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Fox-V3/werewolf/roles/villager.py

91 lines
2.5 KiB

import asyncio
import discord
from datetime import datetime, timedelta
class Villager(Role):
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [0] # List of enrolled categories (listed above)
allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message="""
Your role is **Villager**
You win by lynching all evil in the town
Lynch players during the day with `[p]ww lynch <ID>`
"""
action_list = [
(self._at_game_start, 0), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 0),
(self._at_night_end, 0)
]
# def __init__(self, game):
# self.game = game
# self.player = None
# self.blocked = False
# self.secret_channel = None
# self.properties = {} # Extra data for other roles (i.e. arsonist)
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """
# await action_list[event][0](data)
# async def assign_player(self, player):
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
# player.role = self
# self.player = player
async def _get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Villager"
async def _see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive these roles
"""
return "Villager"
# async def _at_game_start(self, data=None):
# pass
# async def _at_day_start(self, data=None):
# pass
# async def _at_voted(self, target=None):
# pass
# async def _at_kill(self, target=None):
# pass
# async def _at_hang(self, target=None):
# pass
# async def _at_day_end(self):
# pass
# async def _at_night_start(self):
# pass
# async def _at_night_end(self):
# pass