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import logging
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from werewolf.constants import (
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ALIGNMENT_TOWN,
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ALIGNMENT_WEREWOLF,
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CATEGORY_TOWN_INVESTIGATIVE,
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CATEGORY_TOWN_RANDOM,
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)
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from werewolf.listener import wolflistener
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from werewolf.night_powers import pick_target
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from werewolf.role import Role
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log = logging.getLogger("red.fox_v3.werewolf.role.seer")
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class Seer(Role):
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rand_choice = True
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town_balance = 4
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category = [
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CATEGORY_TOWN_RANDOM,
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CATEGORY_TOWN_INVESTIGATIVE,
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] # List of enrolled categories (listed above)
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alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message = (
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"Your role is **Seer**\n"
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"You win by lynching all evil in the town\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Check for werewolves at night with `[p]ww choose <ID>`"
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)
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description = (
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"A mystic in search of answers in a chaotic town.\n"
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"Calls upon the cosmos to discern those of Lycan blood"
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)
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def __init__(self, game):
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super().__init__(game)
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# self.game = game
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# self.player = None
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# self.blocked = False
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# self.properties = {} # Extra data for other roles (i.e. arsonist)
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self.see_target = None
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# self.action_list = [
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# (self._at_game_start, 1), # (Action, Priority)
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# (self._at_day_start, 0),
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# (self._at_voted, 0),
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# (self._at_kill, 0),
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# (self._at_hang, 0),
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# (self._at_day_end, 0),
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# (self._at_night_start, 2),
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# (self._at_night_end, 4),
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# (self._at_visit, 0),
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# ]
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async def see_alignment(self, source=None):
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"""
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Interaction for investigative roles attempting
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to see team (Village, Werewolf, Other)
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"""
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return ALIGNMENT_TOWN
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async def get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Seer"
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async def see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Seer"
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@wolflistener("at_night_start", priority=2)
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async def _at_night_start(self):
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if not self.player.alive:
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return
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self.see_target = None
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await self.game.generate_targets(self.player.member)
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await self.player.send_dm("**Pick a target to see tonight**")
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@wolflistener("at_night_end", priority=4)
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async def _at_night_end(self):
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if self.see_target is None:
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if self.player.alive:
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await self.player.send_dm("You will not use your powers tonight...")
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return
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target = await self.game.visit(self.see_target, self.player)
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alignment = None
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if target:
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alignment = await target.role.see_alignment(self.player)
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if alignment == ALIGNMENT_WEREWOLF:
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out = "Your insight reveals this player to be a **Werewolf!**"
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else: # Don't reveal neutrals
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out = "You fail to find anything suspicious about this player..."
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await self.player.send_dm(out)
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async def choose(self, ctx, data):
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"""Handle night actions"""
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await super().choose(ctx, data)
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self.see_target, target = await pick_target(self, ctx, data)
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await ctx.send(
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f"**You will attempt to see the role of {target.member.display_name} tonight...**"
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)
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