|
|
|
@ -41,10 +41,10 @@ class Role:
|
|
|
|
|
6. Role altering actions (Cult / Mason)
|
|
|
|
|
"""
|
|
|
|
|
|
|
|
|
|
rand_choice = True # Determines if it can be picked as a random
|
|
|
|
|
category = [0] # List of enrolled categories
|
|
|
|
|
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
|
|
|
|
category = [0] # List of enrolled categories (listed above)
|
|
|
|
|
allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
|
|
|
|
channel_id = "" # No private channel
|
|
|
|
|
channel_id = "" # Empty for no private channel
|
|
|
|
|
unique = False # Only one of this role per game
|
|
|
|
|
action_list = [
|
|
|
|
|
(self._at_game_start, 0), # (Action, Priority)
|
|
|
|
@ -57,7 +57,8 @@ class Role:
|
|
|
|
|
(self._at_night_end, 0)
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
|
def __init__(self, game):
|
|
|
|
|
self.game = game
|
|
|
|
|
self.player = None
|
|
|
|
|
self.blocked = False
|
|
|
|
|
self.properties = {} # Extra data for other roles (i.e. arsonist)
|
|
|
|
@ -78,9 +79,20 @@ class Role:
|
|
|
|
|
|
|
|
|
|
player.role = self
|
|
|
|
|
self.player = player
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
async def _get_role(self, source=None):
|
|
|
|
|
"""
|
|
|
|
|
Interaction for powerful access of role
|
|
|
|
|
Unlikely to be able to deceive this
|
|
|
|
|
"""
|
|
|
|
|
return "Default"
|
|
|
|
|
|
|
|
|
|
async def _see_role(self, source=None):
|
|
|
|
|
return
|
|
|
|
|
"""
|
|
|
|
|
Interaction for investigative roles.
|
|
|
|
|
More common to be able to deceive these roles
|
|
|
|
|
"""
|
|
|
|
|
return "Role"
|
|
|
|
|
|
|
|
|
|
async def _at_game_start(self, data=None):
|
|
|
|
|
pass
|
|
|
|
|