
||||
self.games = {} # Active games stored here, id is per guild
|
||||
|
||||
@commands.group()
|
||||
@ -48,16 +48,16 @@ class Werewolf:
|
||||
"""
|
||||
if ctx.invoked_subcommand is None:
|
||||
await ctx.send_help()
|
||||
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command()
|
||||
async def new(self, ctx, game_code):
|
||||
"""
|
||||
Create and join a new game of Werewolf
|
||||
"""
|
||||
|
||||
|
||||
game = self._get_game(ctx.guild, game_code)
|
||||
|
||||
|
||||
if not game:
|
||||
await ctx.send("Failed to start a new game")
|
||||
else:
|
||||
@ -69,26 +69,26 @@ class Werewolf:
|
||||
"""
|
||||
Joins a game of Werewolf
|
||||
"""
|
||||
|
||||
|
||||
game = self._get_game(ctx.guild)
|
||||
|
||||
|
||||
if not game:
|
||||
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
|
||||
return
|
||||
|
||||
await game.join(ctx.author, ctx.channel)
|
||||
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command()
|
||||
async def quit(self, ctx):
|
||||
"""
|
||||
Quit a game of Werewolf
|
||||
"""
|
||||
|
||||
|
||||
game = self._get_game(ctx.guild)
|
||||
|
||||
|
||||
await game.quit(ctx.author, ctx.channel)
|
||||
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command()
|
||||
async def start(self, ctx):
|
||||
@ -98,9 +98,9 @@ class Werewolf:
|
||||
game = self._get_game(ctx.guild)
|
||||
if not game:
|
||||
await ctx.send("No game running, cannot start")
|
||||
|
||||
|
||||
await game.setup(ctx)
|
||||
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command()
|
||||
async def stop(self, ctx):
|
||||
@ -110,10 +110,10 @@ class Werewolf:
|
||||
game = self._get_game(ctx.guild)
|
||||
if not game:
|
||||
await ctx.send("No game running, cannot stop")
|
||||
|
||||
|
||||
game.game_over = True
|
||||
|
||||
@commands.guild_only()
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command()
|
||||
async def vote(self, ctx, id: int):
|
||||
"""
|
||||
@ -123,31 +123,31 @@ class Werewolf:
|
||||
id = int(id)
|
||||
except:
|
||||
id = None
|
||||
|
||||
|
||||
if id is None:
|
||||
await ctx.send("`id` must be an integer")
|
||||
return
|
||||
|
||||
|
||||
# if ctx.guild is None:
|
||||
# # DM nonsense, find their game
|
||||
# # If multiple games, panic
|
||||
# for game in self.games.values():
|
||||
# if await game.get_player_by_member(ctx.author):
|
||||
# break #game = game
|
||||
# else:
|
||||
# await ctx.send("You're not part of any werewolf game")
|
||||
# return
|
||||
# # DM nonsense, find their game
|
||||
# # If multiple games, panic
|
||||
# for game in self.games.values():
|
||||
# if await game.get_player_by_member(ctx.author):
|
||||
# break #game = game
|
||||
# else:
|
||||
# await ctx.send("You're not part of any werewolf game")
|
||||
# return
|
||||
# else:
|
||||
|
||||
|
||||
game = self._get_game(ctx.guild)
|
||||
|
||||
|
||||
if game is None:
|
||||
await ctx.send("No game running, cannot vote")
|
||||
return
|
||||
|
||||
# Game handles response now
|
||||
channel = ctx.channel
|
||||
if channel == game.village_channel:
|
||||
if channel == game.village_channel:
|
||||
await game.vote(ctx.author, id, channel)
|
||||
elif channel in (c["channel"] for c in game.p_channels.values()):
|
||||
await game.vote(ctx.author, id, channel)
|
||||
@ -165,7 +165,7 @@ class Werewolf:
|
||||
if ctx.guild is not None:
|
||||
await ctx.send("This action is only available in DM's")
|
||||
return
|
||||
|
||||
|
||||
# DM nonsense, find their game
|
||||
# If multiple games, panic
|
||||
for game in self.games.values():
|
||||
@ -176,7 +176,7 @@ class Werewolf:
|
||||
return
|
||||
|
||||
await game.choose(ctx, data)
|
||||
|
||||
|
||||
def _get_game(self, guild, game_code=None):
|
||||
if guild is None:
|
||||
# Private message, can't get guild
|
||||
|
Loading…
x
Reference in New Issue
Block a user