|
|
|
import random
|
|
|
|
|
|
|
|
from ..votegroup import VoteGroup
|
|
|
|
|
|
|
|
|
|
|
|
class WolfVote(VoteGroup):
|
|
|
|
"""
|
|
|
|
Werewolf implementation of base VoteGroup class
|
|
|
|
"""
|
|
|
|
|
|
|
|
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
|
|
|
channel_id = "werewolves"
|
|
|
|
|
|
|
|
kill_messages = [
|
|
|
|
"**{ID}** - {target} was mauled by wolves",
|
|
|
|
"**{ID}** - {target} was found torn to shreds"]
|
|
|
|
|
|
|
|
def __init__(self, game, channel):
|
|
|
|
super().__init__(game, channel)
|
|
|
|
# self.game = game
|
|
|
|
# self.channel = channel
|
|
|
|
# self.players = []
|
|
|
|
# self.vote_results = {}
|
|
|
|
# self.properties = {} # Extra data for other options
|
|
|
|
|
|
|
|
self.killer = None # Added killer
|
|
|
|
|
|
|
|
self.action_list = [
|
|
|
|
(self._at_game_start, 1), # (Action, Priority)
|
|
|
|
(self._at_day_start, 0),
|
|
|
|
(self._at_voted, 0),
|
|
|
|
(self._at_kill, 1),
|
|
|
|
(self._at_hang, 1),
|
|
|
|
(self._at_day_end, 0),
|
|
|
|
(self._at_night_start, 2),
|
|
|
|
(self._at_night_end, 5), # Kill priority
|
|
|
|
(self._at_visit, 0)
|
|
|
|
]
|
|
|
|
|
|
|
|
# async def on_event(self, event, data):
|
|
|
|
|
|
|
|
# """
|
|
|
|
# See Game class for event guide
|
|
|
|
# """
|
|
|
|
#
|
|
|
|
# await action_list[event][0](data)
|
|
|
|
#
|
|
|
|
# async def _at_game_start(self, data=None):
|
|
|
|
# await self.channel.send(" ".join(player.mention for player in self.players))
|
|
|
|
#
|
|
|
|
# async def _at_day_start(self, data=None):
|
|
|
|
# pass
|
|
|
|
#
|
|
|
|
# async def _at_voted(self, data=None):
|
|
|
|
# pass
|
|
|
|
#
|
|
|
|
# async def _at_kill(self, data=None):
|
|
|
|
# if data["player"] in self.players:
|
|
|
|
# self.players.pop(data["player"])
|
|
|
|
#
|
|
|
|
# async def _at_hang(self, data=None):
|
|
|
|
# if data["player"] in self.players:
|
|
|
|
# self.players.pop(data["player"])
|
|
|
|
#
|
|
|
|
# async def _at_day_end(self, data=None):
|
|
|
|
# pass
|
|
|
|
|
|
|
|
async def _at_night_start(self, data=None):
|
|
|
|
if self.channel is None:
|
|
|
|
return
|
|
|
|
|
|
|
|
await self.game.generate_targets(self.channel)
|
|
|
|
mention_list = " ".join(player.mention for player in self.players)
|
|
|
|
if mention_list != "":
|
|
|
|
await self.channel.send(mention_list)
|
|
|
|
self.killer = random.choice(self.players)
|
|
|
|
|
|
|
|
await self.channel.send("{} has been selected as tonight's killer".format(self.killer.member.display_name))
|
|
|
|
|
|
|
|
async def _at_night_end(self, data=None):
|
|
|
|
if self.channel is None:
|
|
|
|
return
|
|
|
|
|
|
|
|
target_id = None
|
|
|
|
vote_list = list(self.vote_results.values())
|
|
|
|
|
|
|
|
if vote_list:
|
|
|
|
target_id = max(set(vote_list), key=vote_list.count)
|
|
|
|
|
|
|
|
print("Target id: {}\nKiller: {}".format(target_id, self.killer.member.display_name))
|
|
|
|
if target_id is not None and self.killer:
|
|
|
|
await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
|
|
|
|
await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
|
|
|
|
else:
|
|
|
|
await self.channel.send("**No kill will be attempted tonight...**")
|
|
|
|
|
|
|
|
# async def _at_visit(self, data=None):
|
|
|
|
# pass
|
|
|
|
#
|
|
|
|
# async def register_players(self, *players):
|
|
|
|
# """
|
|
|
|
# Extend players by passed list
|
|
|
|
# """
|
|
|
|
# self.players.extend(players)
|
|
|
|
#
|
|
|
|
# async def remove_player(self, player):
|
|
|
|
# """
|
|
|
|
# Remove a player from player list
|
|
|
|
# """
|
|
|
|
# if player.id in self.players:
|
|
|
|
# self.players.remove(player)
|
|
|
|
|
|
|
|
async def vote(self, target, author, target_id):
|
|
|
|
"""
|
|
|
|
Receive vote from game
|
|
|
|
"""
|
|
|
|
|
|
|
|
self.vote_results[author.id] = target_id
|
|
|
|
|
|
|
|
await self.channel.send("{} has voted to kill {}".format(author.mention, target.member.display_name))
|