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86 lines
2.3 KiB
86 lines
2.3 KiB
import asyncio
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import discord
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from datetime import datetime,timedelta
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from . import Role
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class DefaultWerewolf(Role):
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [0] # List of enrolled categories (listed above)
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allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 0),
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(self._at_night_end, 0)
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]
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def __init__(self, game):
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self.game = game
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await action_list[event][0](data)
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async def assign_player(self, player):
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"""
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Give this role a player
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Can be used after the game has started (Cult, Mason, other role swap)
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"""
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player.role = self
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self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Default"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Role"
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async def _at_game_start(self, data=None):
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pass
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async def _at_day_start(self, data=None):
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pass
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async def _at_voted(self, target=None):
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pass
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async def _at_kill(self, target=None):
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pass
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async def _at_hang(self, target=None):
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pass
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async def _at_day_end(self):
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pass
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async def _at_night_start(self):
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pass
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async def _at_night_end(self):
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pass |