from ..role import Role from ..votegroups.wolfvote import WolfVote class VanillaWerewolf(Role): rand_choice = True category = [11, 15] alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "werewolves" unique = False game_start_message = ( "Your role is **Werewolf**\n" "You win by killing everyone else in the village\n" "Lynch players during the day with `[p]ww vote `\n" "Vote to kill players at night with `[p]ww vote `" ) def __init__(self, game): super().__init__(game) self.action_list = [ (self._at_game_start, 1), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 0), (self._at_night_end, 0), (self._at_visit, 0) ] async def see_alignment(self, source=None): """ Interaction for investigative roles attempting to see team (Village, Werewolf Other) """ return "Werewolf" async def get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Werewolf" async def see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Werewolf" async def _at_game_start(self, data=None): if self.channel_id: print("Wolf has channel_id: " + self.channel_id) await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote await self.player.send_dm(self.game_start_message) async def choose(self, ctx, data): """Handle night actions""" await self.player.member.send("Use `[p]ww vote` in your werewolf channel")