import asyncio import discord import random from cogs.werewolf.votegroup import VoteGroup class WolfVote(VoteGroup): """ Werewolf implementation of base VoteGroup class """ allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "werewolves" action_list = [ (self._at_game_start, 0), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 2), (self._at_night_end, 5) # Kill priority ] kill_messages = [ "**{ID}** - {target} was attacked by wolves", "**{ID}** - {target} was found torn to shreds"] def __init__(self, game, channel): # self.game = game # self.channel = channel # self.players = [] # self.vote_results = {} # self.properties = {} # Extra data for other options self.killer = None # Added killer super().__init__(game, channel) # async def on_event(self, event, data): # """ # See Game class for event guide # """ # await action_list[event][0](data) # async def _at_game_start(self, data=None): # if self.channel_id: # self.channel = await self.game.register_channel(self.channel_id) # async def _at_day_start(self, data=None): # pass # async def _at_voted(self, data=None): # pass # async def _at_kill(self, data=None): # if data["player"] in self.players: # self.players.pop(data["player"]) # async def _at_hang(self, data=None): # if data["player"] in self.players: # self.players.pop(data["player"]) # async def _at_day_end(self, data=None): # pass async def _at_night_start(self, data=None): if self.channel is None: return await self.game.generate_targets(self.channel) self.killer = random.choice(self.players) await channel.send("{} has been selected as tonight's killer") async def _at_night_end(self, data=None): if self.channel is None: return target = None vote_list = list(self.vote_results.values()) if vote_list: target = max(set(vote_list), key=vote_list.count) if target and self.killer: await self.game.kill(target, self.killer, random.choice(self.kill_messages)) # async def vote(self, author, id): # """ # Receive vote from game # """ # self.vote_results[author.id] = id