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Fox-V3/fight/fight.py

1205 lines
44 KiB

import asyncio
import os
import math
# from typing import Union
import discord
from redbot.core import commands
from redbot.core.utils.chat_formatting import pagify
from redbot.core.utils.chat_formatting import box
from redbot.core import Config
from redbot.core import checks
from random import randint
# 0 - Robin, 1 - Single, 2 - Double, 3 - Triple, 4 - Guarentee, 5 - Compass
T_TYPES = {0: "Round Robin", 1: "Single Elimination",
2: "Double Elimination", 3: "Triple Elimination",
4: "3 Game Guarentee", 5: "Compass Draw"}
class Fight:
"""Cog for organizing fights"""
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=49564952847684, force_registration=True)
default_global = {
"srtracker": {},
"win": None,
"winu": None,
"loss": None,
"lossu": None,
"dispute": None,
"disputeu": None
}
default_guild = {
"current": None,
"tourneys": {},
"settings": {
"selfreport": True,
"reportchnnl": None,
"announcechnnl": None,
"admin": None
},
"emoji": {
"nums": [],
"undo": None,
"appr": None
}
}
self.default_tourney = {
"PLAYERS": [],
"NAME": "Tourney 0",
"RULES": {"BESTOF": 1, "BESTOFFINAL": 1, "TYPE": 0},
"TYPEDATA": {},
"OPEN": False,
"WINNER": None
}
self.default_match = {
"TEAM1": [],
"TEAM2": [],
"SCORE1": None,
"SCORE2": None,
"USERSCORE1": {
"SCORE1": None,
"SCORE2": None
},
"USERSCORE2": {
"SCORE1": None,
"SCORE2": None
},
"WINNER": None,
"DISPUTE": False
}
self.default_tracker = {
"TID": None,
"MID": None,
"RID": None,
"GUILDID": None
}
self.config.register_global(**default_global)
self.config.register_guild(**default_guild)
# ************************Fight command group start************************
@commands.group()
@commands.guild_only()
async def fight(self, ctx):
"""Participate in active fights!"""
# guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No tournament currently running!")
else:
await ctx.send("Current tournament ID: " + await self._activefight(ctx))
if ctx.invoked_subcommand is None:
await ctx.send_help()
# await ctx.send("I can do stuff!")
@fight.command(name="join")
async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
# guild = ctx.message.guild
if not user:
user = ctx.author
currFight = await self._getcurrentfight(ctx)
tID = await self._activefight(ctx)
if not currFight:
await ctx.send("No tournament currently running!")
return
if not currFight["OPEN"]:
await ctx.send("Tournament currently not accepting new players")
return
if await self._infight(ctx, tID, user.id):
await ctx.send("You are already in this tournament!")
return
currFight["PLAYERS"].append(user.id)
await self._save_fight(ctx, tID, currFight)
await ctx.send("User has been added to tournament")
# @fight.command(name="score")
# async def fight_score(self, ctx, tID=None, score1=None, score2=None):
# """Enters score for current match, or for passed tournament ID"""
# # guild = ctx.message.guild
# # user = ctx.message.author
# currFight = await self._getcurrentfight(ctx)
# if not currFight:
# await ctx.send("No tournament currently running!")
# return
# if not tID:
# tID = await self._activefight(ctx)
# if not await self._infight(ctx, tID, ctx.author.id):
# await ctx.send("You are not in a current tournament")
# return
# if not currFight["TYPEDATA"]:
# await ctx.send("Tournament has not started yet")
# return
# mID = await self._parseuser(ctx.guild, tID, ctx.author.id)
# if not mID:
# await ctx.send("You have no match to update!")
# return
# if currFight["RULES"]["TYPE"] == 0: # Round-Robin
# await self._rr_score(ctx, tID, mID, score1, score2)
@fight.command(name="leave")
async def fight_leave(self, ctx, tID=None, user: discord.Member=None):
"""Forfeit your match and all future matches"""
# guild = ctx.message.guild
if not user:
user = ctx.author
if not tID:
tID = await self._activefight(ctx)
await ctx.send("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
# async def fight_leaderboard(self, ctx, ctag, ckind="Unranked", irank=0):
# await ctx.send("Todo Leaderboard")
# """Adds clan to grab-list"""
@fight.group(name="bracket")
async def fight_bracket(self, ctx, tID):
"""Shows your current match your next opponent,
run [p]fight bracket full to see all matches"""
await ctx.send("Todo Bracket")
@fight_bracket.command(name="full")
async def fight_bracket_full(self, ctx, tID):
"""Shows the full bracket"""
await ctx.send("Todo Bracket Full")
# **********************Fightset command group start*********************
@commands.group()
@commands.guild_only()
@checks.mod_or_permissions(administrator=True)
async def fadmin(self, ctx):
"""Admin command for managing the current tournament"""
if ctx.invoked_subcommand is None:
await ctx.send_help()
@fadmin.command(name="score")
async def fadmin_score(self, ctx: commands.Context, mID, score1, score2):
"""Set's the score for matchID and clears disputes"""
currFight = await self._getcurrentfight(ctx)
tID = await self._activefight(ctx)
if not currFight:
await ctx.send("No tournament currently running!")
return
if not currFight["OPEN"]:
await ctx.send("Tournament currently not accepting new players")
return
if await self._infight(ctx, tID, ctx.user.id):
await ctx.send("You are already in this tournament!")
return
currFight["PLAYERS"].append(ctx.user.id)
await self._save_fight(ctx, tID, currFight)
await ctx.send("User has been added to tournament")
# **********************Fightset command group start*********************
@commands.group(aliases=['setfight'])
@commands.guild_only()
@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
# guild = ctx.message.guild
# if guild.id not in self.the_data:
# self.the_data[guild.id] = {
# "CURRENT": None,
# "TOURNEYS": {},
# "SETTINGS": {
# "SELFREPORT": True,
# "REPORTCHNNL": None,
# "ANNOUNCECHNNL": None,
# "ADMIN": None
# },
# "SRTRACKER": {
# "ROUND": None,
# "CHNNLS": None,
# },
# "EMOJI": {
# "NUMS": [],
# "UNDO": None,
# "APPR": None
# }
# }
# self.save_data()
if ctx.invoked_subcommand is None:
await ctx.send_help()
# await ctx.send("I can do stuff!")
@fightset.command(name="emoji")
async def fightset_emoji(self, ctx):
"""Set the global reaction emojis for reporting matches"""
message = await ctx.send("Emoji Tests")
message2 = await ctx.send("Secondary Emoji Tests")
needed=["reporting a win","reporting a loss","disputing results"]
for need in needed:
try:
emoji, actual_emoji, isUnicode = await self._wait_for_emoji(ctx, need)
except asyncio.TimeoutError:
await ctx.send("You didn't respond in time, please redo this command.")
return
try:
await message.add_reaction(actual_emoji)
except discord.HTTPException:
await ctx.send("I can't add that emoji because I'm not in the guild that"
" owns it.")
return
if need == "reporting a win":
winEmoji = emoji
winUnicode = isUnicode
if need == "reporting a loss":
lossEmoji = emoji
lossUnicode = isUnicode
if need == "disputing results":
disputeEmoji = emoji
disUnicode = isUnicode
await self.config.win.set(winEmoji)
await self.config.winu.set(winUnicode)
await self.config.loss.set(lossEmoji)
await self.config.lossu.set(lossUnicode)
await self.config.dispute.set(disputeEmoji)
await self.config.disputeu.set(disUnicode)
await self._add_wld(message2)
await ctx.send("Success")
@fightset.command(name="reset")
async def fightset_reset(self, ctx):
"""Clears all data, be careful!"""
await self.config.clear_all()
await ctx.send("Success")
@fightset.command(name="trackreset")
async def fightset_trackreset(self, ctx):
"""Clears all message trackers!"""
await self.config.srtracker.set({})
await ctx.send("Success")
@fightset.command(name="bestof")
async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
# guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currFight = await self._getfight(ctx.guild, tID)
try:
num = int(incount)
except:
await ctx.send("That is not a number")
return
if num % 2 != 1:
await ctx.send("Must be an odd number")
return
if num < 1:
await ctx.send("Must be greater than 0, idiot")
return
if num > 17:
await ctx.send("I can't go that high! Max 17")
return
currFight["RULES"]["BESTOF"] = num
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="bestoffinal")
async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
#guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currFight = await self._getfight(ctx.guild, tID)
try:
num = int(incount)
except:
await ctx.send("That is not a number")
return
if num % 2 != 1:
await ctx.send("Must be an odd number")
return
if num < 1:
await ctx.send("Must be greater than 0, idiot")
return
currFight["RULES"]["BESTOFFINAL"] = num
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now Best of "+str(num)+" in the Finals")
@fightset.command(name="current")
async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
#guild = ctx.message.guild
currFight = await self._getfight(ctx.guild, tID)
if not currFight:
await ctx.send("No tourney found with that ID")
return
# self.the_data[guild.id]["CURRENT"] = tID
# self.save_data()
await self.config.guild(ctx.guild).current.set(tID)
await ctx.send("Current tournament set to "+tID)
@fightset.command(name="list")
async def fightset_list(self, ctx):
"""Lists all current and past fights"""
#guild = ctx.message.guild
for page in pagify(str(await self.config.guild(ctx.guild).tourneys())):
await ctx.send(box(page))
await ctx.send("Done")
@fightset.command(name="test")
async def fightset_test(self, ctx):
"""testing"""
await ctx.send(str(await self.config.all_guilds()))
@fightset.command(name="open")
async def fightset_open(self, ctx):
"""Toggles the open status of current tournament"""
#guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
tID = await self._activefight(ctx)
currFight = await self._getcurrentfight(ctx)
currFight["OPEN"] = not currFight["OPEN"]
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tournament Open status is now set to: " + str(currFight["OPEN"]))
@fightset.command(name="name")
async def fightset_name(self, ctx, inname, tID=None):
"""Renames the tournament"""
#guild = ctx.message.guild
if not tID and not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
if not tID:
tID = await self._activefight(ctx)
currFight = await self._getfight(ctx.guild, tID)
currFight["NAME"] = inname
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tourney ID "+tID+" is now called "+inname)
@fightset.command(name="start")
async def fightset_start(self, ctx):
"""Starts the current tournament, must run setup first"""
def check(m): #Check Message from author
return m.author == ctx.author and m.channel == ctx.channel
currFight = await self._getcurrentfight(ctx)
tID = await self._activefight(ctx)
if not tID:
await ctx.send("No current fight to start")
return
if (await self.config.win()) is None: #Emoji not setup
await ctx.send("Emojis have not been configured, see `[p]fightset emoji`")
return
if (await self._get_announcechnnl(ctx.guild)) is None: #Announcechnnl not setup
await ctx.send("Announcement channel has not been configured, see `[p]fightset guild announce`")
return
if (await self._get_reportchnnl(ctx.guild)) is None: #Reportchnnl not setup
await ctx.send("Self-Report channel has not been configured, see `[p]fightset guild report`")
return
if currFight["TYPEDATA"]: # Empty dicionary {} resolves to False
await ctx.send("Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
if not answer.content or answer.content.upper() not in ["YES", "Y"]:
await ctx.send("Cancelled")
return
currFight["OPEN"] = False # first close the tournament
await self._save_fight(ctx, tID, currFight)
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_start(ctx, tID)
@fightset.command(name="setup")
async def fightset_setup(self, ctx):
"""Setup a new tournament!
Default settings are as follows
Name: Tourney # (counts from 0)
Best of: 1
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
#guild = ctx.message.guild
# currServ = self.the_data[guild.id]
tID = str(len(await self.config.guild(ctx.guild).tourneys())) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
# currServ["CURRENT"] = tID
currFight = self.default_tourney.copy()
currFight["NAME"] = "Tourney "+str(tID)
await self._save_fight(ctx, tID, currFight)
await ctx.send("Tournament has been created!\n\n" + str(currFight))
await ctx.send("Adjust settings as necessary, then open the tournament with [p]fightset open")
@fightset.command(name="stop")
async def fightset_stop(self, ctx):
"""Stops current tournament"""
def check(m): #Check Message from author
return m.author == ctx.author and m.channel == ctx.channel
# guild = ctx.message.guild
if not await self._activefight(ctx):
await ctx.send("No active fight to adjust")
return
# author = ctx.message.author
# currServ = self.the_data[guild.id]
await ctx.send("Current fight ID is "+str(await self.config.guild(ctx.guild).current())+"\nOkay to stop? (yes/no)")
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
return
if not answer.content or answer.content.upper() not in ["YES", "Y"]:
await ctx.send("Cancelled")
return
await self.config.guild(ctx.guild).current.set(None)
await ctx.send("Fight has been stopped")
# ***************************Fightset_guild command group start**************************
@fightset.group(name="guild")
async def fightset_guild(self, ctx):
"""Adjust guild wide settings"""
if ctx.invoked_subcommand is None or isinstance(ctx.invoked_subcommand, commands.Group):
await ctx.send_help()
@fightset_guild.command(name="selfreport")
async def fightset_guild_selfreport(self, ctx):
"""Toggles the ability to self-report scores for all tournaments"""
curflag = await self.config.guild(ctx.guild).settings.selfreport()
await self.config.guild(ctx.guild).settings.selfreport.set(not curflag)
await ctx.send("Self-Reporting ability is now set to: " + str(not curflag))
@fightset_guild.command(name="report")
async def fightset_guild_report(self, ctx, channel: discord.TextChannel=None):
"""Set the channel for self-reporting matches"""
if channel is None:
channel = ctx.channel
await self.config.guild(ctx.guild).settings.reportchnnl.set(channel.id)
channel = (await self._get_reportchnnl(ctx.guild))
await ctx.send("Self-Reporting Channel is now set to: " + channel.mention)
@fightset_guild.command(name="announce")
async def fightset_guild_announce(self, ctx, channel: discord.TextChannel=None):
"""Set the channel for tournament announcements"""
if channel is None:
channel = ctx.channel
await self.config.guild(ctx.guild).settings.announcechnnl.set(channel.id)
channel = (await self._get_announcechnnl(ctx.guild))
await ctx.send("Announcement Channel is now set to: " + channel.mention)
@fightset_guild.command(name="setadmin")
async def fightset_guild_setadmin(self, ctx, role: discord.Role=None):
"""Chooses the tournament-admin role. CAREFUL: This grants the ability to override self-reported scores!"""
await self.config.guild(ctx.guild).settings.admin.set(role.id)
await ctx.send("Tournament Admin role is now set to: " + role.mention)
# **********************Private command group start*********************
async def _add_wld(self, message: discord.Message):
"""Adds assigned Win-Loss-Dispute reactions to message"""
win = await self.config.win()
loss = await self.config.loss()
dispute = await self.config.dispute()
if not (await self.config.winu()): #If not unicode
win = self.bot.get_emoji(win)
if not (await self.config.lossu()):
loss = self.bot.get_emoji(loss)
if not (await self.config.disputeu()):
dispute = self.bot.get_emoji(dispute)
await message.add_reaction(win)
await message.add_reaction(loss)
await message.add_reaction(dispute)
async def _get_win_str(self):
"""Returns win emoji ready for str"""
win = await self.config.win()
if not (await self.config.winu()): #If not unicode
win = str(self.bot.get_emoji(win))
return win
async def _get_loss_str(self):
"""Returns loss emoji ready for str"""
loss = await self.config.loss()
if not (await self.config.lossu()):
loss = str(self.bot.get_emoji(loss))
return loss
async def _get_dispute_str(self):
"""Returns dispute emoji ready for str"""
dispute = await self.config.dispute()
if not (await self.config.disputeu()):
dispute = str(self.bot.get_emoji(dispute))
return dispute
async def _wait_for_emoji(self, ctx: commands.Context, messagetext):
"""
Asks the user to react to this message and returns the emoji string if unicode
or ID if custom.
:param ctx:
:raises asyncio.TimeoutError:
If the user does not respond in time.
:return:
"""
if messagetext:
message = await ctx.send("Please react to this message with the reaction you"
" would like for "+messagetext+", you have 20 seconds to"
" respond.")
else:
message = await ctx.send("Please react to this message with the reaction you"
" would like, you have 20 seconds to"
" respond.")
def _wait_check(react, user):
msg = react.message
return msg.id == message.id and user.id == ctx.author.id
reaction, _ = await ctx.bot.wait_for('reaction_add', check=_wait_check, timeout=20)
try:
ret = reaction.emoji.id
isUnicode = False
except AttributeError:
# The emoji is unicode
ret = reaction.emoji
isUnicode = True
return ret, reaction.emoji, isUnicode
async def _save_fight(self, ctx, tID, currFight):
"""Save a passed fight"""
guild_group = self.config.guild(ctx.guild)
async with guild_group.tourneys() as allTourney:
allTourney[tID] = currFight
# allTourney = await self.config.guild(ctx.guild).tourneys()
# allTourney[tID] = currFight
# await self.config.guild(ctx.guild).tourneys.set(allTourney)
async def _save_tracker(self, ctx, messageid: int, matchData):
"""Save a passed fight"""
async with self.config.srtracker() as allTracker:
allTracker[str(messageid)] = matchData
# allTracker = dict(await self.config.srtracker())
# allTracker[messageid] = matchData
# await self.config.srtracker.set(allTracker)
async def _guildsettings(self, ctx: commands.Context):
"""Returns the dictionary of guild settings"""
# return self.the_data[guildID]["SETTINGS"]
return await self.config.guild(ctx.guild).settings()
async def _messagetracker(self, ctx: commands.Context):
"""Returns the dictionary of message tracking"""
# return self.the_data[guildID]["SRTRACKER"]
return await self.config.srtracker()
async def _activefight(self, ctx: commands.Context):
"""Returns id for active fight, or None if no active fight"""
# return self.the_data[guildID]["CURRENT"]
return await self.config.guild(ctx.guild).current()
async def _infight(self, ctx: commands.Context, tID, userid):
"""Checks if passed member is already in the tournament"""
# return userid in self.the_data[guildID]["TOURNEYS"][tID]["PLAYERS"]
return userid in (await self.config.guild(ctx.guild).tourneys())[tID]["PLAYERS"]
async def _embed_tourney(self, ctx, tID):
"""Prints a pretty embed of the tournament"""
#_placeholder Todo
pass
async def _comparescores(self):
"""Checks user submitted scores for inconsistancies"""
# _comparescores Todo
pass
async def _parseuser(self, guild: discord.Guild, tID, userid):
"""Finds user in the tournament"""
# if self._getfight(guildID, tID)["RULES"]["TYPE"] == 0: # RR
theT = await self._getfight(guild, tID)
if userid not in theT["PLAYERS"]: # Shouldn't happen, _infight check first
return False
if theT["RULES"]["TYPE"] == 0:
return await self._rr_parseuser(guild, tID, userid)
return False
def _get_team(self, ctx: commands.Context, teaminfo):
"""Team info is a list of userid's. Returns a list of user objects"""
outlist = []
for playerid in teaminfo:
outlist.append(self._get_user_from_id(playerid))
return outlist
# async def _getsettings(self, ctx: commands.Context):
# # return self.the_data[guildID]["SETTINGS"]
# return await self.config.guild(ctx.guild).settings()
# async def _get_message_from_id_old(self, channelid, messageid):
# return await self.bot.get_message(self._get_channel_from_id(channelid), messageid)
async def _get_message_from_id(self, guild: discord.Guild, message_id: int):
"""
Tries to find a message by ID in the current guild context.
:param ctx:
:param message_id:
:return:
"""
for channel in guild.text_channels:
try:
return await channel.get_message(message_id)
except discord.NotFound:
pass
except AttributeError: # VoiceChannel object has no attribute 'get_message'
pass
return None
async def _get_announcechnnl(self, guild: discord.Guild):
channelid = await self.config.guild(guild).settings.announcechnnl()
channel = self._get_channel_from_id(channelid)
return channel
async def _get_reportchnnl(self, guild: discord.Guild):
channelid = await self.config.guild(guild).settings.reportchnnl()
channel = self._get_channel_from_id(channelid)
return channel
def _get_channel_from_id(self, channelid):
return self.bot.get_channel(channelid)
def _get_user_from_id(self, userid):
# guild = self._get_guild_from_id(guildID)
# return discord.utils.get(guild.members, id=userid)
return self.bot.get_user(userid)
def _get_guild_from_id(self, guildID):
return self.bot.get_guild(guildID)
async def _getfight(self, guild: discord.Guild, tID):
# return self.the_data[guildID]["TOURNEYS"][tID]
return (await self.config.guild(guild).tourneys())[tID]
async def _getcurrentfight(self, ctx: commands.Context):
# if not self._activefight(guildID):
# return None
# return self._getfight(guildID, self._activefight(guildID))
isactive = await self._activefight(ctx)
if not isactive:
return None
return await self._getfight(ctx.guild, isactive)
async def _report_win(self, guild: discord.Guild, tID, mID, member: discord.Member):
"""Reports a win for member in match"""
theT = await self._getfight(guild, tID)
if member.id not in theT["PLAYERS"]: # Shouldn't happen
return False
if theT["RULES"]["TYPE"] == 0:
return await self._rr_report_wl(guild, tID, mID, member, True)
async def _report_loss(self, guild: discord.Guild, tID, mID, member: discord.Member):
"""Reports a win for member in match"""
theT = await self._getfight(guild, tID)
if member.id not in theT["PLAYERS"]: # Shouldn't happen
return False
if theT["RULES"]["TYPE"] == 0:
return await self._rr_report_wl(guild, tID, mID, member, False)
async def _report_dispute(self, guild: discord.Guild, tID, mID):
"""Reports a win for member in match"""
theT = await self._getfight(guild, tID)
# if member.id not in theT["PLAYERS"]: # Shouldn't happen
# return False
if theT["RULES"]["TYPE"] == 0:
return await self._rr_report_dispute(guild, tID, mID)
return False
# *********** References to "TYPEDATA" must be done per tournament mode (Below this line) *******
# **********************Single Elimination***************************
async def _elim_setup(self, tID):
# ToDo Elim setup
pass
async def _elim_start(self, tID):
# ToDo Elim start
pass
async def _elim_update(self, matchID):
# ToDo Elim update
pass
# **********************Round-Robin**********************************
async def _rr_report_wl(self, guild: discord.Guild, tID, mID, user: discord.Member, lWin):
"""User reports a win or loss for member in match"""
theT = await self._getfight(guild, tID)
teamnum = await self._rr_matchperms(guild, tID, user.id, mID)
# _rr_parseuser has already be run in on_raw_reaction_add, should be safe to proceed without checking again
if (lWin and teamnum==1) or (not lWin and teamnum==2):
score1 = math.ceil(theT["RULES"]["BESTOF"]/2)
score2 = 0
else:
score1 = 0
score2 = math.ceil(theT["RULES"]["BESTOF"]/2)
if teamnum==1:
theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE1"] = score1
theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE2"] = score2
if teamnum==2:
theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE1"] = score1
theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE2"] = score2
await self._save_fight(ctx, tID, theT)
async def _rr_report_dispute(self, guild: discord.Guild, tID, mID):
"""Reports a disputed match"""
theT = await self._getfight(guild, tID)
theT["TYPEDATA"]["MATCHES"][mID]["DISPUTE"] = True
await self._save_fight(ctx, tID, theT)
async def _rr_finalize(self, guild: discord.Guild, tID, mID):
"""Applies scores to all non-disputed matches"""
theT = await self._getfight(guild, tID)
theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]]
for mID in theR:
if not await self._rr_matchover(ctx, tID, mID):
match = theT["TYPEDATA"]["MATCHES"][mID]
if ((match["USERSCORE1"]["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2)) !=
(match["USERSCORE1"]["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"]/2)) and
(match["USERSCORE2"]["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2)) !=
(match["USERSCORE2"]["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"]/2)) and
(match["USERSCORE1"]["SCORE1"] == match["USERSCORE2"]["SCORE1"]) and
(match["USERSCORE1"]["SCORE2"] == match["USERSCORE2"]["SCORE2"])):
theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE1"]
theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE2"]
await self._save_fight(ctx, tID, theT)
else:
await self._rr_report_dispute(guild, tID, mID)
async def _rr_parseuser(self, guild: discord.Guild, tID, userid):
theT = await self._getfight(guild, tID)
matches = theT["TYPEDATA"]["MATCHES"]
schedule = theT["TYPEDATA"]["SCHEDULE"]
for round in schedule:
for mID in round:
teamnum = await self._rr_matchperms(guild, tID, userid, mID)
if teamnum and not await self._rr_matchover(guild, tID, mID): # User is in this match, check if it's done yet
return mID
return False # All matches done or not in tourney
async def _rr_matchover(self, guild: discord.Guild, tID, mID):
theT = await self._getfight(guild, tID)
match = theT["TYPEDATA"]["MATCHES"][mID]
if ((match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2)) !=
(match["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"]/2))):
return True
return False
async def _rr_roundover(self, ctx: commands.Context, tID):
theT = await self._getfight(ctx.guild, tID)
theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]]
for mID in theR:
if not await self._rr_matchover(ctx, tID, mID):
return False
return True
async def _rr_matchperms(self, guild: discord.Guild, tID, userid, mID):
# if self._get_user_from_id(guildID, userid) # Do an if-admin at start
theT = await self._getfight(guild, tID)
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM1"]:
return 1
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM2"]:
return 2
return False
async def _rr_setup(self, ctx: commands.Context, tID):
theT = await self._getfight(ctx.guild, tID)
theD = theT["TYPEDATA"]
get_schedule = self._rr_schedule(theT["PLAYERS"])
theD["SCHEDULE"] = get_schedule[0]
theD["MATCHES"] = get_schedule[1]
theD["ROUND"] = 0
await self._save_fight(ctx, tID, theT)
async def _rr_printround(self, ctx: commands.Context, tID, rID):
theT = await self._getfight(ctx.guild, tID)
theD = theT["TYPEDATA"]
channel = await self._get_announcechnnl(ctx.guild)
if channel: # rID starts at 0, so print +1. Never used for computation, so doesn't matter
await channel.send("**Round "+str(rID+1)+" is starting**")
channel = await self._get_reportchnnl(ctx.guild)
for mID in theD["SCHEDULE"][rID]:
team1 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM1"])
team2 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM2"])
for i in range(len(team1)):
if team1[i]:
team1[i] = team1[i].mention
else:
team1[i] = "BYE"
for i in range(len(team2)):
if team2[i]:
team2[i] = team2[i].mention
else:
team2[i] = "BYE"
mention1 = ", ".join(team1)
mention2 = ", ".join(team2)
outembed=discord.Embed(title="Match ID: " + mID, color=0x0000bf)
outembed.add_field(name="Team 1", value=mention1, inline=False)
outembed.add_field(name="Team 2", value=mention2, inline=False)
outembed.set_footer(text=(await self._get_win_str())+" Report Win || "+(await self._get_loss_str())+" Report Loss || "+(await self._get_dispute_str())+" Dispute Result")
if channel:
message = await channel.send(embed=outembed)
await self._add_wld(message)
trackmessage = self.default_tracker.copy()
trackmessage["TID"] = tID
trackmessage["MID"] = mID
trackmessage["RID"] = rID
trackmessage["GUILDID"] = ctx.guild.id
await self._save_tracker(ctx, message.id, trackmessage)
# await ctx.send(team1 + " vs " + team2 + " || Match ID: " + match)
async def _rr_start(self, ctx, tID):
await self._rr_setup(ctx, tID)
channel = await self._get_announcechnnl(ctx.guild)
if channel:
await channel.send("**Tournament is Starting**")
await self._rr_printround(ctx, tID, 0)
# async def _rr_score(self, ctx: commands.Context, tID, mID, t1points, t2points):
# def check(m): #Check Message from author
# return m.author == ctx.author and m.channel == ctx.channel
# theT = await self._getfight(ctx.guild, tID)
# theD = theT["TYPEDATA"]
# # if t1points and t2points:
# # theD["MATCHES"][mID]["SCORE1"] = t1points
# # theD["MATCHES"][mID]["SCORE2"] = t2points
# # self.save_data()
# # return
# if not t1points:
# await ctx.send("Entering scores for match ID: " + mID + "\n\n")
# await ctx.send("How many points did TEAM1 get?")
# if await self._rr_matchperms(ctx.guild, tID, ctx.author.id, mID) == 1:
# await ctx.send("*HINT: You are on TEAM1*")
# # answer = await self.bot.wait_for_message(timeout=120, author=author)
# try:
# answer = await self.bot.wait_for('message', check=check, timeout=120)
# except asyncio.TimeoutError:
# await ctx.send("Cancelled due to timeout")
# return
# try:
# t1points = int(answer.content)
# except:
# await ctx.send("That's not a number!")
# return
# if not t2points:
# await ctx.send("How many points did TEAM2 get?")
# if await self._rr_matchperms(ctx.guild, tID, ctx.author.id, mID) == 2:
# await ctx.send("*HINT: You are on TEAM2*")
# # answer = await self.bot.wait_for_message(timeout=120, author=author)
# try:
# answer = await self.bot.wait_for('message', check=check, timeout=120)
# except asyncio.TimeoutError:
# await ctx.send("Cancelled due to timeout")
# return
# try:
# t2points = int(answer.content)
# except:
# await ctx.send("That's not a number!")
# return
# if (t1points == math.ceil(theT["RULES"]["BESTOF"]/2) or
# t2points == math.ceil(theT["RULES"]["BESTOF"]/2)):
# theD["MATCHES"][mID]["SCORE1"] = t1points
# theD["MATCHES"][mID]["SCORE2"] = t2points
# else:
# await ctx.send("Invalid scores, nothing will be updated")
# return
# await self._save_fight(theT)
# await ctx.send("Scores have been saved successfully!")
# # if self._rr_checkround(guildID, tID)
def _rr_schedule(self, inlist):
""" Create a schedule for the teams in the list and return it"""
s = [] # Schedule list
outID = {} # Matches
firstID = ["A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X",
"Y", "Z"] # God dammit this could've been a string
if len(inlist) % 2 == 1:
inlist = inlist + ["BYE"]
for i in range(len(inlist)):
mid = int(len(inlist) / 2)
l1 = inlist[:mid]
l2 = inlist[mid:]
l2.reverse()
matchLetter = ""
j = i
while j+1 > 26:
matchLetter += firstID[int(j + 1) % 26 - 1]
j = (j + 1) / 26 - 1
matchLetter += firstID[int(j+1) % 26-1]
matchLetter = matchLetter[::-1]
matchID = []
for ix in range(len(l1)):
matchID += [matchLetter+str(ix)]
rPlayers = list(zip(l1, l2))
TeamCnt = 0
for ID in matchID:
outID[ID] = self.default_match.copy()
outID[ID]["TEAM1"] = [rPlayers[TeamCnt][0]]
outID[ID]["TEAM2"] = [rPlayers[TeamCnt][1]]
# outID[ID] = {
# "TEAM1": [rPlayers[TeamCnt][0]],
# "TEAM2": [rPlayers[TeamCnt][1]],
# "SCORE1": 0,
# "SCORE2": 0,
# "USERSCORE1": {"SCORE1": 0, "SCORE2": 0},
# "USERSCORE2": {"SCORE1": 0, "SCORE2": 0}
# }
TeamCnt += 1
# List of match ID's is now done
s += [matchID] # Schedule of matches
inlist.insert(1, inlist.pop())
outlist = [[], {}]
outlist[0] = s
outlist[1] = outID
# outlist[0] is list schedule of matches
# outlist[1] is dict data of matches
return outlist
#**************** Attempt 2, borrow from Squid*******
async def on_raw_reaction_add(self, emoji: discord.PartialEmoji,
message_id: int, channel_id: int, user_id: int):
"""
Event handler for long term reaction watching.
:param discord.PartialReactionEmoji emoji:
:param int message_id:
:param int channel_id:
:param int user_id:
:return:
"""
tracker = await self.config.srtracker()
if str(message_id) not in tracker:
return
log_channel = self._get_channel_from_id(390927071553126402)
# await log_channel.send("Message ID: "+str(message_id)+" was just reacted to")
tracker = tracker[str(message_id)]
guild = self.bot.get_guild(tracker["GUILDID"])
member = guild.get_member(user_id)
if member.bot:
return
if tracker["MID"] != (await self._parseuser(guild, tracker["TID"], member.id)):
message = (await self._get_message_from_id(guild, message_id))
await message.remove_reaction(emoji, member)
return
channel = guild.get_channel(channel_id)
message = await channel.get_message(message_id)
if emoji.is_custom_emoji():
emoji_id = emoji.id
else:
emoji_id = emoji.name
wld = [(await self.config.win()), (await self.config.loss()), (await self.config.dispute())]
if emoji_id not in wld: # Not sure if this works # It does
await message.remove_reaction(emoji, member)
return
if emoji_id == wld[0]:
await self._report_win()
await log_channel.send("Message ID: "+str(message_id)+" was reporting a win")
if emoji_id == wld[1]:
await self._report_loss()
await log_channel.send("Message ID: "+str(message_id)+" was reporting a loss")
if emoji_id == wld[2]:
await self._report_dispute(guild, tracker["TID"], tracker["MID"])
await log_channel.send("Message ID: "+str(message_id)+" was reporting a dispute")