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102 lines
2.6 KiB
102 lines
2.6 KiB
class VoteGroup:
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"""
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Base VoteGroup class for werewolf game
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Handles secret channels and group decisions
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"""
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alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = ""
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def __init__(self, game, channel):
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self.game = game
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self.channel = channel
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self.players = []
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self.vote_results = {}
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self.properties = {} # Extra data for other options
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self.action_list = [
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(self._at_game_start, 1), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 1),
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(self._at_hang, 1),
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 0),
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(self._at_visit, 0)
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]
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async def on_event(self, event, data):
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"""
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See Game class for event guide
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"""
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await self.action_list[event][0](data)
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async def _at_game_start(self, data=None):
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await self.channel.send(" ".join(player.mention for player in self.players))
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async def _at_day_start(self, data=None):
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pass
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async def _at_voted(self, data=None):
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pass
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async def _at_kill(self, data=None):
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if data["player"] in self.players:
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self.players.remove(data["player"])
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async def _at_hang(self, data=None):
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if data["player"] in self.players:
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self.players.remove(data["player"])
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async def _at_day_end(self, data=None):
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pass
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async def _at_night_start(self, data=None):
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if self.channel is None:
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return
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await self.game.generate_targets(self.channel)
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async def _at_night_end(self, data=None):
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if self.channel is None:
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return
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target = None
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vote_list = list(self.vote_results.values())
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if vote_list:
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target = max(set(vote_list), key=vote_list.count)
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if target:
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# Do what you voted on
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pass
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async def _at_visit(self, data=None):
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pass
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async def register_players(self, *players):
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"""
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Extend players by passed list
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"""
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self.players.extend(players)
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async def remove_player(self, player):
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"""
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Remove a player from player list
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"""
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if player.id in self.players:
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self.players.remove(player)
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if not self.players:
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# ToDo: Trigger deletion of votegroup
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pass
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async def vote(self, target, author, id):
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"""
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Receive vote from game
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"""
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self.vote_results[author.id] = id
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