VoteGroup for now, may rework this
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@ -113,11 +113,11 @@ class Game:
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return
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await self._notify(6)
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asyncio.sleep(120)
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# 2 minutes left
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asyncio.sleep(90)
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# 30 seconds left
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asyncio.sleep(30)
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asyncio.sleep(120) # 2 minutes
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asyncio.sleep(90) # 1.5 minutes
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asyncio.sleep(30) # .5 minutes
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await self._at_night_end()
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@ -129,17 +129,20 @@ class Game:
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asyncio.sleep(15)
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await self._at_day_start()
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async def _notify(self, event):
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async def _notify(self, event, data=None):
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for i in range(10):
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tasks = []
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role_order = [role for role in self.roles if role.action_list[event][1]==i]
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for role in role_action:
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tasks.append(asyncio.ensure_future(role.on_event(event))
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for role in role_order:
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tasks.append(asyncio.ensure_future(role.on_event(event, data))
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# self.loop.create_task(role.on_event(event))
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self.loop.run_until_complete(asyncio.gather(*tasks))
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# Run same-priority task simultaneously
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async def _generate_targets(self):
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async def register_channel(self, channel_id):
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async def join(self, member: discord.Member, channel: discord.Channel):
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@ -10,7 +10,7 @@ class Player:
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"""
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def __init__(self, member: discord.Member):
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self.user = member
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self.member = member
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self.role = None
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self.id = None
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@ -24,3 +24,6 @@ class Player:
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"""
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role.player = self
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self.role = role
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async def send_dm(self, message):
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await self.member.send(message) # Lets do embeds later
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@ -33,6 +33,7 @@ class Role:
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2. Group discussions and Pick targets
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_at_night_end
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0. No Action
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1. Self actions (Veteran)
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2. Target switching and role blocks (bus driver, witch, escort)
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3. Protection / Preempt actions (bodyguard/framer)
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@ -46,6 +47,11 @@ class Role:
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message="""
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Your role is **Default**
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You win by testing the game
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Lynch players during the day with `[p]ww lynch <ID>`
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"""
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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@ -61,6 +67,7 @@ class Role:
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self.game = game
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self.player = None
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self.blocked = False
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self.secret_channel = None
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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@ -90,30 +97,33 @@ class Role:
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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More common to be able to deceive this action
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"""
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return "Role"
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async def _at_game_start(self, data=None):
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pass
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if self.channel_id:
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self.properties["channel"] = await self.game.register_channel(self.channel_id)
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await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
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async def _at_day_start(self, data=None):
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pass
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async def _at_voted(self, target=None):
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async def _at_voted(self, data=None):
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pass
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async def _at_kill(self, target=None):
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async def _at_kill(self, data=None):
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pass
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async def _at_hang(self, target=None):
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async def _at_hang(self, data=None):
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pass
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async def _at_day_end(self):
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async def _at_day_end(self, data=None):
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pass
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async def _at_night_start(self):
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async def _at_night_start(self, data=None):
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pass
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async def _at_night_end(self):
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async def _at_night_end(self, data=None):
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pass
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@ -4,15 +4,17 @@ import discord
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from datetime import datetime,timedelta
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from . import Role
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from cogs.werewolf.Role import Role
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from cogs.werewolf.VoteGroup import WolfVote
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class DefaultWerewolf(Role):
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [0] # List of enrolled categories (listed above)
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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rand_choice = True
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category = [11, 15]
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allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolf"
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unique = False
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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@ -20,8 +22,8 @@ class DefaultWerewolf(Role):
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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(self._at_night_start, 2),
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(self._at_night_end, 5)
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]
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def __init__(self, game):
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@ -30,57 +32,57 @@ class DefaultWerewolf(Role):
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await action_list[event][0](data)
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async def assign_player(self, player):
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"""
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Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
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"""
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player.role = self
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self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Default"
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return "Werewolf"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Role"
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return "Werewolf"
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async def _at_game_start(self, data=None):
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pass
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await self.game.register_vote_group(WolfVote(self.game), self.channel_id)
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super()._at_game_start(data)
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async def _at_day_start(self, data=None):
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pass
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super()._at_day_start(data)
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async def _at_voted(self, target=None):
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pass
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async def _at_voted(self, data=None):
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super()._at_voted(data)
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async def _at_kill(self, target=None):
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pass
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async def _at_kill(self, data=None):
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super()._at_kill(data)
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async def _at_hang(self, target=None):
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pass
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async def _at_hang(self, data=None):
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super()._at_hang(data)
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async def _at_day_end(self):
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pass
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async def _at_day_end(self, data=None):
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super()._at_day_end(data)
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async def _at_night_start(self):
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pass
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async def _at_night_start(self, data=None):
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channel = self.game.channel_lock(self.channel_id, False)
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# channel = await self.game.get_channel(self.channel_id)
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async def _at_night_end(self):
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pass
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await self.game._generate_targets(channel)
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super()._at_night_start(data)
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async def _at_night_end(self, data=None):
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await self.game.channel_lock(self.channel_id, True)
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try:
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target = data["target"]
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except:
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# No target chosen, no kill
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target = None
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if target:
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await self.game.kill(target)
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super()._at_night_end(data)
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62
werewolf/VoteGroup.py
Normal file
62
werewolf/VoteGroup.py
Normal file
@ -0,0 +1,62 @@
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import asyncio
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import discord
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class SecretGroup:
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"""
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Base SecretGroup class for werewolf game
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Handles secret channels and group decisions
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Default handles Town lynch votes
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"""
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allignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "Town Square"
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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]
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def __init__(self, game):
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self.game = game
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self.channel = None
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self.properties = {} # Extra data for other options
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await action_list[event][0](data)
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async def _at_game_start(self, data=None):
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if self.channel_id:
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self.channel = await self.game.register_channel(self.channel_id)
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async def _at_day_start(self, data=None):
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async def _at_voted(self, data=None):
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pass
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async def _at_kill(self, data=None):
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pass
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async def _at_hang(self, data=None):
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pass
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async def _at_day_end(self, data=None):
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pass
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async def _at_night_start(self, data=None):
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pass
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async def _at_night_end(self, data=None):
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pass
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