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@ -22,49 +22,31 @@ class VoteGroup(WolfListener):
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self.vote_results = {}
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self.vote_results = {}
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self.properties = {} # Extra data for other options
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self.properties = {} # Extra data for other options
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# self.action_list = [
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@wolflistener("at_game_start", priority=1)
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# (self._at_game_start, 1), # (Action, Priority)
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async def _at_game_start(self):
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# (self._at_day_start, 0),
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# (self._at_voted, 0),
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# (self._at_kill, 1),
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# (self._at_hang, 1),
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# (self._at_day_end, 0),
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# (self._at_night_start, 2),
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# (self._at_night_end, 0),
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# (self._at_visit, 0),
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# ]
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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#
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# await self.action_list[event][0](data)
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@wolflistener("at_game_start")
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async def _at_game_start(self, data=None):
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await self.channel.send(" ".join(player.mention for player in self.players))
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await self.channel.send(" ".join(player.mention for player in self.players))
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@wolflistener("at_kill")
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@wolflistener("at_kill", priority=1)
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async def _at_kill(self, data=None):
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async def _at_kill(self, player):
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if data["player"] in self.players:
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if player in self.players:
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self.players.remove(data["player"])
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self.players.remove(player)
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# Removed, only if they actually die
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@wolflistener("at_hang", priority=1)
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# @wolflistener("at_hang")
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async def _at_hang(self, player):
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# async def _at_hang(self, data=None):
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if player in self.players:
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# if data["player"] in self.players:
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self.players.remove(player)
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# self.players.remove(data["player"])
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@wolflistener("at_night_start")
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@wolflistener("at_night_start", priority=2)
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async def _at_night_start(self, data=None):
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async def _at_night_start(self):
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if self.channel is None:
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if self.channel is None:
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return
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return
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self.vote_results = {}
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await self.game.generate_targets(self.channel)
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await self.game.generate_targets(self.channel)
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@wolflistener("at_night_end")
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@wolflistener("at_night_end", priority=5)
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async def _at_night_end(self, data=None):
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async def _at_night_end(self):
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if self.channel is None:
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if self.channel is None:
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return
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return
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@ -75,8 +57,8 @@ class VoteGroup(WolfListener):
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target = max(set(vote_list), key=vote_list.count)
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target = max(set(vote_list), key=vote_list.count)
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if target:
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if target:
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# Do what you voted on
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# Do what the votegroup votes on
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pass
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raise NotImplementedError
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async def register_players(self, *players):
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async def register_players(self, *players):
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"""
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"""
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@ -92,7 +74,8 @@ class VoteGroup(WolfListener):
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self.players.remove(player)
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self.players.remove(player)
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if not self.players:
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if not self.players:
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# ToDo: Trigger deletion of votegroup
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# TODO: Confirm deletion
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self.game.to_delete.add(self)
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pass
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pass
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async def vote(self, target, author, target_id):
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async def vote(self, target, author, target_id):
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