import asyncio import discord class VoteGroup: """ Base VoteGroup class for werewolf game Handles secret channels and group decisions Default handles wolf kill vote """ allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "werewolves" action_list = [ (self._at_game_start, 0), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 2), (self._at_night_end, 5) ] vote_emojis = def __init__(self, game): self.game = game self.channel = None self.properties = {} # Extra data for other options self.vote_message = None async def on_event(self, event, data): """ See Game class for event guide """ await action_list[event][0](data) async def _at_game_start(self, data=None): if self.channel_id: self.channel = await self.game.register_channel(self.channel_id) async def _at_day_start(self, data=None): async def _at_voted(self, data=None): pass async def _at_kill(self, data=None): pass async def _at_hang(self, data=None): pass async def _at_day_end(self, data=None): pass async def _at_night_start(self, data=None): if self.channel is None: return self.vote_message = await self.game.generate_targets(self.channel) async def _at_night_end(self, data=None): if self.channel is None: return