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import bisect
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import logging
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from collections import defaultdict
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from operator import attrgetter
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from random import choice
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import discord
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# Import all roles here
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from redbot.core import commands
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# from .roles.seer import Seer
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# from .roles.vanillawerewolf import VanillaWerewolf
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# from .roles.villager import Villager
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from werewolf import roles
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from redbot.core.utils.menus import menu, prev_page, next_page, close_menu
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from werewolf.constants import ROLE_CATEGORY_DESCRIPTIONS
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from werewolf.role import Role
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log = logging.getLogger("red.fox_v3.werewolf.builder")
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# All roles in this list for iterating
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ROLE_DICT = {name: cls for name, cls in roles.__dict__.items() if isinstance(cls, type)}
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ROLE_LIST = sorted(
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[cls for cls in ROLE_DICT.values()],
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key=attrgetter('alignment'),
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)
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log.debug(f"{ROLE_DICT=}")
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# Town, Werewolf, Neutral
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ALIGNMENT_COLORS = [0x008000, 0xFF0000, 0xC0C0C0]
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ROLE_PAGES = []
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def role_embed(idx, role: Role, color):
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embed = discord.Embed(
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title=f"**{idx}** - {role.__name__}",
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description=role.game_start_message,
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color=color,
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)
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if role.icon_url is not None:
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embed.set_thumbnail(url=role.icon_url)
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embed.add_field(
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name="Alignment", value=["Town", "Werewolf", "Neutral"][role.alignment - 1], inline=False
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)
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embed.add_field(name="Multiples Allowed", value=str(not role.unique), inline=False)
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embed.add_field(
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name="Role Types",
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value=", ".join(ROLE_CATEGORY_DESCRIPTIONS[x] for x in role.category),
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inline=False,
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)
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embed.add_field(name="Random Option", value=str(role.rand_choice), inline=False)
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return embed
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"""
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Example code:
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0 = Villager
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1 = VanillaWerewolf
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T1 - T6 = Random Town (1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action))
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W1, W2, W5, W6 = Random Werewolf
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N1 = Benign Neutral
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0001-1112T11W112N2
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0,0,0,1,11,12,E1,R1,R1,R1,R2,P2
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pre-letter = exact role position
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double digit position preempted by `-`
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"""
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async def parse_code(code, game):
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"""Do the magic described above"""
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decode = []
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digits = 1
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built = ""
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category = ""
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for c in code:
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if len(built) < digits:
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built += c
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if built == "T" or built == "W" or built == "N":
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# Random Towns
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category = built
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built = ""
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digits = 1
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continue
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elif built == "-":
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built = ""
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digits += 1
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continue
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try:
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idx = int(built)
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except ValueError:
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raise ValueError("Invalid code")
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if category == "": # no randomness yet
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decode.append(ROLE_LIST[idx](game))
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else:
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options = []
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if category == "T":
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options = [role for role in ROLE_LIST if idx in role.category]
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elif category == "W":
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options = [role for role in ROLE_LIST if 10 + idx in role.category]
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elif category == "N":
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options = [role for role in ROLE_LIST if 20 + idx in role.category]
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pass
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if not options:
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raise IndexError("No Match Found")
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decode.append(choice(options)(game))
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built = ""
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return decode
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async def encode(role_list, rand_roles):
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"""Convert role list to code"""
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out_code = ""
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digit_sort = sorted(role for role in role_list if role < 10)
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for role in digit_sort:
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out_code += str(role)
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digit_sort = sorted(role for role in role_list if 10 <= role < 100)
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if digit_sort:
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out_code += "-"
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for role in digit_sort:
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out_code += str(role)
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# That covers up to 99 roles, add another set here if we breach 100
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if rand_roles:
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# town sort
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digit_sort = sorted(role for role in rand_roles if role <= 6)
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if digit_sort:
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out_code += "T"
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for role in digit_sort:
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out_code += str(role)
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# werewolf sort
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digit_sort = sorted(role for role in rand_roles if 10 < role <= 20)
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if digit_sort:
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out_code += "W"
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for role in digit_sort:
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out_code += str(role)
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# neutral sort
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digit_sort = sorted(role for role in rand_roles if 20 < role <= 30)
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if digit_sort:
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out_code += "N"
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for role in digit_sort:
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out_code += str(role)
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return out_code
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def role_from_alignment(alignment):
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if alignment == role.alignment
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]
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def role_from_category(category):
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if category in role.category
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]
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def role_from_id(idx):
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try:
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role = ROLE_LIST[idx]
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except IndexError:
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return None
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return role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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def role_from_name(name: str):
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if name in role.__name__
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]
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def say_role_list(code_list, rand_roles):
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roles = [ROLE_LIST[idx] for idx in code_list]
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embed = discord.Embed(title="Currently selected roles")
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role_dict = defaultdict(int)
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for role in roles:
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role_dict[str(role.__name__)] += 1
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for role in rand_roles:
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if 0 < role <= 6:
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role_dict[f"Town {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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if 10 < role <= 16:
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role_dict[f"Werewolf {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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if 20 < role <= 26:
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role_dict[f"Neutral {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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for k, v in role_dict.items():
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embed.add_field(name=k, value=f"Count: {v}", inline=True)
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return embed
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class GameBuilder:
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def __init__(self):
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self.code = []
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self.rand_roles = []
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self.page_groups = [0]
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self.category_count = []
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self.setup()
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def setup(self):
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# Roles
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last_alignment = ROLE_LIST[0].alignment
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for idx, role in enumerate(ROLE_LIST):
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if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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last_alignment = role.alignment
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ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
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# Random Town Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 0 < k <= 9:
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ROLE_PAGES.append(
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discord.Embed(
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title="RANDOM:Town Role",
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description=f"Town {v}",
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color=ALIGNMENT_COLORS[0],
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)
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)
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self.category_count.append(k)
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# Random WW Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 10 < k <= 19:
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ROLE_PAGES.append(
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discord.Embed(
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title="RANDOM:Werewolf Role",
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description=f"Werewolf {v}",
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color=ALIGNMENT_COLORS[1],
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)
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)
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self.category_count.append(k)
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# Random Neutral Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 20 < k <= 29:
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ROLE_PAGES.append(
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discord.Embed(
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title=f"RANDOM:Neutral Role",
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description=f"Neutral {v}",
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color=ALIGNMENT_COLORS[2],
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)
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)
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self.category_count.append(k)
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async def build_game(self, ctx: commands.Context):
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new_controls = {
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"⏪": self.prev_group,
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"⬅": prev_page,
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"☑": self.select_page,
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"➡": next_page,
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"⏩": self.next_group,
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"📇": self.list_roles,
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"❌": close_menu,
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}
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await ctx.send("Browse through roles and add the ones you want using the check mark")
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await menu(ctx, ROLE_PAGES, new_controls, timeout=60)
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out = await encode(self.code, self.rand_roles)
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return out
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async def list_roles(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
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):
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perms = message.channel.permissions_for(ctx.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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await ctx.send(embed=say_role_list(self.code, self.rand_roles))
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
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async def select_page(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
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):
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perms = message.channel.permissions_for(ctx.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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if page >= len(ROLE_LIST):
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self.rand_roles.append(self.category_count[page - len(ROLE_LIST)])
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else:
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self.code.append(page)
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
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async def next_group(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
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):
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perms = message.channel.permissions_for(ctx.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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page = bisect.bisect_right(self.page_groups, page)
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if page == len(self.page_groups):
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page = self.page_groups[0]
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else:
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page = self.page_groups[page]
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
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async def prev_group(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
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):
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perms = message.channel.permissions_for(ctx.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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page = self.page_groups[bisect.bisect_left(self.page_groups, page) - 1]
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
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