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Fox-V3/werewolf/builder.py

327 lines
11 KiB

import bisect
from collections import defaultdict
from random import choice
import discord
# Import all roles here
from redbot.core import commands
from .roles.seer import Seer
from .roles.vanillawerewolf import VanillaWerewolf
from .roles.villager import Villager
from redbot.core.utils.menus import menu, prev_page, next_page, close_menu
# All roles in this list for iterating
ROLE_LIST = sorted([Villager, Seer, VanillaWerewolf], key=lambda x: x.alignment)
ALIGNMENT_COLORS = [0x008000, 0xff0000, 0xc0c0c0]
TOWN_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 1]
WW_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 2]
OTHER_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment not in [0, 1]]
ROLE_PAGES = []
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PAGE_GROUPS = [0]
ROLE_CATEGORIES = {
1: "Random", 2: "Investigative", 3: "Protective", 4: "Government",
5: "Killing", 6: "Power (Special night action)",
11: "Random", 12: "Deception", 15: "Killing", 16: "Support",
21: "Benign", 22: "Evil", 23: "Killing"}
CATEGORY_COUNT = []
def role_embed(idx, role, color):
embed = discord.Embed(title="**{}** - {}".format(idx, str(role.__name__)), description=role.game_start_message,
color=color)
embed.add_field(name='Alignment', value=['Town', 'Werewolf', 'Neutral'][role.alignment - 1], inline=True)
embed.add_field(name='Multiples Allowed', value=str(not role.unique), inline=True)
embed.add_field(name='Role Type', value=", ".join(ROLE_CATEGORIES[x] for x in role.category), inline=True)
embed.add_field(name='Random Option', value=str(role.rand_choice), inline=True)
return embed
def setup():
# Roles
last_alignment = ROLE_LIST[0].alignment
for idx, role in enumerate(ROLE_LIST):
if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
last_alignment = role.alignment
ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
# Random Town Roles
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
for k, v in ROLE_CATEGORIES.items():
if 0 < k <= 6:
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ROLE_PAGES.append(discord.Embed(title="RANDOM:Town Role", description="Town {}".format(v), color=0x008000))
CATEGORY_COUNT.append(k)
# Random WW Roles
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
for k, v in ROLE_CATEGORIES.items():
if 10 < k <= 16:
ROLE_PAGES.append(
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discord.Embed(title="RANDOM:Werewolf Role", description="Werewolf {}".format(v), color=0xff0000))
CATEGORY_COUNT.append(k)
# Random Neutral Roles
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
for k, v in ROLE_CATEGORIES.items():
if 20 < k <= 26:
ROLE_PAGES.append(
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discord.Embed(title="RANDOM:Neutral Role", description="Neutral {}".format(v), color=0xc0c0c0))
CATEGORY_COUNT.append(k)
"""
Example code:
0 = Villager
1 = VanillaWerewolf
T1 - T6 = Random Town (1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action))
W1, W2, W5, W6 = Random Werewolf
N1 = Benign Neutral
0001-1112T11W112N2
0,0,0,1,11,12,E1,R1,R1,R1,R2,P2
pre-letter = exact role position
double digit position preempted by `-`
"""
async def parse_code(code, game):
"""Do the magic described above"""
decode = []
digits = 1
built = ""
category = ""
for c in code:
if len(built) < digits:
built += c
if built == "T" or built == "W" or built == "N":
# Random Towns
category = built
built = ""
digits = 1
continue
elif built == "-":
built = ""
digits += 1
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continue
try:
idx = int(built)
except ValueError:
raise ValueError("Invalid code")
if category == "": # no randomness yet
decode.append(ROLE_LIST[idx](game))
else:
options = []
if category == "T":
options = [role for role in ROLE_LIST if idx in role.category]
elif category == "W":
options = [role for role in ROLE_LIST if 10 + idx in role.category]
elif category == "N":
options = [role for role in ROLE_LIST if 20 + idx in role.category]
pass
if not options:
raise IndexError("No Match Found")
decode.append(choice(options)(game))
built = ""
return decode
async def encode(roles, rand_roles):
"""Convert role list to code"""
out_code = ""
digit_sort = sorted(role for role in roles if role < 10)
for role in digit_sort:
out_code += str(role)
digit_sort = sorted(role for role in roles if 10 <= role < 100)
if digit_sort:
out_code += "-"
for role in digit_sort:
out_code += str(role)
# That covers up to 99 roles, add another set here if we breach 100
if rand_roles:
# town sort
digit_sort = sorted(role for role in rand_roles if role <= 6)
if digit_sort:
out_code += "T"
for role in digit_sort:
out_code += str(role)
# werewolf sort
digit_sort = sorted(role for role in rand_roles if 10 < role <= 20)
if digit_sort:
out_code += "W"
for role in digit_sort:
out_code += str(role)
# neutral sort
digit_sort = sorted(role for role in rand_roles if 20 < role <= 30)
if digit_sort:
out_code += "N"
for role in digit_sort:
out_code += str(role)
return out_code
async def next_group(ctx: commands.Context, pages: list,
controls: dict, message: discord.Message, page: int,
timeout: float, emoji: str):
perms = message.channel.permissions_for(ctx.guild.me)
if perms.manage_messages: # Can manage messages, so remove react
try:
await message.remove_reaction(emoji, ctx.author)
except discord.NotFound:
pass
page = bisect.bisect_right(PAGE_GROUPS, page)
if page == len(PAGE_GROUPS):
page = PAGE_GROUPS[0]
else:
page = PAGE_GROUPS[page]
return await menu(ctx, pages, controls, message=message,
page=page, timeout=timeout)
async def prev_group(ctx: commands.Context, pages: list,
controls: dict, message: discord.Message, page: int,
timeout: float, emoji: str):
perms = message.channel.permissions_for(ctx.guild.me)
if perms.manage_messages: # Can manage messages, so remove react
try:
await message.remove_reaction(emoji, ctx.author)
except discord.NotFound:
pass
page = PAGE_GROUPS[bisect.bisect_left(PAGE_GROUPS, page) - 1]
return await menu(ctx, pages, controls, message=message,
page=page, timeout=timeout)
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def role_from_alignment(alignment):
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
for idx, role in enumerate(ROLE_LIST) if alignment == role.alignment]
def role_from_category(category):
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
for idx, role in enumerate(ROLE_LIST) if category in role.category]
def role_from_id(idx):
try:
role = ROLE_LIST[idx]
except IndexError:
return None
return role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
def role_from_name(name: str):
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
for idx, role in enumerate(ROLE_LIST) if name in role.__name__]
def say_role_list(code_list, rand_roles):
roles = [ROLE_LIST[idx] for idx in code_list]
embed = discord.Embed(title="Currently selected roles")
role_dict = defaultdict(int)
for role in roles:
role_dict[str(role.__name__)] += 1
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for role in rand_roles:
if 0 < role <= 6:
role_dict["Town {}".format(ROLE_CATEGORIES[role])] += 1
if 10 < role <= 16:
role_dict["Werewolf {}".format(ROLE_CATEGORIES[role])] += 1
if 20 < role <= 26:
role_dict["Neutral {}".format(ROLE_CATEGORIES[role])] += 1
for k, v in role_dict.items():
embed.add_field(name=k, value="Count: {}".format(v), inline=True)
return embed
class GameBuilder:
def __init__(self):
self.code = []
self.rand_roles = []
setup()
async def build_game(self, ctx: commands.Context):
new_controls = {
'': prev_group,
"": prev_page,
'': self.select_page,
"": next_page,
'': next_group,
'📇': self.list_roles,
"": close_menu
}
await ctx.send("Browse through roles and add the ones you want using the check mark")
await menu(ctx, ROLE_PAGES, new_controls, timeout=60)
out = await encode(self.code, self.rand_roles)
return out
async def list_roles(self, ctx: commands.Context, pages: list,
controls: dict, message: discord.Message, page: int,
timeout: float, emoji: str):
perms = message.channel.permissions_for(ctx.guild.me)
if perms.manage_messages: # Can manage messages, so remove react
try:
await message.remove_reaction(emoji, ctx.author)
except discord.NotFound:
pass
await ctx.send(embed=say_role_list(self.code, self.rand_roles))
return await menu(ctx, pages, controls, message=message,
page=page, timeout=timeout)
async def select_page(self, ctx: commands.Context, pages: list,
controls: dict, message: discord.Message, page: int,
timeout: float, emoji: str):
perms = message.channel.permissions_for(ctx.guild.me)
if perms.manage_messages: # Can manage messages, so remove react
try:
await message.remove_reaction(emoji, ctx.author)
except discord.NotFound:
pass
if page >= len(ROLE_LIST):
self.rand_roles.append(CATEGORY_COUNT[page - len(ROLE_LIST)])
else:
self.code.append(page)
return await menu(ctx, pages, controls, message=message,
page=page, timeout=timeout)