from werewolf.role import Role class Seer(Role): rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles) category = [1, 2] # List of enrolled categories (listed above) alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral channel_id = "" # Empty for no private channel unique = False # Only one of this role per game game_start_message = ( "Your role is **Seer**\n" "You win by lynching all evil in the town\n" "Lynch players during the day with `[p]ww vote `\n" "Check for werewolves at night with `[p]ww choose `" ) description = "A mystic in search of answers in a chaotic town.\n" \ "Calls upon the cosmos to discern those of Lycan blood" def __init__(self, game): super().__init__(game) # self.game = game # self.player = None # self.blocked = False # self.properties = {} # Extra data for other roles (i.e. arsonist) self.see_target = None self.action_list = [ (self._at_game_start, 1), # (Action, Priority) (self._at_day_start, 0), (self._at_voted, 0), (self._at_kill, 0), (self._at_hang, 0), (self._at_day_end, 0), (self._at_night_start, 2), (self._at_night_end, 4), (self._at_visit, 0) ] async def see_alignment(self, source=None): """ Interaction for investigative roles attempting to see team (Village, Werewolf Other) """ return "Village" async def get_role(self, source=None): """ Interaction for powerful access of role Unlikely to be able to deceive this """ return "Villager" async def see_role(self, source=None): """ Interaction for investigative roles. More common to be able to deceive these roles """ return "Villager" async def _at_night_start(self, data=None): if not self.player.alive: return self.see_target = None await self.game.generate_targets(self.player.member) await self.player.send_dm("**Pick a target to see tonight**") async def _at_night_end(self, data=None): if self.see_target is None: if self.player.alive: await self.player.send_dm("You will not use your powers tonight...") return target = await self.game.visit(self.see_target, self.player) alignment = None if target: alignment = await target.role.see_alignment(self.player) if alignment == "Werewolf": out = "Your insight reveals this player to be a **Werewolf!**" else: out = "You fail to find anything suspicious about this player..." await self.player.send_dm(out) async def choose(self, ctx, data): """Handle night actions""" if not self.player.alive: # FixMe: Game handles this? await self.player.send_dm("You're already dead!") return target_id = int(data) try: target = self.game.players[target_id] except IndexError: target = None if target is None: await ctx.send("Not a valid ID") return self.see_target = target_id await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))