from werewolf.role import Role from werewolf.votegroups.wolfvote import WolfVote class VanillaWerewolf(Role): rand_choice = True category = [11, 15] alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "werewolves" unique = False game_start_message = ( "Your role is **Werewolf**\n" "You win by killing everyone else in the village\n" "Lynch players during the day with `[p]ww vote `\n" "Vote to kill players at night with `[p]ww vote `" ) def __init__(self, game): super().__init__(game) self.action_list = [ (self._at_game_start, 1), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 0), (self._at_night_end, 0), (self._at_visit, 0) ] # async def on_event(self, event, data): # """ # See Game class for event guide # """ # await self.action_list[event][0](data) # async def assign_player(self, player): # """ # Give this role a player # Can be used after the game has started (Cult, Mason, role swap) # """ # player.role = self # self.player = player # async def get_alignment(self, source=None): # """ # Interaction for power access of team (Village, Werewolf, Other) # Unlikely to be able to deceive this # """ # return self.alignment async def see_alignment(self, source=None): """ Interaction for investigative roles attempting to see team (Village, Werewolf Other) """ return "Werewolf" async def _get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Werewolf" async def _see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Werewolf" async def _at_game_start(self, data=None): if self.channel_id: print("Wolf has channel_id: " + self.channel_id) await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote await self.player.send_dm(self.game_start_message) # async def _at_day_start(self, data=None): # super()._at_day_start(data) # async def _at_voted(self, data=None): # super()._at_voted(data) # async def _at_kill(self, data=None): # super()._at_kill(data) # async def _at_hang(self, data=None): # super()._at_hang(data) # async def _at_day_end(self, data=None): # super()._at_day_end(data) # async def _at_night_start(self, data=None): # super()._at_night_start(data) # async def _at_night_end(self, data=None): # super()._at_night_end(data) # async def _at_visit(self, data=None): # pass # async def kill(self, source): # """ # Called when someone is trying to kill you! # Can you do anything about it? # self.alive is now set to False, set to True to stay alive # """ # pass # async def visit(self, source): # """ # Called whenever a night action targets you # Source is the player who visited you # """ # pass async def choose(self, ctx, data): """Handle night actions""" await self.player.member.send("Use `[p]ww vote` in your werewolf channel")