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import asyncio
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import discord
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from discord.ext import commands
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from redbot.core import Config
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from datetime import datetime, timedelta
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from werewolf.game import Game
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class Werewolf:
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"""
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Base to host werewolf on a guild
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"""
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def __init__(self, bot):
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self.bot = bot
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self.config = Config.get_conf(self, identifier=87101114101119111108102, force_registration=True)
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default_global = {}
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default_guild = {
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}
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self.config.register_global(**default_global)
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self.config.register_guild(**default_guild)
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self.games = {} # Active games stored here, id is per guild
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@commands.group()
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async def ww(self, ctx: commands.Context):
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"""
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Base command for this cog. Check help for the commands list.
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"""
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if ctx.invoked_subcommand is None:
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await ctx.send_help()
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@ww.command()
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async def new(self, ctx, game_code):
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"""
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Create and join a new game of Werewolf
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"""
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game = self._get_game(ctx.guild, game_code)
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if not game:
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await ctx.send("Failed to start a new game")
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else:
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await ctx.send("New game has started")
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@ww.command()
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async def join(self, ctx):
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"""
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Joins a game of Werewolf
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"""
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game = self._get_game(ctx.guild)
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if not game:
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await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
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return
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await game.join(ctx.author, ctx.channel)
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@ww.command()
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async def quit(self, ctx):
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"""
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Quit a game of Werewolf
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"""
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game = self._get_game(ctx.guild)
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await game.quit(ctx.author, ctx.channel)
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@ww.command()
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async def start(self, ctx):
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"""
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Checks number of players and attempts to start the game
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"""
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game = self._get_game(ctx.guild)
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if not game:
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await ctx.send("No game running, cannot start")
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await game.setup(ctx)
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@ww.command()
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async def stop(self, ctx):
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"""
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Stops the current game
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"""
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game = self._get_game(ctx.guild)
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if not game:
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await ctx.send("No game running, cannot stop")
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game.game_over = True
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@ww.command()
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async def vote(self, ctx, id: int):
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"""
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Vote for a player by ID
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"""
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try:
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id = int(id)
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except:
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id = None
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if id is None:
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await ctx.send("`id` must be an integer")
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return
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game = self._get_game(ctx.guild)
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if not game:
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await ctx.send("No game running, cannot vote")
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# Game handles response now
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channel = ctx.channel
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if channel == game.village_channel:
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await game.vote(ctx.author, id, channel)
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elif channel in (c["channel"] for c in game.p_channels.values()):
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await game.vote(ctx.author, id, channel)
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else:
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await ctx.send("Nothing to vote for in this channel")
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def _get_game(self, guild, game_code=None):
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if guild.id not in self.games:
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if not game_code:
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return None
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self.games[guild.id] = Game(guild, game_code)
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return self.games[guild.id]
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async def _game_start(self, game):
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await game.start()
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