import asyncio import discord from datetime import datetime,timedelta from cogs.werewolf.Role import Role from cogs.werewolf.VoteGroup import WolfVote class DefaultWerewolf(Role): rand_choice = True category = [11, 15] allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "werewolf" unique = False action_list = [ (self._at_game_start, 0), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 2), (self._at_night_end, 5) ] def __init__(self, game): self.game = game self.player = None self.blocked = False self.properties = {} # Extra data for other roles (i.e. arsonist) async def _get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Werewolf" async def _see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Werewolf" async def _at_game_start(self, data=None): await self.game.register_vote_group(WolfVote(self.game), self.channel_id) super()._at_game_start(data) async def _at_day_start(self, data=None): super()._at_day_start(data) async def _at_voted(self, data=None): super()._at_voted(data) async def _at_kill(self, data=None): super()._at_kill(data) async def _at_hang(self, data=None): super()._at_hang(data) async def _at_day_end(self, data=None): super()._at_day_end(data) async def _at_night_start(self, data=None): channel = self.game.channel_lock(self.channel_id, False) # channel = await self.game.get_channel(self.channel_id) await self.game._generate_targets(channel) super()._at_night_start(data) async def _at_night_end(self, data=None): await self.game.channel_lock(self.channel_id, True) try: target = data["target"] except: # No target chosen, no kill target = None if target: await self.game.kill(target) super()._at_night_end(data)