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Fox-V3/werewolf/votegroup.py

101 lines
2.5 KiB

import asyncio
import discord
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import random
class VoteGroup:
"""
Base VoteGroup class for werewolf game
Handles secret channels and group decisions
"""
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = ""
def __init__(self, game, channel):
self.game = game
self.channel = channel
self.players = []
self.vote_results = {}
self.properties = {} # Extra data for other options
self.action_list = [
(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 2),
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(self._at_night_end, 0)
]
async def on_event(self, event, data):
"""
See Game class for event guide
"""
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await action_list[event][0](data)
async def _at_game_start(self, data=None):
pass
async def _at_day_start(self, data=None):
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pass
async def _at_voted(self, data=None):
pass
async def _at_kill(self, data=None):
if data["player"] in self.players:
self.players.pop(data["player"])
async def _at_hang(self, data=None):
if data["player"] in self.players:
self.players.pop(data["player"])
async def _at_day_end(self, data=None):
pass
async def _at_night_start(self, data=None):
if self.channel is None:
return
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await self.game.generate_targets(self.channel)
async def _at_night_end(self, data=None):
if self.channel is None:
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return
target = None
vote_list = list(self.vote_results.values())
if vote_list:
target = max(set(vote_list), key=vote_list.count)
if target:
# Do what you voted on
pass
async def register_player(self, player):
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"""
Add a player to player list
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"""
self.players.append(player)
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async def remove_player(self, player):
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"""
Remove a player from player list
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"""
if player.id in self.players:
self.players.remove(player)
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async def vote(self, author, id):
"""
Receive vote from game
"""
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self.vote_results[author.id] = id