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				| @ -13,6 +13,9 @@ class Seer(Role): | |||||||
|         "Lynch players during the day with `[p]ww vote <ID>`\n" |         "Lynch players during the day with `[p]ww vote <ID>`\n" | ||||||
|         "Check for werewolves at night with `[p]ww choose <ID>`" |         "Check for werewolves at night with `[p]ww choose <ID>`" | ||||||
|     ) |     ) | ||||||
|  |     description = "A mystic in search of answers in a chaotic town.\n" \ | ||||||
|  |                   "Calls upon the cosmos to discern those of Lycan blood" | ||||||
|  | 
 | ||||||
| 
 | 
 | ||||||
|     def __init__(self, game): |     def __init__(self, game): | ||||||
|         super().__init__(game) |         super().__init__(game) | ||||||
| @ -33,30 +36,6 @@ class Seer(Role): | |||||||
|             (self._at_visit, 0) |             (self._at_visit, 0) | ||||||
|         ] |         ] | ||||||
| 
 | 
 | ||||||
|     # async def on_event(self, event, data): |  | ||||||
|     #     """ |  | ||||||
|     #     See Game class for event guide |  | ||||||
|     #     """ |  | ||||||
|     # |  | ||||||
|     #     await self.action_list[event][0](data) |  | ||||||
|     # |  | ||||||
|     # |  | ||||||
|     # async def assign_player(self, player): |  | ||||||
|     #     """ |  | ||||||
|     #     Give this role a player |  | ||||||
|     #     Can be used after the game has started  (Cult, Mason, other role swap) |  | ||||||
|     #     """ |  | ||||||
|     # |  | ||||||
|     #     player.role = self |  | ||||||
|     #     self.player = player |  | ||||||
|     # |  | ||||||
|     # async def get_alignment(self, source=None): |  | ||||||
|     #     """ |  | ||||||
|     #     Interaction for power access of team (Village, Werewolf, Other) |  | ||||||
|     #     Unlikely to be able to deceive this |  | ||||||
|     #     """ |  | ||||||
|     #     return self.alignment |  | ||||||
| 
 |  | ||||||
|     async def see_alignment(self, source=None): |     async def see_alignment(self, source=None): | ||||||
|         """ |         """ | ||||||
|         Interaction for investigative roles attempting |         Interaction for investigative roles attempting | ||||||
| @ -78,24 +57,6 @@ class Seer(Role): | |||||||
|         """ |         """ | ||||||
|         return "Villager" |         return "Villager" | ||||||
| 
 | 
 | ||||||
|     # async def _at_game_start(self, data=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def _at_day_start(self, data=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def _at_voted(self, target=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def _at_kill(self, target=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def _at_hang(self, target=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def _at_day_end(self): |  | ||||||
|     #     pass |  | ||||||
| 
 |  | ||||||
|     async def _at_night_start(self, data=None): |     async def _at_night_start(self, data=None): | ||||||
|         if not self.player.alive: |         if not self.player.alive: | ||||||
|             return |             return | ||||||
| @ -121,24 +82,6 @@ class Seer(Role): | |||||||
| 
 | 
 | ||||||
|         await self.player.send_dm(out) |         await self.player.send_dm(out) | ||||||
| 
 | 
 | ||||||
|     # async def _at_visit(self, data=None): |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def kill(self, source): |  | ||||||
|     #     """ |  | ||||||
|     #     Called when someone is trying to kill you! |  | ||||||
|     #     Can you do anything about it? |  | ||||||
|     #     self.alive is now set to False, set to True to stay alive |  | ||||||
|     #     """ |  | ||||||
|     #     pass |  | ||||||
|     # |  | ||||||
|     # async def visit(self, source): |  | ||||||
|     #     """ |  | ||||||
|     #     Called whenever a night action targets you |  | ||||||
|     #     Source is the player who visited you |  | ||||||
|     #     """ |  | ||||||
|     #     pass |  | ||||||
| 
 |  | ||||||
|     async def choose(self, ctx, data): |     async def choose(self, ctx, data): | ||||||
|         """Handle night actions""" |         """Handle night actions""" | ||||||
|         if not self.player.alive:  # FixMe: Game handles this? |         if not self.player.alive:  # FixMe: Game handles this? | ||||||
|  | |||||||
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