You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
125 lines
3.5 KiB
125 lines
3.5 KiB
from werewolf.role import Role
|
|
|
|
|
|
class Villager(Role):
|
|
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
|
category = [1] # List of enrolled categories (listed above)
|
|
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
|
channel_id = "" # Empty for no private channel
|
|
unique = False # Only one of this role per game
|
|
game_start_message = (
|
|
"Your role is **Villager**\n"
|
|
"You win by lynching all evil in the town\n"
|
|
"Lynch players during the day with `[p]ww vote <ID>`"
|
|
)
|
|
|
|
def __init__(self, game):
|
|
super().__init__(game)
|
|
# self.game = game
|
|
# self.player = None
|
|
# self.blocked = False
|
|
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
|
#
|
|
# self.action_list = [
|
|
# (self._at_game_start, 0), # (Action, Priority)
|
|
# (self._at_day_start, 0),
|
|
# (self._at_voted, 0),
|
|
# (self._at_kill, 0),
|
|
# (self._at_hang, 0),
|
|
# (self._at_day_end, 0),
|
|
# (self._at_night_start, 0),
|
|
# (self._at_night_end, 0),
|
|
# (self._at_visit, 0)
|
|
# ]
|
|
|
|
# async def on_event(self, event, data):
|
|
# """
|
|
# See Game class for event guide
|
|
# """
|
|
#
|
|
# await self.action_list[event][0](data)
|
|
#
|
|
#
|
|
# async def assign_player(self, player):
|
|
# """
|
|
# Give this role a player
|
|
# Can be used after the game has started (Cult, Mason, other role swap)
|
|
# """
|
|
#
|
|
# player.role = self
|
|
# self.player = player
|
|
#
|
|
# async def get_alignment(self, source=None):
|
|
# """
|
|
# Interaction for power access of team (Village, Werewolf, Other)
|
|
# Unlikely to be able to deceive this
|
|
# """
|
|
# return self.alignment
|
|
|
|
async def see_alignment(self, source=None):
|
|
"""
|
|
Interaction for investigative roles attempting
|
|
to see team (Village, Werewolf Other)
|
|
"""
|
|
return "Village"
|
|
|
|
async def get_role(self, source=None):
|
|
"""
|
|
Interaction for powerful access of role
|
|
Unlikely to be able to deceive this
|
|
"""
|
|
return "Villager"
|
|
|
|
async def see_role(self, source=None):
|
|
"""
|
|
Interaction for investigative roles.
|
|
More common to be able to deceive these roles
|
|
"""
|
|
return "Villager"
|
|
|
|
# async def _at_game_start(self, data=None):
|
|
# pass
|
|
#
|
|
# async def _at_day_start(self, data=None):
|
|
# pass
|
|
#
|
|
# async def _at_voted(self, target=None):
|
|
# pass
|
|
#
|
|
# async def _at_kill(self, target=None):
|
|
# pass
|
|
#
|
|
# async def _at_hang(self, target=None):
|
|
# pass
|
|
#
|
|
# async def _at_day_end(self):
|
|
# pass
|
|
#
|
|
# async def _at_night_start(self):
|
|
# pass
|
|
#
|
|
# async def _at_night_end(self):
|
|
# pass
|
|
#
|
|
# async def _at_visit(self, data=None):
|
|
# pass
|
|
#
|
|
# async def kill(self, source):
|
|
# """
|
|
# Called when someone is trying to kill you!
|
|
# Can you do anything about it?
|
|
# self.alive is now set to False, set to True to stay alive
|
|
# """
|
|
# pass
|
|
#
|
|
# async def visit(self, source):
|
|
# """
|
|
# Called whenever a night action targets you
|
|
# Source is the player who visited you
|
|
# """
|
|
# pass
|
|
#
|
|
# async def choose(self, ctx, data):
|
|
# """Handle night actions"""
|
|
# pass
|