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65 lines
2.0 KiB
65 lines
2.0 KiB
from werewolf.role import Role
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from werewolf.votegroups.wolfvote import WolfVote
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class VanillaWerewolf(Role):
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rand_choice = True
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category = [11, 15]
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alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolves"
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unique = False
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game_start_message = (
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"Your role is **Werewolf**\n"
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"You win by killing everyone else in the village\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Vote to kill players at night with `[p]ww vote <ID>`"
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)
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def __init__(self, game):
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super().__init__(game)
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self.action_list = [
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(self._at_game_start, 1), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0),
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(self._at_visit, 0)
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]
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async def see_alignment(self, source=None):
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"""
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Interaction for investigative roles attempting
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to see team (Village, Werewolf Other)
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"""
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return "Werewolf"
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async def get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Werewolf"
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async def see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Werewolf"
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async def _at_game_start(self, data=None):
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if self.channel_id:
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print("Wolf has channel_id: " + self.channel_id)
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await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
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await self.player.send_dm(self.game_start_message)
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async def choose(self, ctx, data):
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"""Handle night actions"""
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await self.player.member.send("Use `[p]ww vote` in your werewolf channel")
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