import asyncio import discord from datetime import datetime,timedelta class Role: """ Base Role class for werewolf game Category enrollment guide as follows: Town: 1: Random, 2: Investigative, 3: Protective, 4: Government, 5: Killing, 6: Power (Special night action) Werewolf: 11: Random, 12: Deception, 15: Killing, 16: Support Neutral: 21: Benign, 22: Evil, 23: Killing Example category: category = [1, 5, 6] Could be Veteran category = [1, 5] Could be Bodyguard """ random_choice = True # Determines if it can be picked as a random category = [0] # List of enrolled categories priority = 0 # 0 is "No Action" allignment = 0 # 1: Town, 2: Werewolf, 3: Neutral private_channel_id = "" # No private channel unique = False # Only one of this role per game def __init__(self): self.player = None self.blocked = False async def on_event(self, event, data): """ Action guide as follows: _at_night_start 1. Detain actions (Jailer/Kidnapper) 2. Group discussions and Pick targets _at_night_end 1. Self actions (Veteran) 2. Target switching and role blocks (bus driver, witch, escort) 3. Protection / Preempt actions (bodyguard/framer) 4. Non-disruptive actions (seer/silencer) 5. Disruptive actions (werewolf kill) 6. Role altering actions (Cult / Mason) """ """ See Game class for event guide """ action_list = [ self._at_game_start(data), self._at_day_start(data), self._at_vote(data), self._at_kill(data), self._at_hang(data), self._at_day_end(data), self._at_night_start(data), self._at_night_end(data) ] await action_list[event] async def assign_player(self, player): """ Give this role a player """ self.player = player async def _at_game_start(self, data=None): pass async def _at_day_start(self, data=None): pass async def _at_vote(self, target=None): pass async def _at_kill(self, target=None): pass async def _at_hang(self, target=None): pass async def _at_day_end(self): pass async def _at_night_start(self): pass async def _at_night_end(self): pass