Further progress

fight-fixes
Bobloy 7 years ago
parent 36323f7fcc
commit fc7aae9e41

@ -4,6 +4,8 @@ import discord
from datetime import datetime,timedelta
from random import shuffle
from .builder import parse_code
class Game:
@ -19,7 +21,7 @@ class Game:
self.get_roles()
self.players = []
self.start_vote = 0
self.day_vote = {} # ID, votes
self.started = False
self.game_over = False
@ -56,7 +58,7 @@ class Game:
_at_start()
_at_day_start()
_at_vote()
_at_voted()
_at_kill()
_at_day_end()
_at_night_begin()
@ -82,7 +84,7 @@ class Game:
asyncio.sleep(240) # 4 minute days
await self._at_day_end()
async def _at_vote(self, target): # ID 2
async def _at_voted(self, target): # ID 2
if self.game_over:
return
await self._notify(2, target)
@ -129,14 +131,17 @@ class Game:
async def _notify(self, event):
for i in range(10):
tasks = []
role_order = [role for role in self.roles if role.priority==i]
role_order = [role for role in self.roles if role.action_list[event][1]==i]
for role in role_action:
tasks.append(asyncio.ensure_future(role.on_event(event))
# self.loop.create_task(role.on_event(event))
self.loop.run_until_complete(asyncio.gather(*tasks))
# Run same-priority task simultaneously
async def _generate_targets(self):
async def join(self, member: discord.Member):
async def join(self, member: discord.Member, channel: discord.Channel):
"""
Have a member join a game
"""
@ -148,7 +153,7 @@ class Game:
self.started.append(member)
out = "{} has been added to the game, total players is **{}**".format(member.mention, len(self.players))
channel.send("{} has been added to the game, total players is **{}**".format(member.mention, len(self.players)))
async def quit(self, member: discord.Member):
"""
@ -167,8 +172,23 @@ class Game:
self.started.append(member)
out = "{} has been added to the game, total players is **{}**".format(member.mention, len(self.players))
channel.send("{} has been added to the game, total players is **{}**".format(member.mention, len(self.players)))
async def vote(self, author, id, channel):
"""
Member attempts to cast a vote (usually to lynch)
"""
player = self._get_player(author)
if player is None:
channel.send("You're not in this game!")
if not player.alive:
channel.send("Corpses can't vote")
try:
target = self.players[id]
except IndexError
async def get_roles(self, role_code=None):
@ -181,4 +201,5 @@ class Game:
self.roles = await parse_code(self.role_code)
if not self.roles:
return False
return False

@ -12,7 +12,7 @@ class Player:
def __init__(self, member: discord.Member):
self.user = member
self.role = None
self.id = -1
self.id = None
self.alive = True
self.muted = False
@ -22,4 +22,5 @@ class Player:
"""
Give this player a role
"""
role.player = self
self.role = role

@ -8,40 +8,27 @@ class Role:
"""
Base Role class for werewolf game
Category enrollment guide as follows:
Town:
1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action)
Werewolf:
11: Random, 12: Deception, 15: Killing, 16: Support
Neutral:
21: Benign, 22: Evil, 23: Killing
Example category:
category = [1, 5, 6] Could be Veteran
category = [1, 5] Could be Bodyguard
"""
random_choice = True # Determines if it can be picked as a random
category = [0] # List of enrolled categories
priority = 0 # 0 is "No Action"
allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
private_channel_id = "" # No private channel
unique = False # Only one of this role per game
def __init__(self):
self.player = None
self.blocked = False
Category enrollment guide as follows (category property):
Town:
1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action)
Werewolf:
11: Random, 12: Deception, 15: Killing, 16: Support
Neutral:
21: Benign, 22: Evil, 23: Killing
async def on_event(self, event, data):
"""
Action guide as follows:
Example category:
category = [1, 5, 6] Could be Veteran
category = [1, 5] Could be Bodyguard
category = [11, 16] Could be Werewolf Silencer
Action guide as follows (on_event function):
_at_night_start
0. No Action
1. Detain actions (Jailer/Kidnapper)
2. Group discussions and Pick targets
@ -52,30 +39,48 @@ class Role:
4. Non-disruptive actions (seer/silencer)
5. Disruptive actions (werewolf kill)
6. Role altering actions (Cult / Mason)
"""
"""
rand_choice = True # Determines if it can be picked as a random
category = [0] # List of enrolled categories
allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # No private channel
unique = False # Only one of this role per game
action_list = [
(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 0),
(self._at_night_end, 0)
]
def __init__(self):
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
async def on_event(self, event, data):
"""
See Game class for event guide
"""
action_list = [
self._at_game_start(data),
self._at_day_start(data),
self._at_vote(data),
self._at_kill(data),
self._at_hang(data),
self._at_day_end(data),
self._at_night_start(data),
self._at_night_end(data)
]
await action_list[event]
await action_list[event][0](data)
async def assign_player(self, player):
"""
Give this role a player
Can be used after the game has started (Cult, Mason, other role swap)
"""
player.role = self
self.player = player
async def _see_role(self, source=None):
return
async def _at_game_start(self, data=None):
pass
@ -83,7 +88,7 @@ class Role:
async def _at_day_start(self, data=None):
pass
async def _at_vote(self, target=None):
async def _at_voted(self, target=None):
pass
async def _at_kill(self, target=None):

@ -34,7 +34,7 @@ class Werewolf:
"""
if ctx.invoked_subcommand is None:
await ctx.send_help()
@ww.command()
async def join(self, ctx, role_code):
"""
@ -47,8 +47,8 @@ class Werewolf:
ctx.send("Please provide a role code to get started!")
return
ctx.send(await game.join(ctx.author))
await game.join(ctx.author, ctx.channel)
@ww.command()
async def quit(self, ctx):
"""
@ -57,9 +57,24 @@ class Werewolf:
game = self._get_game(ctx.guild)
out = await game.quit(ctx.author)
await game.quit(ctx.author, ctx.channel)
@ww.command()
async def vote(self, ctx, id):
"""
Vote for a player by ID
"""
game = self._get_game(guild)
if not game:
ctx.send("No game running, cannot vote")
ctx.send(out)
# Game handles response now
channel = ctx.channel
if channel is game.village_channel:
await game.vote(ctx.author, id, channel)
if channel in (c for id,c in game.secret_channels.items()):
await game.vote(ctx.author, id, channel)
def _get_game(self, guild, role_code = None):
if guild.id not in self.games:
@ -81,9 +96,7 @@ class Werewolf:
author = message.author
channel = message.channel
guild = message.guild
game = self._get_game(guild)
if not game:
return
if channel is game.village_channel:

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