import asyncio import discord import random class VoteGroup: """ Base VoteGroup class for werewolf game Handles secret channels and group decisions """ allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "" def __init__(self, game, channel): self.game = game self.channel = channel self.players = [] self.vote_results = {} self.properties = {} # Extra data for other options self.action_list = [ (self._at_game_start, 0), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 2), (self._at_night_end, 0) ] async def on_event(self, event, data): """ See Game class for event guide """ await action_list[event][0](data) async def _at_game_start(self, data=None): pass async def _at_day_start(self, data=None): pass async def _at_voted(self, data=None): pass async def _at_kill(self, data=None): if data["player"] in self.players: self.players.pop(data["player"]) async def _at_hang(self, data=None): if data["player"] in self.players: self.players.pop(data["player"]) async def _at_day_end(self, data=None): pass async def _at_night_start(self, data=None): if self.channel is None: return await self.game.generate_targets(self.channel) async def _at_night_end(self, data=None): if self.channel is None: return target = None vote_list = list(self.vote_results.values()) if vote_list: target = max(set(vote_list), key=vote_list.count) if target: # Do what you voted on pass async def register_player(self, player): """ Add a player to player list """ self.players.append(player) async def remove_player(self, player): """ Remove a player from player list """ if player.id in self.players: self.players.remove(player) async def vote(self, author, id): """ Receive vote from game """ self.vote_results[author.id] = id