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Fox-V3/werewolf/game.py

807 lines
31 KiB

import asyncio
import random
from typing import List, Any, Dict, Set, Union
import discord
from redbot.core import commands
from .builder import parse_code
from .player import Player
from .role import Role
from .votegroup import VoteGroup
class Game:
"""
Base class to run a single game of Werewolf
"""
vote_groups: Dict[str, VoteGroup]
roles: List[Role]
players: List[Player]
default_secret_channel = {
"channel": None,
"players": [],
"votegroup": None # uninitialized VoteGroup
}
morning_messages = [
"**The sun rises on day {} in the village..**",
"**Morning has arrived on day {}..**"
]
day_vote_count = 3
def __init__(self, guild: discord.Guild, role: discord.Role = None,
category: discord.CategoryChannel = None, village: discord.TextChannel = None,
log_channel: discord.TextChannel = None, game_code=None):
self.guild = guild
self.game_code = game_code
self.roles = [] # List[Role]
self.players = [] # List[Player]
self.day_vote = {} # author: target
self.vote_totals = {} # id: total_votes
self.started = False
self.game_over = False
self.can_vote = False
self.used_votes = 0
self.day_time = False
self.day_count = 0
self.ongoing_vote = False
self.game_role = role # discord.Role
self.channel_category = category # discord.CategoryChannel
self.village_channel = village # discord.TextChannel
self.log_channel = log_channel
self.to_delete = set()
self.save_perms = {}
self.p_channels = {} # uses default_secret_channel
self.vote_groups = {} # ID : VoteGroup()
self.night_results = []
self.loop = asyncio.get_event_loop()
# def __del__(self):
# """
# Cleanup channels as necessary
# :return:
# """
#
# print("Delete is called")
#
# self.game_over = True
# if self.village_channel:
# asyncio.ensure_future(self.village_channel.delete("Werewolf game-over"))
#
# for c_data in self.p_channels.values():
# asyncio.ensure_future(c_data["channel"].delete("Werewolf game-over"))
async def setup(self, ctx: commands.Context):
"""
Runs the initial setup
1. Assign Roles
2. Create Channels
2a. Channel Permissions
3. Check Initial role setup (including alerts)
4. Start game
"""
if self.game_code:
await self.get_roles(ctx)
if len(self.players) != len(self.roles):
await ctx.maybe_send_embed("Player count does not match role count, cannot start\n"
"Currently **{} / {}**\n"
"Use `{}ww code` to pick a new game"
"".format(len(self.players), len(self.roles), ctx.prefix))
self.roles = []
return False
if self.game_role is None:
try:
self.game_role = await ctx.guild.create_role(name="WW Players",
hoist=True,
mentionable=True,
reason="(BOT) Werewolf game role")
self.to_delete.add(self.game_role)
except (discord.Forbidden, discord.HTTPException):
await ctx.maybe_send_embed("Game role not configured and unable to generate one, cannot start")
self.roles = []
return False
try:
for player in self.players:
await player.member.add_roles(*[self.game_role])
except discord.Forbidden:
await ctx.send(
"Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
return False
await self.assign_roles()
# Create category and channel with individual overwrites
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=True, send_messages=False,
add_reactions=False),
self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
manage_messages=True, manage_channels=True,
manage_roles=True),
self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
}
if self.channel_category is None:
self.channel_category = await self.guild.create_category("Werewolf Game",
overwrites=overwrite,
reason="(BOT) New game of werewolf")
else: # No need to modify categories
pass
# await self.channel_category.edit(name="🔴 Werewolf Game (ACTIVE)", reason="(BOT) New game of werewolf")
# for target, ow in overwrite.items():
# await self.channel_category.set_permissions(target=target,
# overwrite=ow,
# reason="(BOT) New game of werewolf")
if self.village_channel is None:
try:
self.village_channel = await self.guild.create_text_channel("🔵Werewolf",
overwrites=overwrite,
reason="(BOT) New game of werewolf",
category=self.channel_category)
except discord.Forbidden:
await ctx.send("Unable to create Game Channel and none was provided\n"
"Grant Bot appropriate permissions or assign a game_channel")
return False
else:
self.save_perms[self.village_channel] = self.village_channel.overwrites
try:
await self.village_channel.edit(name="🔵Werewolf",
category=self.channel_category,
reason="(BOT) New game of werewolf")
except discord.Forbidden as e:
print("Unable to rename Game Channel")
print(e)
await ctx.send("Unable to rename Game Channel, ignoring")
try:
for target, ow in overwrite.items():
curr = self.village_channel.overwrites_for(target)
curr.update(**{perm: value for perm, value in ow})
await self.village_channel.set_permissions(target=target,
overwrite=curr,
reason="(BOT) New game of werewolf")
except discord.Forbidden:
await ctx.send("Unable to edit Game Channel permissions\n"
"Grant Bot appropriate permissions to manage permissions")
return
self.started = True
# Assuming everything worked so far
print("Pre at_game_start")
await self._at_game_start() # This will queue channels and votegroups to be made
print("Post at_game_start")
for channel_id in self.p_channels:
print("Channel id: " + channel_id)
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True, add_reactions=True,
manage_messages=True, manage_channels=True,
manage_roles=True)
}
for player in self.p_channels[channel_id]["players"]:
overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
channel = await self.guild.create_text_channel(channel_id,
overwrites=overwrite,
reason="(BOT) WW game secret channel",
category=self.channel_category)
self.p_channels[channel_id]["channel"] = channel
if self.p_channels[channel_id]["votegroup"] is not None:
vote_group = self.p_channels[channel_id]["votegroup"](self, channel)
await vote_group.register_players(*self.p_channels[channel_id]["players"])
self.vote_groups[channel_id] = vote_group
print("Pre-cycle")
await asyncio.sleep(1)
asyncio.ensure_future(self._cycle()) # Start the loop
############START Notify structure############
async def _cycle(self):
"""
Each event calls the next event
_at_day_start()
_at_voted()
_at_kill()
_at_day_end()
_at_night_begin()
_at_night_end()
and repeat with _at_day_start() again
"""
await self._at_day_start()
# Once cycle ends, this will trigger end_game
await self._end_game() # Handle open channels
async def _at_game_start(self): # ID 0
if self.game_over:
return
await self.village_channel.send(
embed=discord.Embed(title="Game is starting, please wait for setup to complete"))
await self._notify(0)
async def _at_day_start(self): # ID 1
if self.game_over:
return
def check():
return not self.can_vote or not self.day_time or self.game_over
self.day_count += 1
embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
for result in self.night_results:
embed.add_field(name=result, value="________", inline=False)
self.day_time = True
self.night_results = [] # Clear for next day
await self.village_channel.send(embed=embed)
await self.generate_targets(self.village_channel)
await self.day_perms(self.village_channel)
await self._notify(1)
await self._check_game_over()
if self.game_over:
return
self.can_vote = True
await asyncio.sleep(24) # 4 minute days FixMe to 120 later
if check():
return
await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
await asyncio.sleep(24) # 4 minute days FixMe to 120 later
# Need a loop here to wait for trial to end (can_vote?)
while self.ongoing_vote:
asyncio.sleep(5)
if check():
return
await self._at_day_end()
async def _at_voted(self, target): # ID 2
if self.game_over:
return
data = {"player": target}
await self._notify(2, data)
self.ongoing_vote = True
self.used_votes += 1
await self.speech_perms(self.village_channel, target.member) # Only target can talk
await self.village_channel.send(
"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
await asyncio.sleep(30)
await self.speech_perms(self.village_channel, target.member, undo=True) # No one can talk
message = await self.village_channel.send(
"Everyone will now vote whether to lynch {}\n"
"👍 to save, 👎 to lynch\n"
"*Majority rules, no-lynch on ties, "
"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
await message.add_reaction("👍")
await message.add_reaction("👎")
await asyncio.sleep(15)
reaction_list = message.reactions
up_votes = sum(p for p in reaction_list if p.emoji == "👍" and not p.me)
down_votes = sum(p for p in reaction_list if p.emoji == "👎" and not p.me)
if down_votes > up_votes:
embed = discord.Embed(title="Vote Results", color=0xff0000)
else:
embed = discord.Embed(title="Vote Results", color=0x80ff80)
embed.add_field(name="👎", value="**{}**".format(up_votes), inline=True)
embed.add_field(name="👍", value="**{}**".format(down_votes), inline=True)
await self.village_channel.send(embed=embed)
if down_votes > up_votes:
await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
await self.lynch(target)
self.can_vote = False
else:
await self.village_channel.send("**{} has been spared!**".format(target.mention))
if self.used_votes >= self.day_vote_count:
await self.village_channel.send("**All votes have been used! Day is now over!**")
self.can_vote = False
else:
await self.village_channel.send(
"**{}**/**{}** of today's votes have been used!\n"
"Nominate carefully..".format(self.used_votes, self.day_vote_count))
self.ongoing_vote = False
if not self.can_vote:
await self._at_day_end()
else:
await self.normal_perms(self.village_channel) # No point if about to be night
async def _at_kill(self, target): # ID 3
if self.game_over:
return
data = {"player": target}
await self._notify(3, data)
async def _at_hang(self, target): # ID 4
if self.game_over:
return
data = {"player": target}
await self._notify(4, data)
async def _at_day_end(self): # ID 5
await self._check_game_over()
if self.game_over:
return
self.can_vote = False
self.day_vote = {}
self.vote_totals = {}
self.day_time = False
await self.night_perms(self.village_channel)
await self.village_channel.send(embed=discord.Embed(title="**The sun sets on the village...**"))
await self._notify(5)
await asyncio.sleep(5)
await self._at_night_start()
async def _at_night_start(self): # ID 6
if self.game_over:
return
await self._notify(6)
await asyncio.sleep(12) # 2 minutes FixMe to 120 later
await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
await asyncio.sleep(9) # 1.5 minutes FixMe to 90 later
await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
await asyncio.sleep(3) # .5 minutes FixMe to 3 Later
await self._at_night_end()
async def _at_night_end(self): # ID 7
if self.game_over:
return
await self._notify(7)
await asyncio.sleep(10)
await self._at_day_start()
async def _at_visit(self, target, source): # ID 8
if self.game_over:
return
data = {"target": target, "source": source}
await self._notify(8, data)
async def _notify(self, event, data=None):
for i in range(1, 7): # action guide 1-6 (0 is no action)
tasks = []
# Role priorities
role_order = [role for role in self.roles if role.action_list[event][1] == i]
for role in role_order:
tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
# VoteGroup priorities
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
for vote_group in vote_order:
tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
if tasks:
await asyncio.gather(*tasks)
# Run same-priority task simultaneously
############END Notify structure############
async def generate_targets(self, channel, with_roles=False):
embed = discord.Embed(title="Remaining Players")
for i in range(len(self.players)):
player = self.players[i]
if player.alive:
status = ""
else:
status = "*[Dead]*-"
if with_roles or not player.alive:
embed.add_field(name="ID# **{}**".format(i),
value="{}{}-{}".format(status, player.member.display_name, str(player.role)),
inline=True)
else:
embed.add_field(name="ID# **{}**".format(i),
value="{}{}".format(status, player.member.display_name),
inline=True)
return await channel.send(embed=embed)
async def register_channel(self, channel_id, role, votegroup=None):
"""
Queue a channel to be created by game_start
"""
if channel_id not in self.p_channels:
self.p_channels[channel_id] = self.default_secret_channel.copy()
for x in range(10): # Retry 10 times
try:
await asyncio.sleep(1) # This will have multiple calls
self.p_channels[channel_id]["players"].append(role.player)
if votegroup is not None:
self.p_channels[channel_id]["votegroup"] = votegroup
except AttributeError:
continue
else:
break
async def join(self, member: discord.Member, channel: discord.TextChannel):
"""
Have a member join a game
"""
if self.started:
await channel.send("**Game has already started!**")
return
if await self.get_player_by_member(member) is not None:
await channel.send("{} is already in the game!".format(member.mention))
return
self.players.append(Player(member))
if self.game_role is not None:
try:
await member.add_roles(*[self.game_role])
except discord.Forbidden:
await channel.send(
"Unable to add role **{}**\nBot is missing `manage_roles` permissions".format(self.game_role.name))
await channel.send("{} has been added to the game, "
"total players is **{}**".format(member.mention, len(self.players)))
async def quit(self, member: discord.Member, channel: discord.TextChannel = None):
"""
Have a member quit a game
"""
player = await self.get_player_by_member(member)
if player is None:
return "You're not in a game!"
if self.started:
await self._quit(player)
await channel.send("{} has left the game".format(member.mention))
else:
self.players = [player for player in self.players if player.member != member]
await member.remove_roles(*[self.game_role])
await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
async def choose(self, ctx, data):
"""
Arbitrary decision making
Example: seer picking target to see
"""
player = await self.get_player_by_member(ctx.author)
if player is None:
await ctx.send("You're not in this game!")
return
if not player.alive:
await ctx.send("**Corpses** can't participate...")
return
if player.role.blocked:
await ctx.send("Something is preventing you from doing this...")
return
# Let role do target validation, might be alternate targets
# I.E. Go on alert? y/n
await player.role.choose(ctx, data)
async def _visit(self, target, source):
await target.role.visit(source)
await self._at_visit(target, source)
async def visit(self, target_id, source):
"""
Night visit target_id
Returns a target for role information (i.e. Seer)
"""
if source.role.blocked:
# Blocker handles text
return
target = await self.get_night_target(target_id, source)
await self._visit(target, source)
return target
async def vote(self, author, target_id, channel):
"""
Member attempts to cast a vote (usually to lynch)
Also used in vote groups
"""
player = await self.get_player_by_member(author)
if player is None:
await channel.send("You're not in this game!")
return
if not player.alive:
await channel.send("Corpses can't vote...")
return
if channel == self.village_channel:
if not self.can_vote:
await channel.send("Voting is not allowed right now")
return
elif channel.name in self.p_channels:
pass
else:
# Not part of the game
await channel.send("Cannot vote in this channel")
return
try:
target = self.players[target_id]
except IndexError:
target = None
if target is None:
await channel.send("Not a valid ID")
return
# Now handle village vote or send to votegroup
if channel == self.village_channel:
await self._village_vote(target, author, target_id)
elif self.p_channels[channel.name]["votegroup"] is not None:
await self.vote_groups[channel.name].vote(target, author, target_id)
else: # Somehow previous check failed
await channel.send("Cannot vote in this channel")
return
async def _village_vote(self, target, author, target_id):
if author in self.day_vote:
self.vote_totals[self.day_vote[author]] -= 1
self.day_vote[author] = target_id
if target_id not in self.vote_totals:
self.vote_totals[target_id] = 1
else:
self.vote_totals[target_id] += 1
required_votes = len([player for player in self.players if player.alive]) // 7 + 2
if self.vote_totals[target_id] < required_votes:
await self.village_channel.send(""
"{} has voted to put {} to trial. "
"{} more votes needed".format(author.mention,
target.member.mention,
required_votes - self.vote_totals[target_id]))
else:
self.vote_totals[target_id] = 0
self.day_vote = {k: v for k, v in self.day_vote.items() if v != target_id} # Remove votes for this id
await self._at_voted(target)
async def eval_results(self, target, source=None, method=None):
if method is not None:
out = "**{ID}** - " + method
return out.format(ID=target.id, target=target.member.display_name)
else:
return "**{ID}** - {target} the {role} was found dead".format(ID=target.id,
target=target.member.display_name,
role=await target.role.get_role())
async def _quit(self, player):
"""
Have player quit the game
"""
player.alive = False
await self._at_kill(player)
player.alive = False # Do not allow resurrection
await self.dead_perms(self.village_channel, player.member)
# Add a punishment system for quitting games later
async def kill(self, target_id, source=None, method: str = None, novisit=False):
"""
Attempt to kill a target
Source allows admin override
Be sure to remove permissions appropriately
Important to finish execution before triggering notify
"""
if source is None:
target = self.players[target_id]
elif self.day_time:
target = await self.get_day_target(target_id, source)
else:
target = await self.get_night_target(target_id, source)
if source is not None:
if source.role.blocked:
# Do nothing if blocked, blocker handles text
return
if not novisit:
# Arsonist wouldn't visit before killing
await self._visit(target, source) # Visit before killing
if not target.protected:
target.alive = False # Set them as dead first
await target.role.kill(source) # Notify target that someone is trying to kill them
await self._at_kill(target) # Notify other roles of the kill attempt
if not target.alive: # Still dead after notifying
if not self.day_time:
self.night_results.append(await self.eval_results(target, source, method))
await self.dead_perms(self.village_channel, target.member)
else:
target.protected = False
async def lynch(self, target_id):
"""
Attempt to lynch a target
Important to finish execution before triggering notify
"""
target = await self.get_day_target(target_id)
target.alive = False
await self._at_hang(target)
if not target.alive: # Still dead after notifying
await self.dead_perms(self.village_channel, target.member)
async def get_night_target(self, target_id, source=None):
return self.players[target_id] # ToDo check source
async def get_day_target(self, target_id, source=None):
return self.players[target_id] # ToDo check source
async def set_code(self, ctx: commands.Context, game_code):
if game_code is not None:
self.game_code = game_code
await ctx.send("Code has been set")
async def get_roles(self, ctx, game_code=None):
if game_code is not None:
self.game_code = game_code
if self.game_code is None:
return False
try:
self.roles = await parse_code(self.game_code, self)
except ValueError as e:
await ctx.send("Invalid Code: Code contains unknown character\n{}".format(e))
return False
except IndexError as e:
await ctx.send("Invalid Code: Code references unknown role\n{}".format(e))
if not self.roles:
return False
async def assign_roles(self):
"""len(self.roles) must == len(self.players)"""
random.shuffle(self.roles)
self.players.sort(key=lambda pl: pl.member.display_name.lower())
if len(self.roles) != len(self.players):
await self.village_channel.send("Unhandled error - roles!=players")
return False
for idx, role in enumerate(self.roles):
await self.roles[idx].assign_player(self.players[idx])
# Sorted players, now assign id's
await self.players[idx].assign_id(idx)
async def get_player_by_member(self, member):
for player in self.players:
if player.member == member:
return player
return None
async def dead_perms(self, channel, member):
await channel.set_permissions(member, overwrite=None)
await member.remove_roles(*[self.game_role])
async def night_perms(self, channel):
await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
async def day_perms(self, channel):
await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
async def speech_perms(self, channel, member, undo=False):
if undo:
await channel.set_permissions(member, overwrite=None)
else:
await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
await channel.set_permissions(member, send_messages=True)
async def normal_perms(self, channel):
await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
async def _check_game_over(self):
# return # ToDo: re-enable game-over checking
alive_players = [player for player in self.players if player.alive]
if len(alive_players) <= 0:
await self.village_channel.send(embed=discord.Embed(title="**Everyone is dead! Game Over!**"))
self.game_over = True
elif len(alive_players) == 1:
self.game_over = True
await self._announce_winners(alive_players)
elif len(alive_players) == 2:
# Check 1v1 victory conditions ToDo
self.game_over = True
alignment1 = alive_players[0].role.alignment
alignment2 = alive_players[1].role.alignment
if alignment1 == alignment2: # Same team
winners = alive_players
else:
winners = [max(alive_players, key=lambda p: p.role.alignment)]
await self._announce_winners(winners)
else:
# Check if everyone is on the same team
alignment = alive_players[0].role.alignment # Get first allignment and compare to rest
for player in alive_players:
if player.role.alignment != alignment:
return
# Only remaining team wins
self.game_over = True
await self._announce_winners(alive_players)
# If no return, cleanup and end game
await self._end_game()
async def _announce_winners(self, winnerlist):
await self.village_channel.send(self.game_role.mention)
embed = discord.Embed(title='Game Over', description='The Following Players have won!')
for player in winnerlist:
embed.add_field(name=player.member.display_name, value=str(player.role), inline=True)
embed.set_thumbnail(url='https://emojipedia-us.s3.amazonaws.com/thumbs/160/twitter/134/trophy_1f3c6.png')
await self.village_channel.send(embed=embed)
await self.generate_targets(self.village_channel, True)
async def _end_game(self):
# Remove game_role access for potential archiving for now
reason = '(BOT) End of WW game'
for obj in self.to_delete:
print(obj)
await obj.delete(reason=reason)
try:
await self.village_channel.edit(reason=reason, name="Werewolf")
for target, overwrites in self.save_perms[self.village_channel]:
await self.village_channel.set_permissions(target, overwrite=overwrites, reason=reason)
await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
except (discord.HTTPException, discord.NotFound, discord.errors.NotFound):
pass
# Optional dynamic channels/categories