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Fox-V3/conquest/conquest.py

239 lines
8.3 KiB

import json
import os
import pathlib
from shutil import copyfile
from typing import Optional
import discord
from PIL import Image, ImageColor, ImageOps
from discord.ext.commands import Greedy
from redbot.core import Config, commands
from redbot.core.bot import Red
from redbot.core.data_manager import bundled_data_path, cog_data_path
class Conquest(commands.Cog):
"""
Cog Description
Less important information about the cog
"""
def __init__(self, bot: Red):
super().__init__()
self.bot = bot
self.config = Config.get_conf(self, identifier=0, force_registration=True)
default_guild = {}
self.config.register_guild(**default_guild)
self.data_path: pathlib.Path = cog_data_path(self)
self.asset_path: Optional[pathlib.Path] = None
self.current_map = None
self.map_data = None
async def red_delete_data_for_user(self, **kwargs):
"""Nothing to delete"""
return
async def load_data(self):
self.asset_path = bundled_data_path(self) / "assets"
print(self.asset_path)
@commands.group()
async def conquest(self, ctx: commands.Context):
"""
Base command for conquest cog. Start with `[p]conquest set map` to select a map.
"""
if ctx.invoked_subcommand is None:
pass # TODO: Print current map probably
@conquest.command(name="list")
async def _conquest_list(self, ctx: commands.Context):
"""
List currently available maps
"""
maps_json = self.asset_path / "maps.json"
with maps_json.open() as maps:
maps_json = json.load(maps)
map_list = "\n".join(map_name for map_name in maps_json["maps"])
await ctx.maybe_send_embed(f"Current maps:\n{map_list}")
@conquest.group(name="set")
async def conquest_set(self, ctx: commands.Context):
"""Base command for admin actions like selecting a map"""
if ctx.invoked_subcommand is None:
pass
@conquest_set.command(name="save")
async def _conquest_set_save(self, ctx: commands.Context, *, save_name):
"""Save the current map to be loaded later"""
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
current_map_folder = self.data_path / self.current_map
current_map = current_map_folder / "current.jpg"
if not current_map_folder.exists() or not current_map.exists():
await ctx.maybe_send_embed("Current map doesn't exist! Try settin a new one")
return
copyfile(current_map, current_map_folder / f"{save_name}.jpg")
await ctx.tick()
@conquest_set.command(name="load")
async def _conquest_set_load(self, ctx: commands.Context, *, save_name):
"""Load a saved map to be the current map"""
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
current_map_folder = self.data_path / self.current_map
current_map = current_map_folder / "current.jpg"
saved_map = current_map_folder / f"{save_name}.jpg"
if not current_map_folder.exists() or not saved_map.exists():
await ctx.maybe_send_embed(f"Saved map not found in the {self.current_map} folder")
return
copyfile(saved_map, current_map)
await ctx.tick()
@conquest_set.command(name="map")
async def _conquest_set_map(self, ctx: commands.Context, mapname: str, reset: bool = False):
"""
Select a map from current available maps
To add more maps, see the guide (WIP)
"""
map_dir = self.asset_path / mapname
if not map_dir.exists() or not map_dir.is_dir():
await ctx.maybe_send_embed(
f"Map `{mapname}` was not found in the {self.asset_path} directory"
)
return
self.current_map = mapname
map_data_path = self.asset_path / mapname / "data.json"
with map_data_path.open() as mapdata:
self.map_data = json.load(mapdata)
current_map_folder = self.data_path / self.current_map
current_map = current_map_folder / "current.jpg"
if not reset and current_map.exists():
await ctx.maybe_send_embed(
"This map is already in progress, resuming from last game\n"
"Use `[p]conquest set map [mapname] True` to start a new game"
)
else:
if not current_map_folder.exists():
os.makedirs(current_map_folder)
copyfile(self.asset_path / mapname / "blank.jpg", current_map)
await ctx.tick()
@conquest.command(name="current")
async def _conquest_current(self, ctx: commands.Context):
"""
Send the current map.
"""
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
current_jpg = self.data_path / self.current_map / "current.jpg"
await ctx.send(file=discord.File(fp=current_jpg, filename="current_map.jpg"))
@conquest.command("blank")
async def _conquest_blank(self, ctx: commands.Context):
"""
Print the blank version of the current map, for reference.
"""
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
current_blank_jpg = self.asset_path / self.current_map / "blank.jpg"
await ctx.send(file=discord.File(fp=current_blank_jpg, filename="blank_map.jpg"))
@conquest.command("numbered")
async def _conquest_numbered(self, ctx: commands.Context):
"""
Print the numbered version of the current map, for reference.
"""
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
current_map = Image.open(self.data_path / self.current_map / "current.jpg")
numbers = Image.open(self.asset_path / self.current_map / "numbers.jpg").convert("L")
inverted_map = ImageOps.invert(current_map)
current_numbered_jpg: Image.Image = Image.composite(current_map, inverted_map, numbers)
current_numbered_jpg.save(
self.data_path / self.current_map / "current_numbered.jpg", "jpeg"
)
await ctx.send(
file=discord.File(
fp=self.data_path / self.current_map / "current_numbered.jpg",
filename="current_numbered.jpg",
)
)
@conquest.command(name="take")
async def _conquest_take(self, ctx: commands.Context, regions: Greedy[int], *, color: str):
"""
Claim a territory or list of territories for a specified color
:param regions: List of integer regions
:param color: Color to claim regions
"""
if not regions:
await ctx.send_help()
return
if self.current_map is None:
await ctx.maybe_send_embed("No map is currently set. See `[p]conquest set map`")
return
try:
color = ImageColor.getrgb(color)
except ValueError:
await ctx.maybe_send_embed(f"Invalid color {color}")
return
for region in regions:
if region > self.map_data["region_max"] or region < 1:
await ctx.maybe_send_embed(
f"Max region number is {self.map_data['region_max']}, minimum is 1"
)
current_jpg_path = self.data_path / self.current_map / "current.jpg"
im = Image.open(current_jpg_path)
out: Image.Image = await self._composite_regions(im, regions, color)
out.save(current_jpg_path, "jpeg")
await ctx.send(file=discord.File(fp=current_jpg_path, filename="map.jpg"))
async def _composite_regions(self, im, regions, color) -> Image.Image:
im2 = Image.new("RGB", im.size, color)
out = None
for region in regions:
mask = Image.open(
self.asset_path / self.current_map / "masks" / f"{region}.jpg"
).convert("L")
if out is None:
out = Image.composite(im, im2, mask)
else:
out = Image.composite(out, im2, mask)
return out