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Fox-V3/werewolf/role.py

126 lines
3.7 KiB

import asyncio
class Role:
"""
Base Role class for werewolf game
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Category enrollment guide as follows (category property):
Town:
1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action)
Werewolf:
11: Random, 12: Deception, 15: Killing, 16: Support
Neutral:
21: Benign, 22: Evil, 23: Killing
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Example category:
category = [1, 5, 6] Could be Veteran
category = [1, 5] Could be Bodyguard
category = [11, 16] Could be Werewolf Silencer
Action guide as follows (on_event function):
_at_night_start
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0. No Action
1. Detain actions (Jailer/Kidnapper)
2. Group discussions and Pick targets
_at_night_end
0. No Action
1. Self actions (Veteran)
2. Target switching and role blocks (bus driver, witch, escort)
3. Protection / Preempt actions (bodyguard/framer)
4. Non-disruptive actions (seer/silencer)
5. Disruptive actions (werewolf kill)
6. Role altering actions (Cult / Mason)
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"""
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [0] # List of enrolled categories (listed above)
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
game_start_message="""
Your role is **Default**
You win by testing the game
Lynch players during the day with `[p]ww lynch <ID>`
"""
def __init__(self, game):
self.game = game
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
self.action_list = [
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(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 0),
(self._at_night_end, 0)
]
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async def on_event(self, event, data):
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"""
See Game class for event guide
"""
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await action_list[event][0](data)
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async def assign_player(self, player):
"""
Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
"""
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player.role = self
self.player = player
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async def _get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Default"
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async def _see_role(self, source=None):
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"""
Interaction for investigative roles.
More common to be able to deceive this action
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"""
return "Role"
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async def _at_game_start(self, data=None):
if self.channel_id:
await self.game.register_channel(self.channel_id, self)
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
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async def _at_day_start(self, data=None):
pass
async def _at_voted(self, data=None):
pass
async def _at_kill(self, data=None):
pass
async def _at_hang(self, data=None):
pass
async def _at_day_end(self, data=None):
pass
async def _at_night_start(self, data=None):
pass
async def _at_night_end(self, data=None):
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pass