more pep8
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@ -27,9 +27,9 @@ class Game:
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day_vote_count = 3
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# def __new__(cls, guild, game_code):
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# game_code = ["VanillaWerewolf", "Villager", "Villager"]
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# return super().__new__(cls, guild, game_code)
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# game_code = ["VanillaWerewolf", "Villager", "Villager"]
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#
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# return super().__new__(cls, guild, game_code)
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def __init__(self, guild, game_code):
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self.guild = guild
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@ -92,7 +92,10 @@ class Game:
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for player in self.players:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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self.village_channel = await self.guild.create_text_channel("Village Square", overwrites=overwrite, reason="New game of werewolf", category=self.channel_category)
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self.village_channel = await self.guild.create_text_channel("Village Square",
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overwrites=overwrite,
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reason="New game of werewolf",
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category=self.channel_category)
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# Assuming everything worked so far
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print("Pre at_game_start")
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@ -108,7 +111,10 @@ class Game:
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for player in self.p_channels[channel_id]["players"]:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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channel = await self.guild.create_text_channel(channel_id, overwrites=overwrite, reason="Ww game secret channel", category=self.channel_category)
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channel = await self.guild.create_text_channel(channel_id,
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overwrites=overwrite,
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reason="Ww game secret channel",
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category=self.channel_category)
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self.p_channels[channel_id]["channel"] = channel
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@ -147,7 +153,8 @@ class Game:
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if self.game_over:
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return
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await self.village_channel.send(embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
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await self.village_channel.send(
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embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
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await self._notify(0)
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@ -201,13 +208,18 @@ class Game:
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self.can_vote = False
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await self.speech_perms(self.village_channel, target.member)
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await self.village_channel.send("**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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await self.village_channel.send(
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"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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await asyncio.sleep(30)
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await self.speech_perms(self.village_channel, target.member, undo=True)
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message = await self.village_channel.send("Everyone will now vote whether to lynch {}\n👍 to save, 👎 to lynch\n*Majority rules, no-lynch on ties, vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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message = await self.village_channel.send(
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"Everyone will now vote whether to lynch {}\n"
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"👍 to save, 👎 to lynch\n"
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"*Majority rules, no-lynch on ties, "
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"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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await self.village_channel.add_reaction("👍")
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await self.village_channel.add_reaction("👎")
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@ -238,7 +250,9 @@ class Game:
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if self.used_votes >= self.day_vote_count:
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await self.village_channel.send("**All votes have been used! Day is now over!**")
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else:
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await self.village_channel.send("**{}**/**{}** of today's votes have been used!\nNominate carefully..".format(self.used_votes, self.day_vote_count))
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await self.village_channel.send(
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"**{}**/**{}** of today's votes have been used!\n"
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"Nominate carefully..".format(self.used_votes, self.day_vote_count))
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self.can_vote = True # Only re-enable voting if more votes remain
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if not self.can_vote:
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