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Fox-V3/werewolf/roles/seer.py

91 lines
3.2 KiB

from werewolf.night_powers import pick_target
from werewolf.role import Role
class Seer(Role):
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [1, 2] # List of enrolled categories (listed above)
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Seer**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`\n"
"Check for werewolves at night with `[p]ww choose <ID>`"
)
description = "A mystic in search of answers in a chaotic town.\n" \
"Calls upon the cosmos to discern those of Lycan blood"
def __init__(self, game):
super().__init__(game)
# self.game = game
# self.player = None
# self.blocked = False
# self.properties = {} # Extra data for other roles (i.e. arsonist)
self.see_target = None
self.action_list = [
(self._at_game_start, 1), # (Action, Priority)
(self._at_day_start, 0),
(self._at_voted, 0),
(self._at_kill, 0),
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 2),
(self._at_night_end, 4),
(self._at_visit, 0)
]
async def see_alignment(self, source=None):
"""
Interaction for investigative roles attempting
to see team (Village, Werewolf Other)
"""
return "Village"
async def get_role(self, source=None):
"""
Interaction for powerful access of role
Unlikely to be able to deceive this
"""
return "Villager"
async def see_role(self, source=None):
"""
Interaction for investigative roles.
More common to be able to deceive these roles
"""
return "Villager"
async def _at_night_start(self, data=None):
if not self.player.alive:
return
self.see_target = None
await self.game.generate_targets(self.player.member)
await self.player.send_dm("**Pick a target to see tonight**")
async def _at_night_end(self, data=None):
if self.see_target is None:
if self.player.alive:
await self.player.send_dm("You will not use your powers tonight...")
return
target = await self.game.visit(self.see_target, self.player)
alignment = None
if target:
alignment = await target.role.see_alignment(self.player)
if alignment == "Werewolf":
out = "Your insight reveals this player to be a **Werewolf!**"
else:
out = "You fail to find anything suspicious about this player..."
await self.player.send_dm(out)
async def choose(self, ctx, data):
"""Handle night actions"""
await super().choose(ctx, data)
self.see_target, target = await pick_target(self, ctx, data)
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))