You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.5 KiB
127 lines
3.5 KiB
from werewolf.role import Role
|
|
|
|
from werewolf.votegroups.wolfvote import WolfVote
|
|
|
|
|
|
class VanillaWerewolf(Role):
|
|
rand_choice = True
|
|
category = [11, 15]
|
|
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
|
channel_id = "werewolves"
|
|
unique = False
|
|
game_start_message = (
|
|
"Your role is **Werewolf**\n"
|
|
"You win by killing everyone else in the village\n"
|
|
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
|
"Vote to kill players at night with `[p]ww vote <ID>`"
|
|
)
|
|
|
|
def __init__(self, game):
|
|
super().__init__(game)
|
|
|
|
self.action_list = [
|
|
(self._at_game_start, 1), # (Action, Priority)
|
|
(self._at_day_start, 0),
|
|
(self._at_voted, 0),
|
|
(self._at_kill, 0),
|
|
(self._at_hang, 0),
|
|
(self._at_day_end, 0),
|
|
(self._at_night_start, 0),
|
|
(self._at_night_end, 0),
|
|
(self._at_visit, 0)
|
|
]
|
|
|
|
# async def on_event(self, event, data):
|
|
# """
|
|
# See Game class for event guide
|
|
# """
|
|
|
|
# await self.action_list[event][0](data)
|
|
|
|
# async def assign_player(self, player):
|
|
# """
|
|
# Give this role a player
|
|
# Can be used after the game has started (Cult, Mason, role swap)
|
|
# """
|
|
|
|
# player.role = self
|
|
# self.player = player
|
|
|
|
# async def get_alignment(self, source=None):
|
|
# """
|
|
# Interaction for power access of team (Village, Werewolf, Other)
|
|
# Unlikely to be able to deceive this
|
|
# """
|
|
# return self.alignment
|
|
|
|
async def see_alignment(self, source=None):
|
|
"""
|
|
Interaction for investigative roles attempting
|
|
to see team (Village, Werewolf Other)
|
|
"""
|
|
return "Werewolf"
|
|
|
|
async def _get_role(self, source=None):
|
|
"""
|
|
Interaction for powerful access of role
|
|
Unlikely to be able to deceive this
|
|
"""
|
|
return "Werewolf"
|
|
|
|
async def _see_role(self, source=None):
|
|
"""
|
|
Interaction for investigative roles.
|
|
More common to be able to deceive these roles
|
|
"""
|
|
return "Werewolf"
|
|
|
|
async def _at_game_start(self, data=None):
|
|
if self.channel_id:
|
|
print("Wolf has channel_id: " + self.channel_id)
|
|
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
|
|
|
|
await self.player.send_dm(self.game_start_message)
|
|
|
|
# async def _at_day_start(self, data=None):
|
|
# super()._at_day_start(data)
|
|
|
|
# async def _at_voted(self, data=None):
|
|
# super()._at_voted(data)
|
|
|
|
# async def _at_kill(self, data=None):
|
|
# super()._at_kill(data)
|
|
|
|
# async def _at_hang(self, data=None):
|
|
# super()._at_hang(data)
|
|
|
|
# async def _at_day_end(self, data=None):
|
|
# super()._at_day_end(data)
|
|
|
|
# async def _at_night_start(self, data=None):
|
|
# super()._at_night_start(data)
|
|
|
|
# async def _at_night_end(self, data=None):
|
|
# super()._at_night_end(data)
|
|
|
|
# async def _at_visit(self, data=None):
|
|
# pass
|
|
|
|
# async def kill(self, source):
|
|
# """
|
|
# Called when someone is trying to kill you!
|
|
# Can you do anything about it?
|
|
# self.alive is now set to False, set to True to stay alive
|
|
# """
|
|
# pass
|
|
|
|
# async def visit(self, source):
|
|
# """
|
|
# Called whenever a night action targets you
|
|
# Source is the player who visited you
|
|
# """
|
|
# pass
|
|
|
|
async def choose(self, ctx, data):
|
|
"""Handle night actions"""
|
|
await self.player.member.send("Use `[p]ww vote` in your werewolf channel")
|