some changes
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@ -154,7 +154,10 @@ class Game:
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async def _at_day_start(self): # ID 1
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if self.game_over:
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return
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def check():
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return not self.can_vote or not self.day_time or self.game_over
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self.day_count += 1
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embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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for result in self.night_results:
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@ -176,12 +179,14 @@ class Game:
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self.can_vote = True
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await asyncio.sleep(120) # 4 minute days
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if check():
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return
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
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await asyncio.sleep(120) # 4 minute days
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# Need a loop here to wait for trial to end
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# Need a loop here to wait for trial to end (can_vote?)
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if not self.can_vote or not self.day_time or self.game_over:
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if check():
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return
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await self._at_day_end()
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@ -193,7 +198,8 @@ class Game:
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await self._notify(2, data)
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self.used_votes += 1
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self.can_vote = False
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await self.speech_perms(self.village_channel, target.member)
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await self.village_channel.send("**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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@ -226,16 +232,15 @@ class Game:
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if len(down_votes) > len(up_votes):
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await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
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await self.lynch(target)
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self.can_vote = False
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else:
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await self.village_channel.send("**{} has been spared!**".format(target.mention))
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if self.used_votes >= self.day_vote_count:
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await self.village_channel.send("**All votes have been used! Day is now over!**")
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self.can_vote = False
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else:
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await self.village_channel.send("**{}**/**{}** of today's votes have been used!\nNominate carefully..".format(self.used_votes, self.day_vote_count))
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self.can_vote = True # Only re-enable voting if more votes remain
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if not self.can_vote:
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await self._at_day_end()
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@ -349,7 +354,7 @@ class Game:
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await channel.send("**Game has already started!**")
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return
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if await self.get_player_by_member(member):
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if await self.get_player_by_member(member) is not None:
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await channel.send("{} is already in the game!".format(member.mention))
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return
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@ -363,7 +368,7 @@ class Game:
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"""
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player = await self.get_player_by_member(member)
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if not player:
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if player is None:
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return "You're not in a game!"
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if self.started:
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@ -396,8 +401,7 @@ class Game:
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# I.E. Go on alert? y/n
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await player.choose(ctx, data)
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async def _visit(self, target, source):
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await target.role.visit(source)
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await self._at_visit(target, source)
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@ -410,8 +414,7 @@ class Game:
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target = await self.get_night_target(target_id, source)
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await self._visit(target, source)
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return target
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async def vote(self, author, id, channel):
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"""
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Member attempts to cast a vote (usually to lynch)
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@ -576,7 +579,7 @@ class Game:
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for player in self.players:
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if player.member == member:
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return player
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return False
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return None
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async def dead_perms(self, channel, member):
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await channel.set_permissions(member, read_messages=True, send_message=False, add_reactions=False)
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@ -85,8 +85,9 @@ class WolfVote(VoteGroup):
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if vote_list:
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target_id = max(set(vote_list), key=vote_list.count)
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if target_id and self.killer:
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print("Target id: {}\nKiller: {}".format(target_id, self.killer.member.display_name))
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if target_id is not None and self.killer:
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await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
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await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
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else:
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@ -18,6 +18,7 @@ class Werewolf:
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self.config = Config.get_conf(self, identifier=87101114101119111108102, force_registration=True)
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default_global = {}
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default_guild = {
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"role": None
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}
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self.config.register_global(**default_global)
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@ -25,6 +26,24 @@ class Werewolf:
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self.games = {} # Active games stored here, id is per guild
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@commands.group()
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async def wwset(self, ctx: commands.Context):
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"""
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Base command to adjust settings. Check help for command list.
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"""
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if ctx.invoked_subcommand is None:
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await ctx.send_help()
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@commands.guild_only()
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@wwset.command(name="role")
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async def wwset_role(self, ctx, role: discord.Role):
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"""
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Assign the game role
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This role should not be manually assigned
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"""
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await self.config.guild(ctx.guild).role.set(role)
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await ctx.send("Game role has been set to **{}**".format(role.name))
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@commands.group()
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async def ww(self, ctx: commands.Context):
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"""
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