parent
d454edcd69
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import asyncio
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import discord
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from datetime import datetime,timedelta
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class Role:
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"""
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Base Role class for werewolf game
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Category enrollment guide as follows (category property):
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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category = [11, 16] Could be Werewolf Silencer
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Action guide as follows (on_event function):
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_at_night_start
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0. No Action
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1. Detain actions (Jailer/Kidnapper)
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2. Group discussions and Pick targets
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_at_night_end
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1. Self actions (Veteran)
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2. Target switching and role blocks (bus driver, witch, escort)
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3. Protection / Preempt actions (bodyguard/framer)
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4. Non-disruptive actions (seer/silencer)
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5. Disruptive actions (werewolf kill)
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6. Role altering actions (Cult / Mason)
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"""
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [0] # List of enrolled categories (listed above)
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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]
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def __init__(self, game):
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self.game = game
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await action_list[event][0](data)
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async def assign_player(self, player):
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"""
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Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
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"""
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player.role = self
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self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Default"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Role"
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async def _at_game_start(self, data=None):
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pass
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async def _at_day_start(self, data=None):
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pass
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async def _at_voted(self, target=None):
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pass
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async def _at_kill(self, target=None):
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pass
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async def _at_hang(self, target=None):
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pass
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async def _at_day_end(self):
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pass
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async def _at_night_start(self):
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pass
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async def _at_night_end(self):
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pass
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@ -0,0 +1,119 @@
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import asyncio
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import discord
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from datetime import datetime,timedelta
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class Role:
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"""
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Base Role class for werewolf game
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Category enrollment guide as follows (category property):
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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category = [11, 16] Could be Werewolf Silencer
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Action guide as follows (on_event function):
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_at_night_start
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0. No Action
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1. Detain actions (Jailer/Kidnapper)
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2. Group discussions and Pick targets
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_at_night_end
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1. Self actions (Veteran)
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2. Target switching and role blocks (bus driver, witch, escort)
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3. Protection / Preempt actions (bodyguard/framer)
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4. Non-disruptive actions (seer/silencer)
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5. Disruptive actions (werewolf kill)
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6. Role altering actions (Cult / Mason)
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"""
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [0] # List of enrolled categories (listed above)
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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]
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def __init__(self, game):
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self.game = game
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await action_list[event][0](data)
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async def assign_player(self, player):
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"""
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Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
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"""
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player.role = self
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self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Default"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Role"
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async def _at_game_start(self, data=None):
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pass
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async def _at_day_start(self, data=None):
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pass
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async def _at_voted(self, target=None):
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pass
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async def _at_kill(self, target=None):
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pass
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async def _at_hang(self, target=None):
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pass
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async def _at_day_end(self):
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pass
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async def _at_night_start(self):
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pass
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async def _at_night_end(self):
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pass
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Reference in new issue