import asyncio import discord from datetime import datetime,timedelta class Villager(Role): rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles) category = [0] # List of enrolled categories (listed above) allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "" # Empty for no private channel unique = False # Only one of this role per game action_list = [ (self._at_game_start, 0), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 0), (self._at_night_end, 0) ] def __init__(self, game): self.game = game self.player = None self.blocked = False self.properties = {} # Extra data for other roles (i.e. arsonist) async def on_event(self, event, data): """ See Game class for event guide """ await action_list[event][0](data) async def assign_player(self, player): """ Give this role a player Can be used after the game has started (Cult, Mason, other role swap) """ player.role = self self.player = player async def _get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Default" async def _see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Role" async def _at_game_start(self, data=None): pass async def _at_day_start(self, data=None): pass async def _at_voted(self, target=None): pass async def _at_kill(self, target=None): pass async def _at_hang(self, target=None): pass async def _at_day_end(self): pass async def _at_night_start(self): pass async def _at_night_end(self): pass