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Fox-V3/werewolf/Roles/DefaultWerewolf.py

88 lines
2.5 KiB

import asyncio
import discord
from datetime import datetime,timedelta
from cogs.werewolf.Role import Role
from cogs.werewolf.VoteGroup import WolfVote
class DefaultWerewolf(Role):
rand_choice = True
category = [11, 15]
allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "werewolf"
unique = False
action_list = [
(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 2),
(self._at_night_end, 5)
]
def __init__(self, game):
self.game = game
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
async def _get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Werewolf"
async def _see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive these roles
"""
return "Werewolf"
async def _at_game_start(self, data=None):
await self.game.register_vote_group(WolfVote(self.game), self.channel_id)
super()._at_game_start(data)
async def _at_day_start(self, data=None):
super()._at_day_start(data)
async def _at_voted(self, data=None):
super()._at_voted(data)
async def _at_kill(self, data=None):
super()._at_kill(data)
async def _at_hang(self, data=None):
super()._at_hang(data)
async def _at_day_end(self, data=None):
super()._at_day_end(data)
async def _at_night_start(self, data=None):
channel = self.game.channel_lock(self.channel_id, False)
# channel = await self.game.get_channel(self.channel_id)
await self.game._generate_targets(channel)
super()._at_night_start(data)
async def _at_night_end(self, data=None):
await self.game.channel_lock(self.channel_id, True)
try:
target = data["target"]
except:
# No target chosen, no kill
target = None
if target:
await self.game.kill(target)
super()._at_night_end(data)