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Fox-V3/werewolf/roles/shifter.py

141 lines
4.7 KiB

import logging
from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_BENIGN
from werewolf.listener import wolflistener
from werewolf.night_powers import pick_target
from werewolf.role import Role
log = logging.getLogger("red.fox_v3.werewolf.role.shifter")
class Shifter(Role):
"""
Base Role class for werewolf game
Category enrollment guide as follows (category property):
Town:
1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action)
Werewolf:
11: Random, 12: Deception, 15: Killing, 16: Support
Neutral:
21: Benign, 22: Evil, 23: Killing
Example category:
category = [1, 5, 6] Could be Veteran
category = [1, 5] Could be Bodyguard
category = [11, 16] Could be Werewolf Silencer
Action guide as follows (on_event function):
_at_night_start
0. No Action
1. Detain actions (Jailer/Kidnapper)
2. Group discussions and choose targets
_at_night_end
0. No Action
1. Self actions (Veteran)
2. Target switching and role blocks (bus driver, witch, escort)
3. Protection / Preempt actions (bodyguard/framer)
4. Non-disruptive actions (seer/silencer)
5. Disruptive actions (Killing)
6. Role altering actions (Cult / Mason / Shifter)
"""
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
town_balance = -3
category = [CATEGORY_NEUTRAL_BENIGN] # List of enrolled categories (listed above)
alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Shifter**\n"
"You have no win condition (yet)\n"
"Swap your role with other players during the night using `[p]ww choose <ID>`\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
description = (
"A creature of unknown origin seeks to escape it's ethereal nightmare\n"
"It's curse cannot be broken, but transfers are allowed"
)
icon_url = None # Adding a URL here will enable a thumbnail of the role
def __init__(self, game):
super().__init__(game)
self.shift_target = None
# self.action_list = [
# (self._at_game_start, 1), # (Action, Priority)
# (self._at_day_start, 0),
# (self._at_voted, 0),
# (self._at_kill, 0),
# (self._at_hang, 0),
# (self._at_day_end, 0),
# (self._at_night_start, 2), # Chooses targets
# (self._at_night_end, 6), # Role Swap
# (self._at_visit, 0),
# ]
async def see_alignment(self, source=None):
"""
Interaction for investigative roles attempting
to see alignment (Village, Werewolf,, Other)
"""
return "Other"
async def get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Shifter"
async def see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive this action
"""
return "Shifter"
@wolflistener("at_night_start", priority=2)
async def _at_night_start(self):
self.shift_target = None
await self.game.generate_targets(self.player.member)
await self.player.send_dm("**Pick a target to shift into**")
@wolflistener("at_night_end", priority=6)
async def _at_night_end(self):
if self.shift_target is None:
if self.player.alive:
await self.player.send_dm("You will not use your powers tonight...")
return
target = await self.game.visit(self.shift_target, self.player)
if target and target.player.alive:
await target.role.assign_player(self.player)
await self.assign_player(target)
# Roles have now been swapped
await self.player.send_dm(
"Your role has been stolen...\n" "You are now a **Shifter**."
)
await self.player.send_dm(self.game_start_message)
await target.send_dm(target.role.game_start_message)
else:
await self.player.send_dm("**Your shift failed...**")
async def choose(self, ctx, data):
"""Handle night actions"""
await super().choose(ctx, data)
self.shift_target, target = await pick_target(self, ctx, data)
await ctx.send(
f"**You will attempt to see the role of {target.member.display_name} tonight...**"
)