807 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			807 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import asyncio
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| import random
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| from typing import List, Any, Dict, Set, Union
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| 
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| import discord
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| from redbot.core import commands
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| 
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| from .builder import parse_code
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| from .player import Player
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| from .role import Role
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| from .votegroup import VoteGroup
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| 
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| 
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| class Game:
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|     """
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|     Base class to run a single game of Werewolf
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|     """
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|     vote_groups: Dict[str, VoteGroup]
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|     roles: List[Role]
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|     players: List[Player]
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| 
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|     default_secret_channel = {
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|         "channel": None,
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|         "players": [],
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|         "votegroup": None  # uninitialized VoteGroup
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|     }
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| 
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|     morning_messages = [
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|         "**The sun rises on day {} in the village..**",
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|         "**Morning has arrived on day {}..**"
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|     ]
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| 
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|     day_vote_count = 3
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| 
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|     def __init__(self, guild: discord.Guild, role: discord.Role = None,
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|                  category: discord.CategoryChannel = None, village: discord.TextChannel = None,
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|                  log_channel: discord.TextChannel = None, game_code=None):
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|         self.guild = guild
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|         self.game_code = game_code
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| 
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|         self.roles = []  # List[Role]
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|         self.players = []  # List[Player]
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| 
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|         self.day_vote = {}  # author: target
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|         self.vote_totals = {}  # id: total_votes
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| 
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|         self.started = False
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|         self.game_over = False
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|         self.can_vote = False
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|         self.used_votes = 0
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| 
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|         self.day_time = False
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|         self.day_count = 0
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|         self.ongoing_vote = False
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| 
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|         self.game_role = role  # discord.Role
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|         self.channel_category = category  # discord.CategoryChannel
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|         self.village_channel = village  # discord.TextChannel
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|         self.log_channel = log_channel
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| 
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|         self.to_delete = set()
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|         self.save_perms = {}
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| 
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|         self.p_channels = {}  # uses default_secret_channel
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|         self.vote_groups = {}  # ID : VoteGroup()
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| 
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|         self.night_results = []
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| 
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|         self.loop = asyncio.get_event_loop()
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| 
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|     # def __del__(self):
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|     #     """
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|     #     Cleanup channels as necessary
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|     #     :return:
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|     #     """
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|     #
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|     #     print("Delete is called")
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|     #
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|     #     self.game_over = True
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|     #     if self.village_channel:
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|     #         asyncio.ensure_future(self.village_channel.delete("Werewolf game-over"))
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|     #
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|     #     for c_data in self.p_channels.values():
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|     #         asyncio.ensure_future(c_data["channel"].delete("Werewolf game-over"))
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| 
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|     async def setup(self, ctx: commands.Context):
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|         """
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|         Runs the initial setup
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| 
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|         1. Assign Roles
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|         2. Create Channels
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|         2a.  Channel Permissions
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|         3. Check Initial role setup (including alerts)
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|         4. Start game
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|         """
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|         if self.game_code:
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|             await self.get_roles(ctx)
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| 
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|         if len(self.players) != len(self.roles):
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|             await ctx.maybe_send_embed("Player count does not match role count, cannot start\n"
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|                            "Currently **{} / {}**\n"
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|                            "Use `{}ww code` to pick a new game"
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|                            "".format(len(self.players), len(self.roles), ctx.prefix))
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|             self.roles = []
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|             return False
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| 
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|         if self.game_role is None:
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|             try:
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|                 self.game_role = await ctx.guild.create_role(name="WW Players",
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|                                                              hoist=True,
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|                                                              mentionable=True,
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|                                                              reason="(BOT) Werewolf game role")
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|                 self.to_delete.add(self.game_role)
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|             except (discord.Forbidden, discord.HTTPException):
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|                 await ctx.maybe_send_embed("Game role not configured and unable to generate one, cannot start")
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|                 self.roles = []
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|                 return False
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|             try:
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|                 for player in self.players:
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|                     await player.member.add_roles(*[self.game_role])
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|             except discord.Forbidden:
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|                 await ctx.send(
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|                     "Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
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|                 return False
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| 
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|         await self.assign_roles()
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| 
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|         # Create category and channel with individual overwrites
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|         overwrite = {
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|             self.guild.default_role: discord.PermissionOverwrite(read_messages=True, send_messages=False,
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|                                                                  add_reactions=False),
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|             self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
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|                                                        manage_messages=True, manage_channels=True,
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|                                                        manage_roles=True),
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|             self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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|         }
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|         if self.channel_category is None:
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|             self.channel_category = await self.guild.create_category("Werewolf Game",
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|                                                                      overwrites=overwrite,
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|                                                                      reason="(BOT) New game of werewolf")
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|         else:  # No need to modify categories
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|             pass
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|             # await self.channel_category.edit(name="🔴 Werewolf Game (ACTIVE)", reason="(BOT) New game of werewolf")
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|             # for target, ow in overwrite.items():
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|             #     await self.channel_category.set_permissions(target=target,
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|             #                                                 overwrite=ow,
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|             #                                                 reason="(BOT) New game of werewolf")
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|         if self.village_channel is None:
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|             try:
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|                 self.village_channel = await self.guild.create_text_channel("🔵Werewolf",
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|                                                                             overwrites=overwrite,
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|                                                                             reason="(BOT) New game of werewolf",
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|                                                                             category=self.channel_category)
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|             except discord.Forbidden:
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|                 await ctx.send("Unable to create Game Channel and none was provided\n"
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|                                "Grant Bot appropriate permissions or assign a game_channel")
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|                 return False
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|         else:
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|             self.save_perms[self.village_channel] = self.village_channel.overwrites
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|             try:
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|                 await self.village_channel.edit(name="🔵Werewolf",
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|                                                 category=self.channel_category,
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|                                                 reason="(BOT) New game of werewolf")
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|             except discord.Forbidden as e:
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|                 print("Unable to rename Game Channel")
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|                 print(e)
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|                 await ctx.send("Unable to rename Game Channel, ignoring")
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| 
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|             try:
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|                 for target, ow in overwrite.items():
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|                     curr = self.village_channel.overwrites_for(target)
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|                     curr.update(**{perm: value for perm, value in ow})
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|                     await self.village_channel.set_permissions(target=target,
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|                                                                overwrite=curr,
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|                                                                reason="(BOT) New game of werewolf")
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|             except discord.Forbidden:
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|                 await ctx.send("Unable to edit Game Channel permissions\n"
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|                                "Grant Bot appropriate permissions to manage permissions")
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|                 return
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|         self.started = True
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|         # Assuming everything worked so far
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|         print("Pre at_game_start")
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|         await self._at_game_start()  # This will queue channels and votegroups to be made
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|         print("Post at_game_start")
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|         for channel_id in self.p_channels:
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|             print("Channel id: " + channel_id)
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|             overwrite = {
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|                 self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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|                 self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
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|                                                            manage_messages=True, manage_channels=True,
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|                                                            manage_roles=True)
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|             }
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| 
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|             for player in self.p_channels[channel_id]["players"]:
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|                 overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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| 
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|             channel = await self.guild.create_text_channel(channel_id,
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|                                                            overwrites=overwrite,
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|                                                            reason="(BOT) WW game secret channel",
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|                                                            category=self.channel_category)
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| 
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|             self.p_channels[channel_id]["channel"] = channel
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| 
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|             if self.p_channels[channel_id]["votegroup"] is not None:
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|                 vote_group = self.p_channels[channel_id]["votegroup"](self, channel)
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| 
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|                 await vote_group.register_players(*self.p_channels[channel_id]["players"])
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| 
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|                 self.vote_groups[channel_id] = vote_group
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| 
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|         print("Pre-cycle")
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|         await asyncio.sleep(1)
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|         asyncio.ensure_future(self._cycle())  # Start the loop
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| 
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|     ############START Notify structure############
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|     async def _cycle(self):
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|         """
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|         Each event calls the next event
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|         
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|         
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| 
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|         _at_day_start()
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|             _at_voted()
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|                 _at_kill()
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|         _at_day_end()
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|         _at_night_begin()
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|         _at_night_end()
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|         
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|         and repeat with _at_day_start() again
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|         """
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|         await self._at_day_start()
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|         # Once cycle ends, this will trigger end_game
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|         await self._end_game()  # Handle open channels
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| 
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|     async def _at_game_start(self):  # ID 0
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|         if self.game_over:
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|             return
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| 
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|         await self.village_channel.send(
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|             embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
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| 
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|         await self._notify(0)
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| 
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|     async def _at_day_start(self):  # ID 1
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|         if self.game_over:
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|             return
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| 
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|         def check():
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|             return not self.can_vote or not self.day_time or self.game_over
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| 
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|         self.day_count += 1
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|         embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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|         for result in self.night_results:
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|             embed.add_field(name=result, value="________", inline=False)
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| 
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|         self.day_time = True
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| 
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|         self.night_results = []  # Clear for next day
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| 
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|         await self.village_channel.send(embed=embed)
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|         await self.generate_targets(self.village_channel)
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| 
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|         await self.day_perms(self.village_channel)
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|         await self._notify(1)
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| 
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|         await self._check_game_over()
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|         if self.game_over:
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|             return
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|         self.can_vote = True
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| 
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|         await asyncio.sleep(24)  # 4 minute days FixMe to 120 later
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|         if check():
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|             return
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|         await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
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|         await asyncio.sleep(24)  # 4 minute days FixMe to 120 later
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| 
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|         # Need a loop here to wait for trial to end (can_vote?)
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|         while self.ongoing_vote:
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|             asyncio.sleep(5)
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| 
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|         if check():
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|             return
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| 
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|         await self._at_day_end()
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| 
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|     async def _at_voted(self, target):  # ID 2
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|         if self.game_over:
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|             return
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|         data = {"player": target}
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|         await self._notify(2, data)
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| 
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|         self.ongoing_vote = True
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| 
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|         self.used_votes += 1
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| 
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|         await self.speech_perms(self.village_channel, target.member)  # Only target can talk
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|         await self.village_channel.send(
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|             "**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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| 
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|         await asyncio.sleep(30)
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| 
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|         await self.speech_perms(self.village_channel, target.member, undo=True)  # No one can talk
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| 
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|         message = await self.village_channel.send(
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|             "Everyone will now vote whether to lynch {}\n"
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|             "👍 to save, 👎 to lynch\n"
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|             "*Majority rules, no-lynch on ties, "
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|             "vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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| 
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|         await message.add_reaction("👍")
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|         await message.add_reaction("👎")
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| 
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|         await asyncio.sleep(15)
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|         reaction_list = message.reactions
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| 
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|         up_votes = sum(p for p in reaction_list if p.emoji == "👍" and not p.me)
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|         down_votes = sum(p for p in reaction_list if p.emoji == "👎" and not p.me)
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| 
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|         if down_votes > up_votes:
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|             embed = discord.Embed(title="Vote Results", color=0xff0000)
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|         else:
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|             embed = discord.Embed(title="Vote Results", color=0x80ff80)
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| 
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|         embed.add_field(name="👎", value="**{}**".format(up_votes), inline=True)
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|         embed.add_field(name="👍", value="**{}**".format(down_votes), inline=True)
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| 
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|         await self.village_channel.send(embed=embed)
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| 
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|         if down_votes > up_votes:
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|             await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
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|             await self.lynch(target)
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|             self.can_vote = False
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|         else:
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|             await self.village_channel.send("**{} has been spared!**".format(target.mention))
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| 
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|             if self.used_votes >= self.day_vote_count:
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|                 await self.village_channel.send("**All votes have been used! Day is now over!**")
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|                 self.can_vote = False
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|             else:
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|                 await self.village_channel.send(
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|                     "**{}**/**{}** of today's votes have been used!\n"
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|                     "Nominate carefully..".format(self.used_votes, self.day_vote_count))
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| 
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|         self.ongoing_vote = False
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| 
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|         if not self.can_vote:
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|             await self._at_day_end()
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|         else:
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|             await self.normal_perms(self.village_channel)  # No point if about to be night
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| 
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|     async def _at_kill(self, target):  # ID 3
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|         if self.game_over:
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|             return
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|         data = {"player": target}
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|         await self._notify(3, data)
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| 
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|     async def _at_hang(self, target):  # ID 4
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|         if self.game_over:
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|             return
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|         data = {"player": target}
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|         await self._notify(4, data)
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| 
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|     async def _at_day_end(self):  # ID 5
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|         await self._check_game_over()
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| 
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|         if self.game_over:
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|             return
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| 
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|         self.can_vote = False
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|         self.day_vote = {}
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|         self.vote_totals = {}
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|         self.day_time = False
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| 
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|         await self.night_perms(self.village_channel)
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| 
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|         await self.village_channel.send(embed=discord.Embed(title="**The sun sets on the village...**"))
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| 
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|         await self._notify(5)
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|         await asyncio.sleep(5)
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|         await self._at_night_start()
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| 
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|     async def _at_night_start(self):  # ID 6
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|         if self.game_over:
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|             return
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|         await self._notify(6)
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| 
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|         await asyncio.sleep(12)  # 2 minutes FixMe to 120 later
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|         await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
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|         await asyncio.sleep(9)  # 1.5 minutes FixMe to 90 later
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|         await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
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|         await asyncio.sleep(3)  # .5 minutes FixMe to 3 Later
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| 
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|         await self._at_night_end()
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| 
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|     async def _at_night_end(self):  # ID 7
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|         if self.game_over:
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|             return
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|         await self._notify(7)
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| 
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|         await asyncio.sleep(10)
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|         await self._at_day_start()
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| 
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|     async def _at_visit(self, target, source):  # ID 8
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|         if self.game_over:
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|             return
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|         data = {"target": target, "source": source}
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|         await self._notify(8, data)
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| 
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|     async def _notify(self, event, data=None):
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|         for i in range(1, 7):  # action guide 1-6 (0 is no action)
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|             tasks = []
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|             # Role priorities
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|             role_order = [role for role in self.roles if role.action_list[event][1] == i]
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|             for role in role_order:
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|                 tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
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|             # VoteGroup priorities    
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|             vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
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|             for vote_group in vote_order:
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|                 tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
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|             if tasks:
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|                 await asyncio.gather(*tasks)
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|             # Run same-priority task simultaneously
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| 
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|     ############END Notify structure############
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| 
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|     async def generate_targets(self, channel, with_roles=False):
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|         embed = discord.Embed(title="Remaining Players")
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|         for i in range(len(self.players)):
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|             player = self.players[i]
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|             if player.alive:
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|                 status = ""
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|             else:
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|                 status = "*[Dead]*-"
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|             if with_roles or not player.alive:
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|                 embed.add_field(name="ID# **{}**".format(i),
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|                                 value="{}{}-{}".format(status, player.member.display_name, str(player.role)),
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|                                 inline=True)
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|             else:
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|                 embed.add_field(name="ID# **{}**".format(i),
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|                                 value="{}{}".format(status, player.member.display_name),
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|                                 inline=True)
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| 
 | |
|         return await channel.send(embed=embed)
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| 
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|     async def register_channel(self, channel_id, role, votegroup=None):
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|         """
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|         Queue a channel to be created by game_start
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|         """
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|         if channel_id not in self.p_channels:
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|             self.p_channels[channel_id] = self.default_secret_channel.copy()
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| 
 | |
|         for x in range(10):  # Retry 10 times
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|             try:
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|                 await asyncio.sleep(1)  # This will have multiple calls
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|                 self.p_channels[channel_id]["players"].append(role.player)
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|                 if votegroup is not None:
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|                     self.p_channels[channel_id]["votegroup"] = votegroup
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|             except AttributeError:
 | |
|                 continue
 | |
|             else:
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|                 break
 | |
| 
 | |
|     async def join(self, member: discord.Member, channel: discord.TextChannel):
 | |
|         """
 | |
|         Have a member join a game
 | |
|         """
 | |
|         if self.started:
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|             await channel.send("**Game has already started!**")
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|             return
 | |
| 
 | |
|         if await self.get_player_by_member(member) is not None:
 | |
|             await channel.send("{} is already in the game!".format(member.mention))
 | |
|             return
 | |
| 
 | |
|         self.players.append(Player(member))
 | |
| 
 | |
|         if self.game_role is not None:
 | |
|             try:
 | |
|                 await member.add_roles(*[self.game_role])
 | |
|             except discord.Forbidden:
 | |
|                 await channel.send(
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|                     "Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
 | |
| 
 | |
|         await channel.send("{} has been added to the game, "
 | |
|                            "total players is **{}**".format(member.mention, len(self.players)))
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| 
 | |
|     async def quit(self, member: discord.Member, channel: discord.TextChannel = None):
 | |
|         """
 | |
|         Have a member quit a game
 | |
|         """
 | |
|         player = await self.get_player_by_member(member)
 | |
| 
 | |
|         if player is None:
 | |
|             return "You're not in a game!"
 | |
| 
 | |
|         if self.started:
 | |
|             await self._quit(player)
 | |
|             await channel.send("{} has left the game".format(member.mention))
 | |
|         else:
 | |
|             self.players = [player for player in self.players if player.member != member]
 | |
|             await member.remove_roles(*[self.game_role])
 | |
|             await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
 | |
| 
 | |
|     async def choose(self, ctx, data):
 | |
|         """
 | |
|         Arbitrary decision making
 | |
|         Example: seer picking target to see
 | |
|         """
 | |
|         player = await self.get_player_by_member(ctx.author)
 | |
| 
 | |
|         if player is None:
 | |
|             await ctx.send("You're not in this game!")
 | |
|             return
 | |
| 
 | |
|         if not player.alive:
 | |
|             await ctx.send("**Corpses** can't participate...")
 | |
|             return
 | |
| 
 | |
|         if player.role.blocked:
 | |
|             await ctx.send("Something is preventing you from doing this...")
 | |
|             return
 | |
| 
 | |
|         # Let role do target validation, might be alternate targets
 | |
|         # I.E. Go on alert? y/n
 | |
| 
 | |
|         await player.role.choose(ctx, data)
 | |
| 
 | |
|     async def _visit(self, target, source):
 | |
|         await target.role.visit(source)
 | |
|         await self._at_visit(target, source)
 | |
| 
 | |
|     async def visit(self, target_id, source):
 | |
|         """
 | |
|         Night visit target_id
 | |
|         Returns a target for role information (i.e. Seer)
 | |
|         """
 | |
|         if source.role.blocked:
 | |
|             # Blocker handles text
 | |
|             return
 | |
|         target = await self.get_night_target(target_id, source)
 | |
|         await self._visit(target, source)
 | |
|         return target
 | |
| 
 | |
|     async def vote(self, author, target_id, channel):
 | |
|         """
 | |
|         Member attempts to cast a vote (usually to lynch)
 | |
|         Also used in vote groups
 | |
|         """
 | |
|         player = await self.get_player_by_member(author)
 | |
| 
 | |
|         if player is None:
 | |
|             await channel.send("You're not in this game!")
 | |
|             return
 | |
| 
 | |
|         if not player.alive:
 | |
|             await channel.send("Corpses can't vote...")
 | |
|             return
 | |
| 
 | |
|         if channel == self.village_channel:
 | |
|             if not self.can_vote:
 | |
|                 await channel.send("Voting is not allowed right now")
 | |
|                 return
 | |
|         elif channel.name in self.p_channels:
 | |
|             pass
 | |
|         else:
 | |
|             # Not part of the game
 | |
|             await channel.send("Cannot vote in this channel")
 | |
|             return
 | |
| 
 | |
|         try:
 | |
|             target = self.players[target_id]
 | |
|         except IndexError:
 | |
|             target = None
 | |
| 
 | |
|         if target is None:
 | |
|             await channel.send("Not a valid ID")
 | |
|             return
 | |
| 
 | |
|         # Now handle village vote or send to votegroup
 | |
|         if channel == self.village_channel:
 | |
|             await self._village_vote(target, author, target_id)
 | |
|         elif self.p_channels[channel.name]["votegroup"] is not None:
 | |
|             await self.vote_groups[channel.name].vote(target, author, target_id)
 | |
|         else:  # Somehow previous check failed
 | |
|             await channel.send("Cannot vote in this channel")
 | |
|             return
 | |
| 
 | |
|     async def _village_vote(self, target, author, target_id):
 | |
|         if author in self.day_vote:
 | |
|             self.vote_totals[self.day_vote[author]] -= 1
 | |
| 
 | |
|         self.day_vote[author] = target_id
 | |
|         if target_id not in self.vote_totals:
 | |
|             self.vote_totals[target_id] = 1
 | |
|         else:
 | |
|             self.vote_totals[target_id] += 1
 | |
| 
 | |
|         required_votes = len([player for player in self.players if player.alive]) // 7 + 2
 | |
| 
 | |
|         if self.vote_totals[target_id] < required_votes:
 | |
|             await self.village_channel.send(""
 | |
|                                             "{} has voted to put {} to trial. "
 | |
|                                             "{} more votes needed".format(author.mention,
 | |
|                                                                           target.member.mention,
 | |
|                                                                           required_votes - self.vote_totals[target_id]))
 | |
|         else:
 | |
|             self.vote_totals[target_id] = 0
 | |
|             self.day_vote = {k: v for k, v in self.day_vote.items() if v != target_id}  # Remove votes for this id
 | |
|             await self._at_voted(target)
 | |
| 
 | |
|     async def eval_results(self, target, source=None, method=None):
 | |
|         if method is not None:
 | |
|             out = "**{ID}** - " + method
 | |
|             return out.format(ID=target.id, target=target.member.display_name)
 | |
|         else:
 | |
|             return "**{ID}** - {target} the {role} was found dead".format(ID=target.id,
 | |
|                                                                           target=target.member.display_name,
 | |
|                                                                           role=await target.role.get_role())
 | |
| 
 | |
|     async def _quit(self, player):
 | |
|         """
 | |
|         Have player quit the game
 | |
|         """
 | |
| 
 | |
|         player.alive = False
 | |
|         await self._at_kill(player)
 | |
|         player.alive = False  # Do not allow resurrection
 | |
|         await self.dead_perms(self.village_channel, player.member)
 | |
|         # Add a punishment system for quitting games later
 | |
| 
 | |
|     async def kill(self, target_id, source=None, method: str = None, novisit=False):
 | |
|         """
 | |
|         Attempt to kill a target
 | |
|         Source allows admin override
 | |
|         Be sure to remove permissions appropriately
 | |
|         Important to finish execution before triggering notify
 | |
|         """
 | |
| 
 | |
|         if source is None:
 | |
|             target = self.players[target_id]
 | |
|         elif self.day_time:
 | |
|             target = await self.get_day_target(target_id, source)
 | |
|         else:
 | |
|             target = await self.get_night_target(target_id, source)
 | |
| 
 | |
|         if source is not None:
 | |
|             if source.role.blocked:
 | |
|                 # Do nothing if blocked, blocker handles text
 | |
|                 return
 | |
| 
 | |
|             if not novisit:
 | |
|                 # Arsonist wouldn't visit before killing
 | |
|                 await self._visit(target, source)  # Visit before killing
 | |
| 
 | |
|         if not target.protected:
 | |
|             target.alive = False  # Set them as dead first
 | |
|             await target.role.kill(source)  # Notify target that someone is trying to kill them
 | |
|             await self._at_kill(target)  # Notify other roles of the kill attempt
 | |
|             if not target.alive:  # Still dead after notifying
 | |
|                 if not self.day_time:
 | |
|                     self.night_results.append(await self.eval_results(target, source, method))
 | |
|                 await self.dead_perms(self.village_channel, target.member)
 | |
|         else:
 | |
|             target.protected = False
 | |
| 
 | |
|     async def lynch(self, target_id):
 | |
|         """
 | |
|         Attempt to lynch a target
 | |
|         Important to finish execution before triggering notify
 | |
|         """
 | |
|         target = await self.get_day_target(target_id)
 | |
|         target.alive = False
 | |
|         await self._at_hang(target)
 | |
|         if not target.alive:  # Still dead after notifying
 | |
|             await self.dead_perms(self.village_channel, target.member)
 | |
| 
 | |
|     async def get_night_target(self, target_id, source=None):
 | |
|         return self.players[target_id]  # ToDo check source
 | |
| 
 | |
|     async def get_day_target(self, target_id, source=None):
 | |
|         return self.players[target_id]  # ToDo check source
 | |
| 
 | |
|     async def set_code(self, ctx: commands.Context, game_code):
 | |
|         if game_code is not None:
 | |
|             self.game_code = game_code
 | |
|         await ctx.send("Code has been set")
 | |
| 
 | |
|     async def get_roles(self, ctx, game_code=None):
 | |
|         if game_code is not None:
 | |
|             self.game_code = game_code
 | |
| 
 | |
|         if self.game_code is None:
 | |
|             return False
 | |
| 
 | |
|         try:
 | |
|             self.roles = await parse_code(self.game_code, self)
 | |
|         except ValueError as e:
 | |
|             await ctx.send("Invalid Code: Code contains unknown character\n{}".format(e))
 | |
|             return False
 | |
|         except IndexError as e:
 | |
|             await ctx.send("Invalid Code: Code references unknown role\n{}".format(e))
 | |
| 
 | |
|         if not self.roles:
 | |
|             return False
 | |
| 
 | |
|     async def assign_roles(self):
 | |
|         """len(self.roles) must == len(self.players)"""
 | |
|         random.shuffle(self.roles)
 | |
|         self.players.sort(key=lambda pl: pl.member.display_name.lower())
 | |
| 
 | |
|         if len(self.roles) != len(self.players):
 | |
|             await self.village_channel.send("Unhandled error - roles!=players")
 | |
|             return False
 | |
| 
 | |
|         for idx, role in enumerate(self.roles):
 | |
|             await self.roles[idx].assign_player(self.players[idx])
 | |
|             # Sorted players, now assign id's
 | |
|             await self.players[idx].assign_id(idx)
 | |
| 
 | |
|     async def get_player_by_member(self, member):
 | |
|         for player in self.players:
 | |
|             if player.member == member:
 | |
|                 return player
 | |
|         return None
 | |
| 
 | |
|     async def dead_perms(self, channel, member):
 | |
|         await channel.set_permissions(member, overwrite=None)
 | |
|         await member.remove_roles(*[self.game_role])
 | |
| 
 | |
|     async def night_perms(self, channel):
 | |
|         await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
 | |
| 
 | |
|     async def day_perms(self, channel):
 | |
|         await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
 | |
| 
 | |
|     async def speech_perms(self, channel, member, undo=False):
 | |
|         if undo:
 | |
|             await channel.set_permissions(member, overwrite=None)
 | |
|         else:
 | |
|             await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
 | |
|             await channel.set_permissions(member, send_messages=True)
 | |
| 
 | |
|     async def normal_perms(self, channel):
 | |
|         await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
 | |
| 
 | |
|     async def _check_game_over(self):
 | |
|         # return  # ToDo: re-enable game-over checking
 | |
|         alive_players = [player for player in self.players if player.alive]
 | |
| 
 | |
|         if len(alive_players) <= 0:
 | |
|             await self.village_channel.send(embed=discord.Embed(title="**Everyone is dead! Game Over!**"))
 | |
|             self.game_over = True
 | |
|         elif len(alive_players) == 1:
 | |
|             self.game_over = True
 | |
|             await self._announce_winners(alive_players)
 | |
|         elif len(alive_players) == 2:
 | |
|             # Check 1v1 victory conditions ToDo
 | |
|             self.game_over = True
 | |
|             alignment1 = alive_players[0].role.alignment
 | |
|             alignment2 = alive_players[1].role.alignment
 | |
|             if alignment1 == alignment2:  # Same team
 | |
|                 winners = alive_players
 | |
|             else:
 | |
|                 winners = [max(alive_players, key=lambda p: p.role.alignment)]
 | |
| 
 | |
|             await self._announce_winners(winners)
 | |
|         else:
 | |
|             # Check if everyone is on the same team
 | |
|             alignment = alive_players[0].role.alignment  # Get first allignment and compare to rest
 | |
|             for player in alive_players:
 | |
|                 if player.role.alignment != alignment:
 | |
|                     return
 | |
| 
 | |
|             # Only remaining team wins
 | |
|             self.game_over = True
 | |
|             await self._announce_winners(alive_players)
 | |
| 
 | |
|         # If no return, cleanup and end game
 | |
|         await self._end_game()
 | |
| 
 | |
|     async def _announce_winners(self, winnerlist):
 | |
|         await self.village_channel.send(self.game_role.mention)
 | |
|         embed = discord.Embed(title='Game Over', description='The Following Players have won!')
 | |
|         for player in winnerlist:
 | |
|             embed.add_field(name=player.member.display_name, value=str(player.role), inline=True)
 | |
|         embed.set_thumbnail(url='https://emojipedia-us.s3.amazonaws.com/thumbs/160/twitter/134/trophy_1f3c6.png')
 | |
|         await self.village_channel.send(embed=embed)
 | |
| 
 | |
|         await self.generate_targets(self.village_channel, True)
 | |
| 
 | |
|     async def _end_game(self):
 | |
|         # Remove game_role access for potential archiving for now
 | |
|         reason = '(BOT) End of WW game'
 | |
|         for obj in self.to_delete:
 | |
|             print(obj)
 | |
|             await obj.delete(reason=reason)
 | |
| 
 | |
|         try:
 | |
|             await self.village_channel.edit(reason=reason, name="Werewolf")
 | |
|             for target, overwrites in self.save_perms[self.village_channel]:
 | |
|                 await self.village_channel.set_permissions(target, overwrite=overwrites, reason=reason)
 | |
|             await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
 | |
|         except (discord.HTTPException, discord.NotFound, discord.errors.NotFound):
 | |
|             pass
 | |
| 
 | |
|         # Optional dynamic channels/categories
 | 
