today's progress

p_channels from secret_channels

decisions on how to register a channel/votegroup without accidently duplication
fight-fixes
Bobloy 7 years ago
parent 704d0e0ded
commit 130f11422a

@ -12,14 +12,23 @@ class Game:
"""
Base class to run a single game of Werewolf
"""
default_secret_channel = {
"channel": None,
"players": [],
"votegroup": None
}
def __new__(cls, game_code):
game_code = ["DefaultWerewolf", "Villager", "Villager""]
return Game(game_code)
def __init__(self, game_code):
self.roles = []
def __init__(self, guild, game_code):
self.guild = guild
self.game_code = game_code
self.roles = []
if self.game_code:
self.get_roles()
@ -30,9 +39,11 @@ class Game:
self.game_over = False
self.can_vote = False
self.channel_category = None
self.village_channel = None
self.secret_channels = {}
self.vote_groups = []
self.p_channels = {}
self.vote_groups = {}
self.loop = asyncio.get_event_loop()
@ -48,16 +59,51 @@ class Game:
4. Start game
"""
if len(self.players) != self.roles:
ctx.send("Players does not match roles, cannot start")
ctx.send("Player count does not match role count, cannot start")
return False
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
self.guild.me: discord.PermissionOverwrite(read_messages=True)
}
self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of werewolf")
for player in self.players:
overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
self.village_channel = await self.guild.create_text_channel("Village Square", overwrites=overwrite, reason="New game of werewolf", category=self.channel_category)
# Assuming everything worked so far
await self._at_day_start() # This will queue channels and votegroups to be made
for channel_id in self.p_channels:
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
self.guild.me: discord.PermissionOverwrite(read_messages=True)
}
for member in self.p_channels[channel_id]["players"]:
overwrite[member] = discord.PermissionOverwrite(read_messages=True)
channel = await self.guild.create_text_channel(channel_id, overwrites=overwrite, reason="Werewolf secret channel", category=self.channel_category)
self.p_channels[channel_id]["channel"] = channel
if self.p_channels[channel_id]["votegroup"] is not None:
vote_group = self.p_channels[channel_id]["votegroup"](self, channel)
await vote_group.register_player()
self.vote_groups[channel_id] = self.p_channels[channel_id]["votegroup"](self, channel)
############START Notify structure############
async def _cycle(self):
"""
Each event calls the next event
_at_start()
_at_day_start()
_at_voted()
_at_kill()
@ -65,17 +111,17 @@ class Game:
_at_night_begin()
_at_night_end()
and repeat with _at_morning_start() again
and repeat with _at_day_start() again
"""
await self._at_start():
await self._at_day_start():
async def _at_game_start(self): # ID 0
if self.game_over:
return
await self._notify(0)
await self.village_channel.send("Game is starting, please wait for setup to complete")
asyncio.sleep(60)
await self._at_day_start()
await self._notify(0)
async def _at_day_start(self): # ID 1
if self.game_over:
@ -90,17 +136,20 @@ class Game:
async def _at_voted(self, target): # ID 2
if self.game_over:
return
await self._notify(2, target)
data = {"player": target}
await self._notify(2, data)
async def _at_kill(self, target): # ID 3
if self.game_over:
return
await self._notify(3, target)
data = {"player": target}
await self._notify(3, data)
async def _at_hang(self, target): # ID 4
if self.game_over:
return
await self._notify(4, target)
data = {"player": target}
await self._notify(4, data)
async def _at_day_end(self): # ID 5
if self.game_over:
@ -142,7 +191,7 @@ class Game:
for role in role_order:
tasks.append(asyncio.ensure_future(role.on_event(event, data))
# VoteGroup priorities
vote_order = [votes for votes in self.vote_groups if votes.action_list[event][1]==i]
vote_order = [votes for votes in self.vote_groups.values() if votes.action_list[event][1]==i]
for vote_group in vote_order:
tasks.append(asyncio.ensure_future(vote_group.on_event(event, data))
@ -163,17 +212,22 @@ class Game:
embed.add_field(name="ID# **{}**".format(i), value="{} {}".format(status, player.member.display_name), inline=True)
return await channel.send(embed=embed)
async def register_channel(self, channel_id, player, votegroup=None):
"""
Queue a channel to be created by game_start
"""
if channel_id not in self.p_channels:
self.p_channels[channel_id] = self.default_secret_channel.copy()
async def register_channel(self, channel_id, votegroup = None):
# Create channel, set permissions, register votegroup
if channel_id not in self.secret_channels:
await asyncio.sleep(1)
async def register_vote_group(self, channel_id, votegroup = None):
# Register channel and assign passed votegroup to it
if channel_id not in self.secret_channels:
await self.register_channel(channel_id, votegroup(self))
self.p_channels[channel_id]["players"].append(player)
if votegroup:
self.p_channels[channel_id]["votegroup"] = votegroup
async def join(self, member: discord.Member, channel: discord.Channel):
"""
Have a member join a game
@ -201,13 +255,6 @@ class Game:
if self.started:
await self.kill()
if member in self.players:
return "{} is already in the game!".format(member.mention)
self.started.append(member)
channel.send("{} has been added to the game, total players is **{}**".format(member.mention, len(self.players)))
async def vote(self, author, id, channel):
"""
@ -222,15 +269,14 @@ class Game:
if not player.alive:
channel.send("Corpses can't vote")
return
if channel in self.secret_channels.values():
if channel == self.village_channel:
if not self.can_vote:
channel.send("Voting is not allowed right now")
return
if channel in self.p_channels.values():
try:
target = self.players[id]
except IndexError:
@ -244,6 +290,7 @@ class Game:
"""
Attempt to kill a target
Source allows admin override
Be sure to remove permissions appropriately
"""
async def get_roles(self, game_code=None):

@ -67,7 +67,6 @@ class Role:
self.game = game
self.player = None
self.blocked = False
self.secret_channel = None
self.properties = {} # Extra data for other roles (i.e. arsonist)
async def on_event(self, event, data):
@ -103,7 +102,7 @@ class Role:
async def _at_game_start(self, data=None):
if self.channel_id:
self.properties["channel"] = await self.game.register_channel(self.channel_id)
await self.game.register_channel(self.channel_id, self)
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually

@ -33,11 +33,11 @@ class VanillaWerewolf(Role):
(self._at_night_end, 5)
]
def __init__(self, game):
self.game = game
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
# def __init__(self, game):
# self.game = game
# self.player = None
# self.blocked = False
# self.properties = {} # Extra data for other roles (i.e. arsonist)
# async def on_event(self, event, data):
# """
@ -70,9 +70,11 @@ class VanillaWerewolf(Role):
return "Werewolf"
async def _at_game_start(self, data=None):
# super()._at_game_start(data) # Registers channel
if self.channel_id:
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
await self.player.send_dm(self.game_start_message)
await self.game.register_vote_group(self.channel_id, WolfVote)
# async def _at_day_start(self, data=None):
# super()._at_day_start(data)

@ -11,6 +11,11 @@ class Villager(Role):
allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message="""
Your role is **Villager**
You win by lynching all evil in the town
Lynch players during the day with `[p]ww lynch <ID>`
"""
action_list = [
(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
@ -22,63 +27,64 @@ class Villager(Role):
(self._at_night_end, 0)
]
def __init__(self, game):
self.game = game
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
# def __init__(self, game):
# self.game = game
# self.player = None
# self.blocked = False
# self.secret_channel = None
# self.properties = {} # Extra data for other roles (i.e. arsonist)
async def on_event(self, event, data):
"""
See Game class for event guide
"""
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """
await action_list[event][0](data)
# await action_list[event][0](data)
async def assign_player(self, player):
"""
Give this role a player
Can be used after the game has started (Cult, Mason, other role swap)
"""
# async def assign_player(self, player):
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
player.role = self
self.player = player
# player.role = self
# self.player = player
async def _get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Default"
return "Villager"
async def _see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive these roles
"""
return "Role"
return "Villager"
async def _at_game_start(self, data=None):
pass
# async def _at_game_start(self, data=None):
# pass
async def _at_day_start(self, data=None):
pass
# async def _at_day_start(self, data=None):
# pass
async def _at_voted(self, target=None):
pass
# async def _at_voted(self, target=None):
# pass
async def _at_kill(self, target=None):
pass
# async def _at_kill(self, target=None):
# pass
async def _at_hang(self, target=None):
pass
# async def _at_hang(self, target=None):
# pass
async def _at_day_end(self):
pass
# async def _at_day_end(self):
# pass
async def _at_night_start(self):
pass
# async def _at_night_start(self):
# pass
async def _at_night_end(self):
pass
# async def _at_night_end(self):
# pass

@ -26,10 +26,10 @@ class VoteGroup:
]
def __init__(self, game, members):
def __init__(self, game, channel):
self.game = game
self.members = members
self.channel = None
self.channel = channel
self.players = []
self.vote_results = {}
self.properties = {} # Extra data for other options
@ -42,8 +42,7 @@ class VoteGroup:
await action_list[event][0](data)
async def _at_game_start(self, data=None):
if self.channel_id:
self.channel = await self.game.register_channel(self.channel_id)
pass
async def _at_day_start(self, data=None):
pass
@ -52,11 +51,13 @@ class VoteGroup:
pass
async def _at_kill(self, data=None):
pass
if data["player"] in self.players:
self.players.pop(data["player"])
async def _at_hang(self, data=None):
pass
if data["player"] in self.players:
self.players.pop(data["player"])
async def _at_day_end(self, data=None):
pass
@ -80,18 +81,18 @@ class VoteGroup:
# Do what you voted on
pass
async def register_member(self, member):
async def register_player(self, player):
"""
Add a member to member list
Add a player to player list
"""
self.members.append(member)
self.players.append(player)
async def remove_member(self, member):
async def remove_player(self, player):
"""
Remove a member from member list
Remove a player from player list
"""
if member in self.members:
self.members.remove(member)
if player.id in self.players:
self.players.remove(player)
async def vote(self, author, id):
"""

@ -27,16 +27,17 @@ class WolfVote(VoteGroup):
kill_messages = [
"{target} was attacked by wolves",
"{target} was found torn to shreds"]
"**{ID}** - {target} was attacked by wolves",
"**{ID}** - {target} was found torn to shreds"]
def __init__(self, game, members):
self.game = game
self.members = members
self.channel = None
self.vote_results = {}
self.properties = {} # Extra data for other options
def __init__(self, game, channel):
# self.game = game
# self.channel = channel
# self.players = []
# self.vote_results = {}
# self.properties = {} # Extra data for other options
self.killer = None # Added killer
super().__init__(game, channel)
# async def on_event(self, event, data):
@ -57,10 +58,12 @@ class WolfVote(VoteGroup):
# pass
# async def _at_kill(self, data=None):
# pass
# if data["player"] in self.players:
# self.players.pop(data["player"])
# async def _at_hang(self, data=None):
# pass
# if data["player"] in self.players:
# self.players.pop(data["player"])
# async def _at_day_end(self, data=None):
# pass
@ -71,7 +74,7 @@ class WolfVote(VoteGroup):
await self.game.generate_targets(self.channel)
self.killer = random.choice(self.members)
self.killer = random.choice(self.players)
await channel.send("{} has been selected as tonight's killer")
@ -93,4 +96,4 @@ class WolfVote(VoteGroup):
# Receive vote from game
# """
# self.vote_results[author.id] = id
# self.vote_results[author.id] = id

@ -11,7 +11,7 @@ from .game import Game
class Werewolf:
"""
Base to host werewolf on a server
Base to host werewolf on a guild
"""
def __init__(self, bot):
@ -25,7 +25,7 @@ class Werewolf:
self.config.register_global(**default_global)
self.config.register_guild(**default_guild)
self.games = {} # Active games stored here, id is per server
self.games = {} # Active games stored here, id is per guild
@commands.group()
async def ww(self, ctx: commands.Context):
@ -44,7 +44,7 @@ class Werewolf:
game = self._get_game(ctx.guild, game_code)
if not game:
ctx.send("
ctx.send("Failed to start a new game")
@ww.command()
async def join(self, ctx):
@ -84,14 +84,14 @@ class Werewolf:
if channel is game.village_channel:
await game.vote(ctx.author, id, channel)
if channel in (c for id,c in game.secret_channels.items()):
if channel in (c["channel"] for c in game.p_channels.values()):
await game.vote(ctx.author, id, channel)
def _get_game(self, guild, game_code = None):
if guild.id not in self.games:
if not game_code:
return None
self.games[guild.id] = Game(game_code)
self.games[guild.id] = Game(guild, game_code)
return self.games[guild.id]

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