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92 lines
2.5 KiB
92 lines
2.5 KiB
"""
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Role Constants
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Role Alignment guide as follows:
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Town: 1
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Werewolf: 2
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Neutral: 3
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Additional alignments may be added when warring factions are added
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(Rival werewolves, cultists, vampires)
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Role Category enrollment guide as follows (See Role.category):
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Town:
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1: Random, 2: Investigative, 3: Protective, 4: Government,
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5: Killing, 6: Power (Special night action)
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Werewolf:
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11: Random, 12: Deception, 15: Killing, 16: Support
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Neutral:
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21: Benign, 22: Evil, 23: Killing
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Example category:
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category = [1, 5, 6] Could be Veteran
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category = [1, 5] Could be Bodyguard
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category = [11, 16] Could be Werewolf Silencer
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category = [22] Could be Blob (non-killing)
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category = [22, 23] Could be Serial-Killer
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"""
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ALIGNMENT_TOWN = 1
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ALIGNMENT_WEREWOLF = 2
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ALIGNMENT_NEUTRAL = 3
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ALIGNMENT_MAP = {"Town": 1, "Werewolf": 2, "Neutral": 3}
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# 0-9: Town Role Categories
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# 10-19: Werewolf Role Categories
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# 20-29: Neutral Role Categories
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CATEGORY_TOWN_RANDOM = 1
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CATEGORY_TOWN_INVESTIGATIVE = 2
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CATEGORY_TOWN_PROTECTIVE = 3
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CATEGORY_TOWN_GOVERNMENT = 4
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CATEGORY_TOWN_KILLING = 5
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CATEGORY_TOWN_POWER = 6
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CATEGORY_WW_RANDOM = 11
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CATEGORY_WW_DECEPTION = 12
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CATEGORY_WW_KILLING = 15
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CATEGORY_WW_SUPPORT = 16
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CATEGORY_NEUTRAL_BENIGN = 21
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CATEGORY_NEUTRAL_EVIL = 22
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CATEGORY_NEUTRAL_KILLING = 23
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ROLE_CATEGORY_DESCRIPTIONS = {
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CATEGORY_TOWN_RANDOM: "Random",
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CATEGORY_TOWN_INVESTIGATIVE: "Investigative",
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CATEGORY_TOWN_PROTECTIVE: "Protective",
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CATEGORY_TOWN_GOVERNMENT: "Government",
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CATEGORY_TOWN_KILLING: "Killing",
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CATEGORY_TOWN_POWER: "Power (Special night action)",
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CATEGORY_WW_RANDOM: "Random",
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CATEGORY_WW_DECEPTION: "Deception",
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CATEGORY_WW_KILLING: "Killing",
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CATEGORY_WW_SUPPORT: "Support",
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CATEGORY_NEUTRAL_BENIGN: "Benign",
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CATEGORY_NEUTRAL_EVIL: "Evil",
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CATEGORY_NEUTRAL_KILLING: "Killing",
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}
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"""
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Listener Actions Priority Guide
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Action priority guide as follows (see listeners.py for wolflistener):
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_at_night_start
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0. No Action
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1. Detain actions (Jailer/Kidnapper)
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2. Group discussions and choose targets
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_at_night_end
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0. No Action
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1. Self actions (Veteran)
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2. Target switching and role blocks (bus driver, witch, escort)
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3. Protection / Preempt actions (bodyguard/framer)
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4. Non-disruptive actions (seer/silencer)
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5. Disruptive actions (Killing)
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6. Role altering actions (Cult / Mason / Shifter)
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"""
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