Further progress
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@ -4,6 +4,8 @@ import discord
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from datetime import datetime,timedelta
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from random import shuffle
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from .builder import parse_code
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class Game:
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@ -19,7 +21,7 @@ class Game:
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self.get_roles()
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self.players = []
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self.start_vote = 0
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self.day_vote = {} # ID, votes
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self.started = False
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self.game_over = False
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@ -56,7 +58,7 @@ class Game:
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_at_start()
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_at_day_start()
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_at_vote()
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_at_voted()
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_at_kill()
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_at_day_end()
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_at_night_begin()
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@ -82,7 +84,7 @@ class Game:
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asyncio.sleep(240) # 4 minute days
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await self._at_day_end()
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async def _at_vote(self, target): # ID 2
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async def _at_voted(self, target): # ID 2
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if self.game_over:
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return
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await self._notify(2, target)
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@ -129,14 +131,17 @@ class Game:
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async def _notify(self, event):
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for i in range(10):
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tasks = []
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role_order = [role for role in self.roles if role.priority==i]
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role_order = [role for role in self.roles if role.action_list[event][1]==i]
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for role in role_action:
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tasks.append(asyncio.ensure_future(role.on_event(event))
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# self.loop.create_task(role.on_event(event))
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self.loop.run_until_complete(asyncio.gather(*tasks))
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# Run same-priority task simultaneously
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async def _generate_targets(self):
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async def join(self, member: discord.Member):
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async def join(self, member: discord.Member, channel: discord.Channel):
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"""
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Have a member join a game
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"""
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@ -148,7 +153,7 @@ class Game:
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self.started.append(member)
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out = "{} has been added to the game, total players is **{}**".format(member.mention, len(self.players))
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channel.send("{} has been added to the game, total players is **{}**".format(member.mention, len(self.players)))
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async def quit(self, member: discord.Member):
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"""
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@ -167,8 +172,23 @@ class Game:
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self.started.append(member)
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out = "{} has been added to the game, total players is **{}**".format(member.mention, len(self.players))
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channel.send("{} has been added to the game, total players is **{}**".format(member.mention, len(self.players)))
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async def vote(self, author, id, channel):
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"""
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Member attempts to cast a vote (usually to lynch)
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"""
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player = self._get_player(author)
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if player is None:
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channel.send("You're not in this game!")
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if not player.alive:
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channel.send("Corpses can't vote")
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try:
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target = self.players[id]
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except IndexError
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async def get_roles(self, role_code=None):
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@ -181,4 +201,5 @@ class Game:
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self.roles = await parse_code(self.role_code)
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if not self.roles:
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return False
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return False
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@ -12,7 +12,7 @@ class Player:
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def __init__(self, member: discord.Member):
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self.user = member
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self.role = None
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self.id = -1
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self.id = None
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self.alive = True
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self.muted = False
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@ -22,4 +22,5 @@ class Player:
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"""
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Give this player a role
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"""
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role.player = self
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self.role = role
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@ -8,40 +8,27 @@ class Role:
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"""
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Base Role class for werewolf game
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Category enrollment guide as follows:
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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"""
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random_choice = True # Determines if it can be picked as a random
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category = [0] # List of enrolled categories
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priority = 0 # 0 is "No Action"
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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private_channel_id = "" # No private channel
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unique = False # Only one of this role per game
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def __init__(self):
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self.player = None
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self.blocked = False
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Category enrollment guide as follows (category property):
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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async def on_event(self, event, data):
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"""
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Action guide as follows:
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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category = [11, 16] Could be Werewolf Silencer
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Action guide as follows (on_event function):
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_at_night_start
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0. No Action
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1. Detain actions (Jailer/Kidnapper)
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2. Group discussions and Pick targets
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@ -52,30 +39,48 @@ class Role:
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4. Non-disruptive actions (seer/silencer)
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5. Disruptive actions (werewolf kill)
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6. Role altering actions (Cult / Mason)
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"""
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"""
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rand_choice = True # Determines if it can be picked as a random
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category = [0] # List of enrolled categories
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # No private channel
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unique = False # Only one of this role per game
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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]
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def __init__(self):
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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action_list = [
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self._at_game_start(data),
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self._at_day_start(data),
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self._at_vote(data),
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self._at_kill(data),
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self._at_hang(data),
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self._at_day_end(data),
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self._at_night_start(data),
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self._at_night_end(data)
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]
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await action_list[event]
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await action_list[event][0](data)
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async def assign_player(self, player):
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"""
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Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
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"""
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player.role = self
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self.player = player
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async def _see_role(self, source=None):
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return
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async def _at_game_start(self, data=None):
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pass
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@ -83,7 +88,7 @@ class Role:
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async def _at_day_start(self, data=None):
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pass
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async def _at_vote(self, target=None):
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async def _at_voted(self, target=None):
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pass
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async def _at_kill(self, target=None):
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@ -34,7 +34,7 @@ class Werewolf:
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"""
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if ctx.invoked_subcommand is None:
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await ctx.send_help()
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@ww.command()
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async def join(self, ctx, role_code):
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"""
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@ -47,8 +47,8 @@ class Werewolf:
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ctx.send("Please provide a role code to get started!")
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return
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ctx.send(await game.join(ctx.author))
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await game.join(ctx.author, ctx.channel)
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@ww.command()
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async def quit(self, ctx):
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"""
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@ -57,9 +57,24 @@ class Werewolf:
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game = self._get_game(ctx.guild)
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out = await game.quit(ctx.author)
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await game.quit(ctx.author, ctx.channel)
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@ww.command()
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async def vote(self, ctx, id):
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"""
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Vote for a player by ID
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"""
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game = self._get_game(guild)
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if not game:
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ctx.send("No game running, cannot vote")
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ctx.send(out)
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# Game handles response now
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channel = ctx.channel
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if channel is game.village_channel:
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await game.vote(ctx.author, id, channel)
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if channel in (c for id,c in game.secret_channels.items()):
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await game.vote(ctx.author, id, channel)
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def _get_game(self, guild, role_code = None):
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if guild.id not in self.games:
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@ -81,9 +96,7 @@ class Werewolf:
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author = message.author
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channel = message.channel
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guild = message.guild
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game = self._get_game(guild)
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if not game:
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return
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if channel is game.village_channel:
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