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Fox-V3/werewolf/role.py

164 lines
4.7 KiB

import asyncio
class Role:
"""
Base Role class for werewolf game
Category enrollment guide as follows (category property):
Town:
1: Random, 2: Investigative, 3: Protective, 4: Government,
5: Killing, 6: Power (Special night action)
Werewolf:
11: Random, 12: Deception, 15: Killing, 16: Support
Neutral:
21: Benign, 22: Evil, 23: Killing
Example category:
category = [1, 5, 6] Could be Veteran
category = [1, 5] Could be Bodyguard
category = [11, 16] Could be Werewolf Silencer
Action guide as follows (on_event function):
_at_night_start
0. No Action
1. Detain actions (Jailer/Kidnapper)
2. Group discussions and choose targets
_at_night_end
0. No Action
1. Self actions (Veteran)
2. Target switching and role blocks (bus driver, witch, escort)
3. Protection / Preempt actions (bodyguard/framer)
4. Non-disruptive actions (seer/silencer)
5. Disruptive actions (Killing)
6. Role altering actions (Cult / Mason)
"""
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [0] # List of enrolled categories (listed above)
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message= (
"Your role is **Default**\n"
"You win by testing the game\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
def __init__(self, game):
self.game = game
self.player = None
self.blocked = False
self.properties = {} # Extra data for other roles (i.e. arsonist)
self.action_list = [
(self._at_game_start, 1), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 0),
(self._at_night_end, 0),
(self._at_visit, 0)
]
async def on_event(self, event, data):
"""
See Game class for event guide
"""
await self.action_list[event][0](data)
async def assign_player(self, player):
"""
Give this role a player
Can be used after the game has started (Cult, Mason, other role swap)
"""
player.role = self
self.player = player
async def get_alignment(self, source=None):
"""
Interaction for powerful access of alignment
(Village, Werewolf, Other)
Unlikely to be able to deceive this
"""
return self.alignment
async def see_alignment(self, source=None):
"""
Interaction for investigative roles attempting
to see alignment (Village, Werewolf Other)
"""
return "Other"
async def get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Default"
async def see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive this action
"""
return "Role"
async def _at_game_start(self, data=None):
if self.channel_id:
await self.game.register_channel(self.channel_id, self)
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
async def _at_day_start(self, data=None):
pass
async def _at_voted(self, data=None):
pass
async def _at_kill(self, data=None):
pass
async def _at_hang(self, data=None):
pass
async def _at_day_end(self, data=None):
pass
async def _at_night_start(self, data=None):
pass
async def _at_night_end(self, data=None):
pass
async def _at_visit(self, data=None):
pass
async def kill(self, source):
"""
Called when someone is trying to kill you!
Can you do anything about it?
self.alive is now set to False, set to True to stay alive
"""
pass
async def visit(self, source):
"""
Called whenever a night action targets you
Source is the player who visited you
"""
pass
async def choose(self, ctx, data):
"""Handle night actions"""
pass