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Fox-V3/werewolf/roles/villager.py

43 lines
1.3 KiB

import logging
from werewolf.constants import ALIGNMENT_TOWN, CATEGORY_TOWN_RANDOM
from werewolf.role import Role
log = logging.getLogger("red.fox_v3.werewolf.role.villager")
class Villager(Role):
# Determines if it can be picked as a random role (False for unusually disruptive roles)
rand_choice = True
town_balance = 1
category = [CATEGORY_TOWN_RANDOM] # List of enrolled categories (listed above)
alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Villager**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
async def see_alignment(self, source=None):
"""
Interaction for investigative roles attempting
to see team (Village, Werewolf, Other)
"""
return ALIGNMENT_TOWN
async def get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Villager"
async def see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive these roles
"""
return "Villager"