settings
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@ -28,7 +28,7 @@ class Game:
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def __init__(self, guild: discord.Guild, role: discord.Role=None,
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category: discord.CategoryChannel=None, village: discord.TextChannel=None,
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game_code=None):
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log_channel: discord.TextChannel=None, game_code=None):
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self.guild = guild
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self.game_code = game_code
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self.game_role = role
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@ -50,6 +50,7 @@ class Game:
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self.channel_category = category # discord.CategoryChannel
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self.village_channel = village # discord.TextChannel
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self.log_channel = log_channel
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self.p_channels = {} # uses default_secret_channel
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self.vote_groups = {} # ID : VoteGroup()
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@ -58,20 +59,20 @@ class Game:
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self.loop = asyncio.get_event_loop()
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def __del__(self):
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"""
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Cleanup channels as necessary
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:return:
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"""
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print("Delete is called")
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self.game_over = True
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if self.village_channel:
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asyncio.ensure_future(self.village_channel.delete("Werewolf game-over"))
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for c_data in self.p_channels.values():
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asyncio.ensure_future(c_data["channel"].delete("Werewolf game-over"))
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# def __del__(self):
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# """
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# Cleanup channels as necessary
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# :return:
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# """
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#
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# print("Delete is called")
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#
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# self.game_over = True
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# if self.village_channel:
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# asyncio.ensure_future(self.village_channel.delete("Werewolf game-over"))
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#
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# for c_data in self.p_channels.values():
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# asyncio.ensure_future(c_data["channel"].delete("Werewolf game-over"))
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async def setup(self, ctx: RedContext):
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"""
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@ -115,16 +116,17 @@ class Game:
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self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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if self.channel_category is None:
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self.channel_category = await self.guild.create_category("ww-game",
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self.channel_category = await self.guild.create_category("🔴 Werewolf Game (ACTIVE)",
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overwrites=overwrite,
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reason="(BOT) New game of werewolf")
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else:
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await self.channel_category.edit(name="🔴 Werewolf Game (ACTIVE)", reason="(BOT) New game of werewolf")
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for target, ow in overwrite.items():
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await self.channel_category.set_permissions(target=target,
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overwrite=ow,
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reason="(BOT) New game of werewolf")
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if self.village_channel is None:
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self.village_channel = await self.guild.create_text_channel("Village Square",
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self.village_channel = await self.guild.create_text_channel("village-square",
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overwrites=overwrite,
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reason="(BOT) New game of werewolf",
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category=self.channel_category)
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@ -744,4 +746,5 @@ class Game:
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reason = '(BOT) End of WW game'
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await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
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await self.channel_category.set_permissions(self.game_role, overwrite=None, reason=reason)
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await self.channel_category.edit(reason=reason, name="Archived Game")
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await self.channel_category.edit(reason=reason, name="Werewolf Game (INACTIVE)")
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# Optional dynamic channels/categories
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@ -7,7 +7,6 @@ from redbot.core.bot import Red
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from werewolf.builder import GameBuilder
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from werewolf.game import Game
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class Werewolf:
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"""
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Base to host werewolf on a guild
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@ -87,7 +86,7 @@ class Werewolf:
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@commands.guild_only()
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@wwset.command(name="logchannel")
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async def wwset_channel(self, ctx: RedContext, channel: discord.TextChannel):
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async def wwset_log_channel(self, ctx: RedContext, channel: discord.TextChannel):
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"""
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Assign the log channel
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"""
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@ -237,7 +236,6 @@ class Werewolf:
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if ctx.guild is not None:
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await ctx.send("This action is only available in DM's")
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return
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# DM nonsense, find their game
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# If multiple games, panic
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for game in self.games.values():
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@ -250,38 +248,48 @@ class Werewolf:
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await game.choose(ctx, data)
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async def _get_game(self, ctx: RedContext, game_code=None):
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if ctx.guild is None:
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guild: discord.Guild = ctx.guild
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if guild is None:
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# Private message, can't get guild
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await ctx.send("Cannot start game from PM!")
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return None
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if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
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if guild.id not in self.games or self.games[guild.id].game_over:
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await ctx.send("Starting a new game...")
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role = None
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category = None
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channel = None
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log_channel = None
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role_id = await self.config.guild(ctx.guild).role_id()
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category_id = await self.config.guild(ctx.guild).category_id()
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channel_id = await self.config.guild(ctx.guild).channel_id()
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log_channel_id = await self.config.guild(ctx.guild).log_channel_id()
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role_id = await self.config.guild(guild).role_id()
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category_id = await self.config.guild(guild).category_id()
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channel_id = await self.config.guild(guild).channel_id()
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log_channel_id = await self.config.guild(guild).log_channel_id()
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if role_id is not None:
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role = discord.utils.get(ctx.guild.roles, id=role_id)
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role = discord.utils.get(guild.roles, id=role_id)
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if role is None:
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await ctx.send("Game role is invalid, cannot start new game")
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await ctx.send("Game Role is invalid, cannot start new game")
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return None
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if category_id is not None:
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category = discord.utils.get(ctx.guild.categories, id=category_id)
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if role is None:
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await ctx.send("Game role is invalid, cannot start new game")
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category = discord.utils.get(guild.categories, id=category_id)
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if category is None:
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await ctx.send("Game Category is invalid, cannot start new game")
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return None
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if channel_id is not None:
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channel = discord.utils.get(guild.text_channels, id=channel_id)
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if channel is None:
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await ctx.send("Village Channel is invalid, cannot start new game")
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return None
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if log_channel_id is not None:
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log_channel = discord.utils.get(guild.text_channels, id=log_channel_id)
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if log_channel is None:
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await ctx.send("Log Channel is invalid, cannot start new game")
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return None
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self.games[guild.id] = Game(guild, role, category, channel, log_channel, game_code)
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self.games[ctx.guild.id] = Game(ctx.guild, role, game_code)
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return self.games[ctx.guild.id]
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return self.games[guild.id]
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async def _game_start(self, game):
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await game.start()
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