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Fox-V3/fight/fight.py

915 lines
33 KiB

import os
import math
from typing import Union
import discord
from discord.ext import commands
from redbot.core.utils.chat_formatting import pagify
from redbot.core.utils.chat_formatting import box
from redbot.core import Config
from redbot.core import checks
from random import randint
# 0 - Robin, 1 - Single, 2 - Double, 3 - Triple, 4 - Guarentee, 5 - Compass
T_TYPES = {0: "Round Robin", 1: "Single Elimination",
2: "Double Elimination", 3: "Triple Elimination",
4: "3 Game Guarentee", 5: "Compass Draw"}
class Fight:
"""Cog for organizing fights"""
def __init__(self, bot):
self.bot = bot
# self.path = "data/Fox-Cogs/fight/"
# self.file_path = "data/Fox-Cogs/fight/fight.json"
# self.the_data = dataIO.load_json(self.file_path)
self.config = Config.get_conf(self,identifier=49564952847684)
default_global = {}
default_guild = {
"current": None,
"tourneys": {},
"settings": {
"selfreport": True,
"reportchnnl": None,
"announcechnnl": None,
"admin": None
},
"srtracker": {
},
"emoji": {
"nums": [],
"undo": None,
"appr": None
}
}
default_tourney = {
"PLAYERS": [],
"NAME": "Tourney 0",
"RULES": {"BESTOF": 1, "BESTOFFINAL": 1, "TYPE": 0},
"TYPEDATA": {},
"OPEN": False,
"WINNER": None
}
default_match = {
"TEAM1": [],
"TEAM2": [],
"SCORE1": 0,
"SCORE2": 0,
"USERSCORE1": {
"SCORE1": 0,
"SCORE2": 0
},
"USERSCORE2": {
"SCORE1": 0,
"SCORE2": 0
}
}
self.config.register_global(**default_global)
self.config.register_guild(**default_guild)
# def save_data(self):
# """Saves the json"""
# dataIO.save_json(self.file_path, self.the_data)
# ************************v3 Shit************************
# def check(m): #Check Message from author
# return m.author == ctx.author and m.channel == ctx.channel
# ************************Fight command group start************************
@commands.group()
@commands.guild_only()
async def fight(self, ctx):
"""Participate in active fights!"""
# guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No tournament currently running!")
else:
await ctx.send("Current tournament ID: " + await self._activefight(ctx))
if ctx.invoked_subcommand is None:
await ctx.send_help()
# await ctx.send("I can do stuff!")
@fight.command(name="join")
async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
# guild = ctx.message.guild
if not user:
user = ctx.author
currFight = await self._getcurrentfight(ctx)
tID = await self._activefight(ctx)
if not currFight:
await ctx.send("No tournament currently running!")
return
if not currFight["OPEN"]:
await ctx.send("Tournament currently not accepting new players")
return
if await self._infight(ctx, tID, user.id):
await ctx.send("You are already in this tournament!")
return
currFight["PLAYERS"].append(user.id)
await self._save_fight(ctx, tID, currFight)
await ctx.send("User has been added to tournament")
@fight.command(name="score")
async def fight_score(self, ctx, tID=None, score1=None, score2=None):
"""Enters score for current match, or for passed tournament ID"""
# guild = ctx.message.guild
# user = ctx.message.author
currFight = await self._getcurrentfight(ctx)
if not currFight:
await ctx.send("No tournament currently running!")
return
if not tID:
tID = await self._activefight(ctx)
if not await self._infight(ctx, tID, ctx.author.id):
await ctx.send("You are not in a current tournament")
return
mID = await self._parseuser(ctx, tID, ctx.author.id)
if not mID:
await ctx.send("You have no match to update!")
return
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_score(ctx, tID, mID, score1, score2)
@fight.command(name="leave")
async def fight_leave(self, ctx, tID=None, user: discord.Member=None):
"""Forfeit your match and all future matches"""
# guild = ctx.message.guild
if not user:
user = ctx.author
if not tID:
tID = await self._activefight(ctx)
await ctx.send("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
# async def fight_leaderboard(self, ctx, ctag, ckind="Unranked", irank=0):
# await ctx.send("Todo Leaderboard")
# """Adds clan to grab-list"""
@fight.group(name="bracket")
async def fight_bracket(self, ctx, tID):
"""Shows your current match your next opponent,
run [p]fight bracket full to see all matches"""
await ctx.send("Todo Bracket")
@fight_bracket.command(name="full")
async def fight_bracket_full(self, ctx, tID):
"""Shows the full bracket"""
await ctx.send("Todo Bracket Full")
# **********************Fightset command group start*********************
# def fightsetdec(func):
# async def decorated(self, ctx, *args, **kwargs):
# guild = ctx.message.guild
# await func(self, ctx, guild, *args, **kwargs)
# return decorated
@commands.group(aliases=['setfight'])
@commands.guild_only()
@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
# guild = ctx.message.guild
# if guild.id not in self.the_data:
# self.the_data[guild.id] = {
# "CURRENT": None,
# "TOURNEYS": {},
# "SETTINGS": {
# "SELFREPORT": True,
# "REPORTCHNNL": None,
# "ANNOUNCECHNNL": None,
# "ADMIN": None
# },
# "SRTRACKER": {
# "ROUND": None,
# "CHNNLS": None,
# },
# "EMOJI": {
# "NUMS": [],
# "UNDO": None,
# "APPR": None
# }
# }
# self.save_data()
if ctx.invoked_subcommand is None:
await ctx.send_help()
# await ctx.send("I can do stuff!")
@fightset.command(name="bestof")
async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
# guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currFight = await self._getfight(ctx, tID)
try:
num = int(incount)
except:
await ctx.send("That is not a number")
return
if num % 2 != 1:
await ctx.send("Must be an odd number")
return
if num < 1:
await ctx.send("Must be greater than 0, idiot")
return
if num > 17:
await ctx.send("I can't go that high! Max 17")
return
currFight["RULES"]["BESTOF"] = num
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="bestoffinal")
async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
#guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currFight = await self._getfight(ctx, tID)
try:
num = int(incount)
except:
await ctx.send("That is not a number")
return
if num % 2 != 1:
await ctx.send("Must be an odd number")
return
if num < 1:
await ctx.send("Must be greater than 0, idiot")
return
currFight["RULES"]["BESTOFFINAL"] = num
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now Best of "+str(num)+" in the Finals")
@fightset.command(name="current")
async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
#guild = ctx.message.guild
currFight = await self._getfight(ctx.guild.id, tID)
if not currFight:
await ctx.send("No tourney found with that ID")
return
# self.the_data[guild.id]["CURRENT"] = tID
# self.save_data()
await self.config.guild(ctx.guild).current.set(tID)
await ctx.send("Current tournament set to "+tID)
@fightset.command(name="list")
async def fightset_list(self, ctx):
"""Lists all current and past fights"""
#guild = ctx.message.guild
for page in pagify(str(self.config.guild(ctx.guild)["TOURNEYS"])):
await ctx.send(box(page))
await ctx.send("Done")
@fightset.command(name="open")
async def fightset_open(self, ctx):
"""Toggles the open status of current tournament"""
#guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
currFight = await self._getcurrentfight(ctx)
currFight["OPEN"] = not currFight["OPEN"]
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tournament Open status is now set to: " + str(currFight["OPEN"]))
@fightset.command(name="name")
async def fightset_name(self, ctx, inname, tID=None):
"""Renames the tournament"""
#guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currfight = await self._getfight(ctx, tID)
currFight["NAME"] = inname
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now called "+inname)
@fightset.command(name="start")
async def fightset_start(self, ctx):
"""Starts the current tournament, must run setup first"""
def check(m): #Check Message from author
return m.author == ctx.author and m.channel == ctx.channel
#guild = ctx.message.guild
#author = ctx.message.author
currFight = await self._getcurrentfight(ctx)
tID = await self._activefight(ctx)
if not tID:
await ctx.send("No current fight to start")
return
if currFight["TYPEDATA"]: # Empty dicionary {} resolves to False
await ctx.send("Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
if not answer.content or answer.content.upper() not in ["YES", "Y"]:
await ctx.send("Cancelled")
return
currFight["OPEN"] = False # first close the tournament
await self._save_fight(ctx, tID, currFight)
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_start(ctx, tID)
@fightset.command(name="setup")
async def fightset_setup(self, ctx):
"""Setup a new tournament!
Default settings are as follows
Name: Tourney # (counts from 0)
Best of: 1
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
#guild = ctx.message.guild
# currServ = self.the_data[guild.id]
tID = str(len(await self.config.guild(ctx.guild).tourneys)) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
# currServ["CURRENT"] = tID
currFight = default_tourney
currFight["NAME"] = "Tourney "+str(tID)
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tournament has been created!\n\n" + str(currFight))
await ctx.send("Adjust settings as necessary, then open the tournament with [p]fightset toggleopen")
@fightset.command(name="stop")
async def fightset_stop(self, ctx):
"""Stops current tournament"""
def check(m): #Check Message from author
return m.author == ctx.author and m.channel == ctx.channel
# guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
# author = ctx.message.author
# currServ = self.the_data[guild.id]
await ctx.send("Current fight ID is "+str(self.config.guild(ctx.guild).current)+"\nOkay to stop? (yes/no)")
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
if not answer.content or answer.content.upper() not in ["YES", "Y"]:
await ctx.send("Cancelled")
return
await self.config.guild(ctx.guild).current.set(False)
await ctx.send("Fight has been stopped")
# ***************************Fightset_guild command group start**************************
@fightset.group(name="guild")
async def fightset_guild(self, ctx):
"""Adjust guild wide settings"""
if ctx.invoked_subcommand is None:
await ctx.send_help()
@fightset_guild.command(name="selfreport")
async def fightset_guild_selfreport(self, ctx):
"""Toggles the ability to self-report scores for all tournaments"""
#guild = ctx.message.guild
curflag = self.config.guild(ctx.guild).settings.selfreport
self.config.guild(ctx.guild).settings.selfreport.set(not curflag)
# settings["SELFREPORT"] = not settings["SELFREPORT"]
# self.save_data()
await ctx.send("Self-Reporting ability is now set to: " + str(not curflag))
@fightset_guild.command(name="reportchnnl")
async def fightset_guild_reportchnnl(self, ctx, channel: discord.TextChannel=None):
"""Set the channel for self-reporting"""
#guild = ctx.message.guild
# settings = self._getsettings(guild.id)
# settings["REPORTCHNNL"] = channel.id
if not channel:
channel = ctx.channel
await self.config.guild(ctx.guild).settings.reportchnnl.set(channel.id)
await ctx.send("Self-Reporting Channel is now set to: " + channel.mention)
@fightset_guild.command(name="announcechnnl")
async def fightset_guild_announcechnnl(self, ctx, channel: discord.TextChannel=None):
"""Set the channel for tournament announcements"""
#guild = ctx.message.guild
# settings = self._getsettings(guild.id)
# settings["ANNOUNCECHNNL"] = channel.id
# self.save_data()
if not channel:
channel = ctx.channel
await self.config.guild(ctx.guild).settings.announcechnnl.set(channel.id)
await ctx.send("Announcement Channel is now set to: " + channel.mention)
@fightset_guild.command(name="setadmin")
async def fightset_guild_setadmin(self, ctx, role: discord.Role=None):
"""Chooses the tournament-admin role. CAREFUL: This grants the ability to override self-reported scores!"""
#guild = ctx.message.guild
# settings = self._getsettings(ctx)
# settings["ADMIN"] = role.id
# self.save_data()
await self.config.guild(ctx.guild).settings.admin.set(role.id)
await ctx.send("Tournament Admin role is now set to: " + role.mention)
# **********************Private command group start*********************
async def _save_fight(self, ctx, tID, currFight):
"""Save a passed fight"""
allTourney = await self.config.guild(ctx.guild).tourneys
allTourney[tID] = currFight
await self.config.guild(ctx.guild).tourneys.set(allTourney)
async def _guildsettings(self, ctx: commands.Context):
"""Returns the dictionary of guild settings"""
# return self.the_data[guildID]["SETTINGS"]
return await self.config.guild(ctx.guild).settings
async def _messagetracker(self, ctx: commands.Context):
"""Returns the dictionary of message tracking"""
# return self.the_data[guildID]["SRTRACKER"]
return await self.config.guild(ctx.guild).srtracker
async def _activefight(self, ctx: commands.Context):
"""Returns id for active fight, or None if no active fight"""
# return self.the_data[guildID]["CURRENT"]
return await self.config.guild(ctx.guild).current
async def _infight(self, ctx: commands.Context, tID, userid):
"""Checks if passed member is already in the tournament"""
# return userid in self.the_data[guildID]["TOURNEYS"][tID]["PLAYERS"]
return userid in await self.config.guild(ctx.guild).tourneys[tID]["PLAYERS"]
async def _embed_tourney(self, ctx, tID):
"""Prints a pretty embed of the tournament"""
await ctx.send("_placeholder Todo")
async def _comparescores(self):
"""Checks user submitted scores for inconsistancies"""
await ctx.send("_comparescores Todo")
async def _parseuser(self, ctx: commands.Context, tID, userid):
"""Finds user in the tournament"""
# if self._getfight(guildID, tID)["RULES"]["TYPE"] == 0: # RR
if await self._getfight(ctx, tID)["RULES"]["TYPE"] == 0:
return await self._rr_parseuser(ctx, tID, userid)
return False
def _get_team(self, ctx: commands.Context, teaminfo):
"""Team info is a list of userid's. Returns a list of user objects"""
outlist = []
for player in teaminfo:
outlist.append(self._get_user_from_id(ctx, player))
return outlist
async def _getsettings(self, ctx: commands.Context):
# return self.the_data[guildID]["SETTINGS"]
return await self.config.guild(ctx.guild).settings
async def _get_message_from_id_old(self, channelid, messageid):
return await self.bot.get_message(self._get_channel_from_id(channelid), messageid)
async def _get_message_from_id(self, ctx: commands.Context, message_id: int)\
-> Union[discord.Message, None]:
"""
Tries to find a message by ID in the current guild context.
:param ctx:
:param message_id:
:return:
"""
for channel in ctx.guild.text_channels:
try:
return await channel.get_message(message_id)
except discord.NotFound:
pass
except AttributeError: # VoiceChannel object has no attribute 'get_message'
pass
return None
def _get_channel_from_id(self, ctx: commands.Context, channelid):
# guild = self._get_guild_from_id(guildID)
# return discord.utils.get(guild.channels, id=channelid)
return discord.utils.get(ctx.guild.channels, id=channelid)
def _get_user_from_id(self, userid):
# guild = self._get_guild_from_id(guildID)
# return discord.utils.get(guild.members, id=userid)
return self.bot.get_user(userid)
def _get_guild_from_id(self, guildID):
return self.bot.get_guild(guildID)
async def _getfight(self, ctx: commands.Context, tID):
# return self.the_data[guildID]["TOURNEYS"][tID]
return await self.config.guild(ctx.guild).tourneys[tID]
async def _getcurrentfight(self, ctx: commands.Context):
# if not self._activefight(guildID):
# return None
# return self._getfight(guildID, self._activefight(guildID))
isactive = await self._activefight(ctx.guild)
if not isactive:
return None
return await self._getfight(ctx, isactive)
# *********** References to "TYPEDATA" must be done per tournament mode (Below this line) *******
# **********************Single Elimination***************************
async def _elim_setup(self, tID):
await ctx.send("Elim setup todo")
async def _elim_start(self, tID):
await ctx.send("Elim start todo")
async def _elim_update(self, matchID, ):
await ctx.send("Elim update todo")
# **********************Round-Robin**********************************
async def _rr_parseuser(self, ctx: commands.Context, tID, userid):
theT = await self._getfight(ctx, tID)
matches = theT["TYPEDATA"]["MATCHES"]
schedule = theT["TYPEDATA"]["SCHEDULE"]
for round in schedule:
for mID in round:
teamnum = await self._rr_matchperms(ctx, tID, userid, mID)
if teamnum and not await self._rr_matchover(ctx, tID, mID): # User is in this match, check if it's done yet
return mID
return False # All matches done or not in tourney
async def _rr_matchover(self, ctx: commands.Context, tID, mID):
theT = await self._getfight(ctx, tID)
match = theT["TYPEDATA"]["MATCHES"][mID]
if (match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2) or
match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2)):
return True
return False
async def _rr_roundover(self, ctx: commands.Context, tID):
currFight = await self._getfight(ctx, tID)
currRound = currFight["TYPEDATA"]["SCHEDULE"][currFight["TYPEDATA"]["ROUND"]]
for mID in currRound:
if not await self._rr_matchover(ctx, tID, mID):
return False
return True
async def _rr_matchperms(self, ctx: commands.Context, tID, userid, mID):
# if self._get_user_from_id(guildID, userid) # Do an if-admin at start
theT = await self._getfight(ctx, tID)
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM1"]:
return 1
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM2"]:
return 2
return False
async def _rr_setup(self, ctx: commands.Context, tID):
theT = await self._getfight(ctx, tID)
theD = theT["TYPEDATA"]
get_schedule = self._rr_schedule(theT["PLAYERS"])
theD["SCHEDULE"] = get_schedule[0]
theD["MATCHES"] = get_schedule[1]
theD["ROUND"] = 0
self._save_fight(ctx, tID, theT)
async def _rr_printround(self, ctx: commands.Context, tID, rID):
theT = await self._getfight(ctx, tID)
theD = theT["TYPEDATA"]
# rID starts at 0, so print +1. Never used for computation, so doesn't matter
if await self._guildsettings(ctx)["ANNOUNCECHNNL"]:
# await self.bot.send_message(
# self._get_channel_from_id(guildID, self._guildsettings(guildID)["ANNOUNCECHNNL"]),
# "Round "+str(rID+1)
# )
await self._get_channel_from_id(
ctx,
await self._guildsettings(ctx)["ANNOUNCECHNNL"]
).send("Round "+str(rID+1))
# else:
# await ctx.send("Round "+str(rID+1))
for mID in theD["SCHEDULE"][rID]:
team1 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM1"])
team2 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM2"])
for i in range(len(team1)):
if team1[i]:
team1[i] = team1[i].mention
else:
team1[i] = "BYE"
for i in range(len(team2)):
if team2[i]:
team2[i] = team2[i].mention
else:
team2[i] = "BYE"
mention1 = ", ".join(team1)
mention2 = ", ".join(team2)
outembed=discord.Embed(title="Match ID: " + mID, color=0x0000bf)
outembed.add_field(name="Team 1", value=mention1, inline=True)
outembed.add_field(name="Team 2", value=mention2, inline=True)
outembed.set_footer(text="React your team's score, then your opponents score!")
if await self._guildsettings(guildID)["REPORTCHNNL"]:
# message = await self.bot.send_message(
# self._get_channel_from_id(guildID, self._guildsettings(guildID)["REPORTCHNNL"]),
# embed=outembed
# )
message = await self._get_channel_from_id(
guildID,
self._guildsettings(guildID)["REPORTCHNNL"]
).send(embed=outembed)
else:
message = await ctx.send(embed=outembed)
self._messagetracker(ctx)[message.id] = {"TID": tID, "MID": mID, "RID": rID}
self.save_data()
# await ctx.send(team1 + " vs " + team2 + " || Match ID: " + match)
async def _rr_start(self, ctx, tID):
self._rr_setup(ctx, tID)
if self.config.guild(ctx.guild).settings.announcechnnl:
# await self.bot.send_message(
# self._get_channel_from_id(guildID, self._guildsettings(guildID)["ANNOUNCECHNNL"]),
# "**Tournament is Starting**"
# )
await self._get_channel_from_id(
guildID,
await self.config.guild(ctx.guild).settings.announcechnnl
).send("**Tournament is Starting**")
# else:
# await ctx.send("**Tournament is Starting**")
await self._rr_printround(guildID, tID, 0)
async def _rr_score(self, ctx: commands.Context, tID, mID, t1points, t2points):
def check(m): #Check Message from author
return m.author == ctx.author and m.channel == ctx.channel
theT = await self._getfight(ctx, tID)
theD = theT["TYPEDATA"]
# if t1points and t2points:
# theD["MATCHES"][mID]["SCORE1"] = t1points
# theD["MATCHES"][mID]["SCORE2"] = t2points
# self.save_data()
# return
if not t1points:
await ctx.send("Entering scores for match ID: " + mID + "\n\n")
await ctx.send("How many points did TEAM1 get?")
if await self._rr_matchperms(ctx, tID, ctx.author.id, mID) == 1:
await ctx.send("*HINT: You are on TEAM1*")
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
try:
t1points = int(answer.content)
except:
await ctx.send("That's not a number!")
return
if not t2points:
await ctx.send("How many points did TEAM2 get?")
if await self._rr_matchperms(ctx, tID, ctx.author.id, mID) == 2:
await ctx.send("*HINT: You are on TEAM2*")
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
try:
t2points = int(answer.content)
except:
await ctx.send("That's not a number!")
return
if (t1points == math.ceil(theT["RULES"]["BESTOF"]/2) or
t2points == math.ceil(theT["RULES"]["BESTOF"]/2)):
theD["MATCHES"][mID]["SCORE1"] = t1points
theD["MATCHES"][mID]["SCORE2"] = t2points
else:
await ctx.send("Invalid scores, nothing will be updated")
return
await self._save_fight(theT)
await ctx.send("Scores have been saved successfully!")
# if self._rr_checkround(guildID, tID)
def _rr_schedule(self, inlist):
""" Create a schedule for the teams in the list and return it"""
s = [] # Schedule list
outID = {} # Matches
firstID = ["A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X",
"Y", "Z"] # God dammit this could've been a string
if len(inlist) % 2 == 1:
inlist = inlist + ["BYE"]
for i in range(len(inlist)):
mid = int(len(inlist) / 2)
l1 = inlist[:mid]
l2 = inlist[mid:]
l2.reverse()
matchLetter = ""
j = i
while j+1 > 26:
matchLetter += firstID[int(j + 1) % 26 - 1]
j = (j + 1) / 26 - 1
matchLetter += firstID[int(j+1) % 26-1]
matchLetter = matchLetter[::-1]
matchID = []
for ix in range(len(l1)):
matchID += [matchLetter+str(ix)]
rPlayers = list(zip(l1, l2))
TeamCnt = 0
for ID in matchID:
outID[ID] = {
"TEAM1": [rPlayers[TeamCnt][0]],
"TEAM2": [rPlayers[TeamCnt][1]],
"SCORE1": 0,
"SCORE2": 0,
"USERSCORE1": {"SCORE1": 0, "SCORE2": 0},
"USERSCORE2": {"SCORE1": 0, "SCORE2": 0}
}
TeamCnt += 1
# List of match ID's is now done
s += [matchID] # Schedule of matches
inlist.insert(1, inlist.pop())
outlist = [[], {}]
outlist[0] = s
outlist[1] = outID
# outlist[0] is list schedule of matches
# outlist[1] is dict data of matches
return outlist
#**************** Socket attempt ********************
async def _on_react(self, reaction, user):
"""do nothing (for now)"""
# if not self.the_data["trackmessage"]:
# return
#
# if user == self.bot.user:
# return # Don't remove bot's own reactions
# message = reaction.message
# emoji = reaction.emoji
#
# if not message.id == self.the_data["trackmessage"]:
# return
#
# if str(emoji) in self.letters:
# letter = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"[self.letters.index(str(emoji))]
# await self._guessletter(letter, message.channel)
#
#
# if str(emoji) in self.navigate:
# if str(emoji) == self.navigate[0]:
# await self._reactmessage_am(message)
#
# if str(emoji) == self.navigate[-1]:
# await self._reactmessage_nz(message)
async def on_socket_response(self, obj):
if obj["t"] != "MESSAGE_REACTION_ADD":
return
if "emoji" not in obj["d"]: # This reaction is in the messages deque, use other listener
return
#if message_id not in guildID for
#for guildID in self.the_data:
# if not self._messagetracker(ctx)
message_id = obj["d"]["message_id"]
emoji = obj["d"]["emoji"]["name"]
user_id = obj["d"]["user_id"]