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43 lines
1.3 KiB
43 lines
1.3 KiB
import logging
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from werewolf.constants import ALIGNMENT_TOWN, CATEGORY_TOWN_RANDOM
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from werewolf.role import Role
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log = logging.getLogger("red.fox_v3.werewolf.role.villager")
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class Villager(Role):
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# Determines if it can be picked as a random role (False for unusually disruptive roles)
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rand_choice = True
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town_balance = 1
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category = [CATEGORY_TOWN_RANDOM] # List of enrolled categories (listed above)
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alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message = (
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"Your role is **Villager**\n"
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"You win by lynching all evil in the town\n"
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"Lynch players during the day with `[p]ww vote <ID>`"
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)
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async def see_alignment(self, source=None):
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"""
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Interaction for investigative roles attempting
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to see team (Village, Werewolf, Other)
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"""
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return ALIGNMENT_TOWN
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async def get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Villager"
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async def see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Villager"
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