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import logging
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from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_BENIGN
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from werewolf.listener import wolflistener
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from werewolf.night_powers import pick_target
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from werewolf.role import Role
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log = logging.getLogger("red.fox_v3.werewolf.role.shifter")
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class Shifter(Role):
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"""
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Base Role class for werewolf game
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Category enrollment guide as follows (category property):
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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category = [11, 16] Could be Werewolf Silencer
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Action guide as follows (on_event function):
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_at_night_start
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0. No Action
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1. Detain actions (Jailer/Kidnapper)
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2. Group discussions and choose targets
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_at_night_end
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0. No Action
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1. Self actions (Veteran)
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2. Target switching and role blocks (bus driver, witch, escort)
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3. Protection / Preempt actions (bodyguard/framer)
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4. Non-disruptive actions (seer/silencer)
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5. Disruptive actions (Killing)
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6. Role altering actions (Cult / Mason / Shifter)
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"""
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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town_balance = -3
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category = [CATEGORY_NEUTRAL_BENIGN] # List of enrolled categories (listed above)
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alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message = (
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"Your role is **Shifter**\n"
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"You have no win condition (yet)\n"
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"Swap your role with other players during the night using `[p]ww choose <ID>`\n"
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"Lynch players during the day with `[p]ww vote <ID>`"
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)
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description = (
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"A creature of unknown origin seeks to escape it's ethereal nightmare\n"
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"It's curse cannot be broken, but transfers are allowed"
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)
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icon_url = None # Adding a URL here will enable a thumbnail of the role
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def __init__(self, game):
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super().__init__(game)
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self.shift_target = None
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# self.action_list = [
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# (self._at_game_start, 1), # (Action, Priority)
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# (self._at_day_start, 0),
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# (self._at_voted, 0),
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# (self._at_kill, 0),
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# (self._at_hang, 0),
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# (self._at_day_end, 0),
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# (self._at_night_start, 2), # Chooses targets
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# (self._at_night_end, 6), # Role Swap
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# (self._at_visit, 0),
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# ]
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async def see_alignment(self, source=None):
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"""
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Interaction for investigative roles attempting
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to see alignment (Village, Werewolf,, Other)
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"""
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return "Other"
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async def get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Shifter"
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async def see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive this action
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"""
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return "Shifter"
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@wolflistener("at_night_start", priority=2)
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async def _at_night_start(self):
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self.shift_target = None
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await self.game.generate_targets(self.player.member)
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await self.player.send_dm("**Pick a target to shift into**")
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@wolflistener("at_night_end", priority=6)
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async def _at_night_end(self):
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if self.shift_target is None:
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if self.player.alive:
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await self.player.send_dm("You will not use your powers tonight...")
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return
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target = await self.game.visit(self.shift_target, self.player)
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if target and target.player.alive:
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await target.role.assign_player(self.player)
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await self.assign_player(target)
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# Roles have now been swapped
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await self.player.send_dm(
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"Your role has been stolen...\n" "You are now a **Shifter**."
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)
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await self.player.send_dm(self.game_start_message)
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await target.send_dm(target.role.game_start_message)
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else:
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await self.player.send_dm("**Your shift failed...**")
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async def choose(self, ctx, data):
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"""Handle night actions"""
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await super().choose(ctx, data)
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self.shift_target, target = await pick_target(self, ctx, data)
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await ctx.send(
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f"**You will attempt to see the role of {target.member.display_name} tonight...**"
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)
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