121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import random
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from werewolf.votegroup import VoteGroup
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class WolfVote(VoteGroup):
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    """
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    Werewolf implementation of base VoteGroup class
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    """
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    alignment = 2  # 1: Town, 2: Werewolf, 3: Neutral
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    channel_id = "werewolves"
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    kill_messages = [
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        "**{ID}** - {target} was mauled by wolves",
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        "**{ID}** - {target} was found torn to shreds"]
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    def __init__(self, game, channel):
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        super().__init__(game, channel)
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        # self.game = game
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        # self.channel = channel
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        # self.players = []
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        # self.vote_results = {}
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        # self.properties = {}  # Extra data for other options
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        self.killer = None  # Added killer
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        self.action_list = [
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            (self._at_game_start, 1),  # (Action, Priority)
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            (self._at_day_start, 0),
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            (self._at_voted, 0),
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            (self._at_kill, 1),
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            (self._at_hang, 1),
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            (self._at_day_end, 0),
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            (self._at_night_start, 2),
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            (self._at_night_end, 5),  # Kill priority
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            (self._at_visit, 0)
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        ]
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        # async def on_event(self, event, data):
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    #     """
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    #     See Game class for event guide
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    #     """
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    #
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    #     await action_list[event][0](data)
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    #
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    # async def _at_game_start(self, data=None):
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    #     await self.channel.send(" ".join(player.mention for player in self.players))
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    #
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    # async def _at_day_start(self, data=None):
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    #     pass
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    #
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    # async def _at_voted(self, data=None):
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    #     pass
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    #
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    # async def _at_kill(self, data=None):
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    #     if data["player"] in self.players:
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    #         self.players.pop(data["player"])
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    #
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    # async def _at_hang(self, data=None):
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    #     if data["player"] in self.players:
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    #         self.players.pop(data["player"])
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    #
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    # async def _at_day_end(self, data=None):
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    #     pass
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    async def _at_night_start(self, data=None):
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        if self.channel is None:
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            return
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        await self.game.generate_targets(self.channel)
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        mention_list = " ".join(player.mention for player in self.players)
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        if mention_list != "":
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            await self.channel.send(mention_list)
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        self.killer = random.choice(self.players)
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        await self.channel.send("{} has been selected as tonight's killer".format(self.killer.member.display_name))
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    async def _at_night_end(self, data=None):
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        if self.channel is None:
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            return
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        target_id = None
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        vote_list = list(self.vote_results.values())
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        if vote_list:
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            target_id = max(set(vote_list), key=vote_list.count)
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        print("Target id: {}\nKiller: {}".format(target_id, self.killer.member.display_name))
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        if target_id is not None and self.killer:
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            await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
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            await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
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        else:
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            await self.channel.send("**No kill will be attempted tonight...**")
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    # async def _at_visit(self, data=None):
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    #     pass
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    #
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    # async def register_players(self, *players):
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    #     """
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    #     Extend players by passed list
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    #     """
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    #     self.players.extend(players)
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    #
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    # async def remove_player(self, player):
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    #     """
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    #     Remove a player from player list
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    #     """
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    #     if player.id in self.players:
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    #         self.players.remove(player)
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    async def vote(self, target, author, target_id):
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        """
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        Receive vote from game
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        """
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        self.vote_results[author.id] = target_id
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        await self.channel.send("{} has voted to kill {}".format(author.mention, target.member.display_name))
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