import logging from werewolf.constants import ( ALIGNMENT_TOWN, ALIGNMENT_WEREWOLF, CATEGORY_TOWN_INVESTIGATIVE, CATEGORY_TOWN_RANDOM, ) from werewolf.listener import wolflistener from werewolf.night_powers import pick_target from werewolf.role import Role log = logging.getLogger("red.fox_v3.werewolf.role.seer") class Seer(Role): rand_choice = True town_balance = 4 category = [ CATEGORY_TOWN_RANDOM, CATEGORY_TOWN_INVESTIGATIVE, ] # List of enrolled categories (listed above) alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral channel_id = "" # Empty for no private channel unique = False # Only one of this role per game game_start_message = ( "Your role is **Seer**\n" "You win by lynching all evil in the town\n" "Lynch players during the day with `[p]ww vote `\n" "Check for werewolves at night with `[p]ww choose `" ) description = ( "A mystic in search of answers in a chaotic town.\n" "Calls upon the cosmos to discern those of Lycan blood" ) def __init__(self, game): super().__init__(game) # self.game = game # self.player = None # self.blocked = False # self.properties = {} # Extra data for other roles (i.e. arsonist) self.see_target = None # self.action_list = [ # (self._at_game_start, 1), # (Action, Priority) # (self._at_day_start, 0), # (self._at_voted, 0), # (self._at_kill, 0), # (self._at_hang, 0), # (self._at_day_end, 0), # (self._at_night_start, 2), # (self._at_night_end, 4), # (self._at_visit, 0), # ] async def see_alignment(self, source=None): """ Interaction for investigative roles attempting to see team (Village, Werewolf, Other) """ return ALIGNMENT_TOWN async def get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Seer" async def see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Seer" @wolflistener("at_night_start", priority=2) async def _at_night_start(self): if not self.player.alive: return self.see_target = None await self.game.generate_targets(self.player.member) await self.player.send_dm("**Pick a target to see tonight**") @wolflistener("at_night_end", priority=4) async def _at_night_end(self): if self.see_target is None: if self.player.alive: await self.player.send_dm("You will not use your powers tonight...") return target = await self.game.visit(self.see_target, self.player) alignment = None if target: alignment = await target.role.see_alignment(self.player) if alignment == ALIGNMENT_WEREWOLF: out = "Your insight reveals this player to be a **Werewolf!**" else: # Don't reveal neutrals out = "You fail to find anything suspicious about this player..." await self.player.send_dm(out) async def choose(self, ctx, data): """Handle night actions""" await super().choose(ctx, data) self.see_target, target = await pick_target(self, ctx, data) await ctx.send( f"**You will attempt to see the role of {target.member.display_name} tonight...**" )