Guild not server

howdoi
Bobloy 7 years ago
parent 89ad3939b8
commit e222c553dd

@ -34,12 +34,12 @@ class Fight:
@commands.group(pass_context=True, no_pm=True)
async def fight(self, ctx):
"""Participate in active fights!"""
server = ctx.message.server
guild = ctx.message.guild
if not self._activefight(server.id):
if not self._activefight(guild.id):
await self.bot.say("No tournament currently running!")
else:
await self.bot.say("Current tournament ID: " + self._activefight(server.id))
await self.bot.say("Current tournament ID: " + self._activefight(guild.id))
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
@ -48,12 +48,12 @@ class Fight:
@fight.command(name="join", pass_context=True)
async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
server = ctx.message.server
guild = ctx.message.guild
if not user:
user = ctx.message.author
currFight = self._getcurrentfight(server.id)
tID = self._activefight(server.id)
currFight = self._getcurrentfight(guild.id)
tID = self._activefight(guild.id)
if not currFight:
await self.bot.say("No tournament currently running!")
return
@ -62,7 +62,7 @@ class Fight:
await self.bot.say("Tournament currently not accepting new players")
return
if self._infight(server.id, tID, user.id):
if self._infight(guild.id, tID, user.id):
await self.bot.say("You are already in this tournament!")
return
@ -75,38 +75,38 @@ class Fight:
@fight.command(name="score", pass_context=True)
async def fight_score(self, ctx, tID=None, score1=None, score2=None):
"""Enters score for current match, or for passed tournament ID"""
server = ctx.message.server
guild = ctx.message.guild
user = ctx.message.author
currFight = self._getcurrentfight(server.id)
currFight = self._getcurrentfight(guild.id)
if not currFight:
await self.bot.say("No tournament currently running!")
return
if not tID:
tID = self._activefight(server.id)
tID = self._activefight(guild.id)
if not self._infight(server.id, tID, user.id):
if not self._infight(guild.id, tID, user.id):
await self.bot.say("You are not in a current tournament")
return
mID = self._parseuser(server.id, tID, user.id)
mID = self._parseuser(guild.id, tID, user.id)
if not mID:
await self.bot.say("You have no match to update!")
return
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_score(server.id, tID, mID, user, score1, score2)
await self._rr_score(guild.id, tID, mID, user, score1, score2)
@fight.command(name="leave", pass_context=True)
async def fight_leave(self, ctx, tID=None, user: discord.Member=None):
"""Forfeit your match and all future matches"""
server = ctx.message.server
guild = ctx.message.guild
if not user:
user = ctx.message.author
if not tID:
tID = self._activefight(serverid)
tID = self._activefight(guildid)
await self.bot.say("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
@ -128,18 +128,18 @@ class Fight:
# **********************Fightset command group start*********************
# def fightsetdec(func):
# async def decorated(self, ctx, *args, **kwargs):
# server = ctx.message.server
# await func(self, ctx, server, *args, **kwargs)
# guild = ctx.message.guild
# await func(self, ctx, guild, *args, **kwargs)
# return decorated
@commands.group(pass_context=True, no_pm=True, aliases=['setfight'])
@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
server = ctx.message.server
if server.id not in self.the_data or True:
self.the_data[server.id] = {
guild = ctx.message.guild
if guild.id not in self.the_data:
self.the_data[guild.id] = {
"CURRENT": None,
"TOURNEYS": {},
"SETTINGS": {
@ -168,13 +168,13 @@ class Fight:
@fightset.command(name="bestof", pass_context=True)
async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
server = ctx.message.server
if not tID and not self._activefight(server.id):
guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
if not tID:
tID = self._activefight(server.id)
tID = self._activefight(guild.id)
try:
num = int(incount)
@ -194,7 +194,7 @@ class Fight:
await self.bot.say("I can't go that high! Max 17")
return
self._getfight(server.id, tID)["RULES"]["BESTOF"] = num
self._getfight(guild.id, tID)["RULES"]["BESTOF"] = num
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@ -202,13 +202,13 @@ class Fight:
async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
server = ctx.message.server
if not tID and not self._activefight(server.id):
guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
if not tID:
tID = self._activefight(server.id)
tID = self._activefight(guild.id)
try:
num = int(incount)
@ -224,21 +224,21 @@ class Fight:
await self.bot.say("Must be greater than 0, idiot")
return
self._getfight(server.id, tID)["RULES"]["BESTOFFINAL"] = num
self._getfight(guild.id, tID)["RULES"]["BESTOFFINAL"] = num
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="current", pass_context=True)
async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
server = ctx.message.server
aFight = self._getfight(server.id, tID)
guild = ctx.message.guild
aFight = self._getfight(guild.id, tID)
if not aFight:
await self.bot.say("No tourney found with that ID")
return
self.the_data[server.id]["CURRENT"] = tID
self.the_data[guild.id]["CURRENT"] = tID
self.save_data()
await self.bot.say("Current tournament set to "+tID)
@ -246,9 +246,9 @@ class Fight:
@fightset.command(name="list", pass_context=True)
async def fightset_list(self, ctx):
"""Lists all current and past fights"""
server = ctx.message.server
guild = ctx.message.guild
for page in pagify(str(self.the_data[server.id]["TOURNEYS"])):
for page in pagify(str(self.the_data[guild.id]["TOURNEYS"])):
await self.bot.say(box(page))
await self.bot.say("Done")
@ -256,12 +256,12 @@ class Fight:
@fightset.command(name="open", pass_context=True)
async def fightset_open(self, ctx):
"""Toggles the open status of current tournament"""
server = ctx.message.server
if not self._activefight(server.id):
guild = ctx.message.guild
if not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
currFight = self._getcurrentfight(server.id)
currFight = self._getcurrentfight(guild.id)
currFight["OPEN"] = not currFight["OPEN"]
self.save_data()
@ -271,25 +271,25 @@ class Fight:
@fightset.command(name="name", pass_context=True)
async def fightset_name(self, ctx, inname, tID=None):
"""Renames the tournament"""
server = ctx.message.server
if not tID and not self._activefight(server.id):
guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
if not tID:
tID = self._activefight(server.id)
tID = self._activefight(guild.id)
self._getfight(server.id, tID)["NAME"] = inname
self._getfight(guild.id, tID)["NAME"] = inname
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now called "+self._getfight(server.id, tID)["NAME"])
await self.bot.say("Tourney ID "+tID+" is now called "+self._getfight(guild.id, tID)["NAME"])
@fightset.command(name="start", pass_context=True)
async def fightset_start(self, ctx):
"""Starts the current tournament, must run setup first"""
server = ctx.message.server
guild = ctx.message.guild
author = ctx.message.author
currFight = self._getcurrentfight(server.id)
tID = self._activefight(server.id)
currFight = self._getcurrentfight(guild.id)
tID = self._activefight(guild.id)
if not tID:
await self.bot.say("No current fight to start")
@ -307,7 +307,7 @@ class Fight:
self.save_data()
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_start(server.id, tID)
await self._rr_start(guild.id, tID)
@fightset.command(name="setup", pass_context=True)
async def fightset_setup(self, ctx):
@ -318,8 +318,8 @@ class Fight:
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
server = ctx.message.server
currServ = self.the_data[server.id]
guild = ctx.message.guild
currServ = self.the_data[guild.id]
tID = str(len(currServ["TOURNEYS"])) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
currServ["CURRENT"] = tID
currServ["TOURNEYS"][tID] = {
@ -340,13 +340,13 @@ class Fight:
@fightset.command(name="stop", pass_context=True)
async def fightset_stop(self, ctx):
"""Stops current tournament"""
server = ctx.message.server
if not self._activefight(server.id):
guild = ctx.message.guild
if not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
author = ctx.message.author
currServ = self.the_data[server.id]
currServ = self.the_data[guild.id]
await self.bot.say("Current fight ID is "+str(currServ["CURRENT"])+"\nOkay to stop? (yes/no)")
@ -361,19 +361,19 @@ class Fight:
self.save_data()
await self.bot.say("Fight has been stopped")
# ***************************Fightset_server command group start**************************
@fightset.group(name="server", pass_context=True)
async def fightset_server(self, ctx):
"""Adjust server wide settings"""
# ***************************Fightset_guild command group start**************************
@fightset.group(name="guild", pass_context=True)
async def fightset_guild(self, ctx):
"""Adjust guild wide settings"""
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
@fightset_server.command(name="selfreport", pass_context=True)
async def fightset_server_selfreport(self, ctx):
@fightset_guild.command(name="selfreport", pass_context=True)
async def fightset_guild_selfreport(self, ctx):
"""Toggles the ability to self-report scores for all tournaments"""
server = ctx.message.server
guild = ctx.message.guild
settings = self._getsettings(server.id)
settings = self._getsettings(guild.id)
settings["SELFREPORT"] = not settings["SELFREPORT"]
@ -381,12 +381,12 @@ class Fight:
await self.bot.say("Self-Reporting ability is now set to: " + str(settings["SELFREPORT"]))
@fightset_server.command(name="reportchnnl", pass_context=True)
async def fightset_server_reportchnnl(self, ctx, channel: discord.Channel=None):
@fightset_guild.command(name="reportchnnl", pass_context=True)
async def fightset_guild_reportchnnl(self, ctx, channel: discord.Channel=None):
"""Set the channel for self-reporting"""
server = ctx.message.server
guild = ctx.message.guild
settings = self._getsettings(server.id)
settings = self._getsettings(guild.id)
settings["REPORTCHNNL"] = channel.id
@ -394,38 +394,25 @@ class Fight:
await self.bot.say("Self-Reporting Channel is now set to: " + channel.mention)
@fightset_server.command(name="announcechnnl", pass_context=True)
async def fightset_server_announcechnnl(self, ctx, channel: discord.Channel=None):
@fightset_guild.command(name="announcechnnl", pass_context=True)
async def fightset_guild_announcechnnl(self, ctx, channel: discord.Channel=None):
"""Set the channel for tournament announcements"""
server = ctx.message.server
guild = ctx.message.guild
settings = self._getsettings(server.id)
settings = self._getsettings(guild.id)
settings["ANNOUNCECHNNL"] = channel.id
self.save_data()
await self.bot.say("Announcement Channel is now set to: " + channel.mention)
@fightset_server.command(name="announcechnnl", pass_context=True)
async def fightset_server_announcechnnl(self, ctx, channel: discord.Channel=None):
"""Set the channel for tournament announcements"""
server = ctx.message.server
settings = self._getsettings(server.id)
settings["ANNOUNCECHNNL"] = channel.id
self.save_data()
await self.bot.say("Announcement Channel is now set to: " + channel.mention)
@fightset_server.command(name="setadmin", pass_context=True)
async def fightset_server_setadmin(self, ctx, role: discord.Role=None):
@fightset_guild.command(name="setadmin", pass_context=True)
async def fightset_guild_setadmin(self, ctx, role: discord.Role=None):
"""Chooses the tournament-admin role. CAREFUL: This grants the ability to override self-reported scores!"""
server = ctx.message.server
guild = ctx.message.guild
settings = self._getsettings(server.id)
settings = self._getsettings(guild.id)
settings["ADMIN"] = role.id
@ -434,24 +421,24 @@ class Fight:
await self.bot.say("Tournament Admin role is now set to: " + role.mention)
# **********************Private command group start*********************
def _serversettings(self, serverid):
"""Returns the dictionary of server settings"""
return self.the_data[serverid]["SETTINGS"]
def _guildsettings(self, guildid):
"""Returns the dictionary of guild settings"""
return self.the_data[guildid]["SETTINGS"]
def _messagetracker(self, serverid):
def _messagetracker(self, guildid):
"""Returns the dictionary of message tracking"""
return self.the_data[serverid]["SRTRACKER"]
return self.the_data[guildid]["SRTRACKER"]
def _activefight(self, serverid):
def _activefight(self, guildid):
"""Returns id for active fight, or None if no active fight"""
return self.the_data[serverid]["CURRENT"]
return self.the_data[guildid]["CURRENT"]
def _infight(self, serverid, tID, userid):
def _infight(self, guildid, tID, userid):
"""Checks if passed member is already in the tournament"""
return userid in self.the_data[serverid]["TOURNEYS"][tID]["PLAYERS"]
return userid in self.the_data[guildid]["TOURNEYS"][tID]["PLAYERS"]
async def _embed_tourney(self, serverid, tID):
async def _embed_tourney(self, guildid, tID):
"""Prints a pretty embed of the tournament"""
await self.bot.say("_placeholder Todo")
@ -459,22 +446,22 @@ class Fight:
"""Checks user submitted scores for inconsistancies"""
await self.bot.say("_comparescores Todo")
def _parseuser(self, serverid, tID, userid):
def _parseuser(self, guildid, tID, userid):
"""Finds user in the tournament"""
if self._getfight(serverid, tID)["RULES"]["TYPE"] == 0: # RR
return self._rr_parseuser(serverid, tID, userid)
if self._getfight(guildid, tID)["RULES"]["TYPE"] == 0: # RR
return self._rr_parseuser(guildid, tID, userid)
return False
def _get_team(self, serverid, teaminfo):
def _get_team(self, guildid, teaminfo):
"""Team info is a list of userid's. Returns a list of user objects"""
outlist = []
for player in teaminfo:
outlist.append(self._get_user_from_id(serverid, player))
outlist.append(self._get_user_from_id(guildid, player))
return outlist
def _getsettings(self, serverid):
return self.the_data[serverid]["SETTINGS"]
def _getsettings(self, guildid):
return self.the_data[guildid]["SETTINGS"]
async def _get_message_from_id(self, channelid, messageid):
return await self.bot.get_message(self._get_channel_from_id(channelid), messageid)
@ -482,25 +469,25 @@ class Fight:
def _get_message_from_id_recent(self, messageid):
return discord.utils.get(self.bot.messages, id=messageid)
def _get_channel_from_id(self, serverid, channelid):
server = self._get_server_from_id(serverid)
return discord.utils.get(server.channels, id=channelid)
def _get_channel_from_id(self, guildid, channelid):
guild = self._get_guild_from_id(guildid)
return discord.utils.get(guild.channels, id=channelid)
def _get_user_from_id(self, serverid, userid):
server = self._get_server_from_id(serverid)
return discord.utils.get(server.members, id=userid)
def _get_user_from_id(self, guildid, userid):
guild = self._get_guild_from_id(guildid)
return discord.utils.get(guild.members, id=userid)
def _get_server_from_id(self, serverid):
return discord.utils.get(self.bot.servers, id=serverid)
def _get_guild_from_id(self, guildid):
return discord.utils.get(self.bot.guilds, id=guildid)
def _getfight(self, serverid, tID):
return self.the_data[serverid]["TOURNEYS"][tID]
def _getfight(self, guildid, tID):
return self.the_data[guildid]["TOURNEYS"][tID]
def _getcurrentfight(self, serverid):
if not self._activefight(serverid):
def _getcurrentfight(self, guildid):
if not self._activefight(guildid):
return None
return self._getfight(serverid, self._activefight(serverid))
return self._getfight(guildid, self._activefight(guildid))
# *********** References to "TYPEDATA" must be done per tournament mode (Below this line) *******
@ -515,21 +502,21 @@ class Fight:
await self.bot.say("Elim update todo")
# **********************Round-Robin**********************************
def _rr_parseuser(self, serverid, tID, userid):
theT = self._getfight(serverid, tID)
def _rr_parseuser(self, guildid, tID, userid):
theT = self._getfight(guildid, tID)
matches = theT["TYPEDATA"]["MATCHES"]
schedule = theT["TYPEDATA"]["SCHEDULE"]
for round in schedule:
for mID in round:
teamnum = self._rr_matchperms(serverid, tID, userid, mID)
if teamnum and not self._rr_matchover(serverid, tID, mID): # User is in this match, check if it's done yet
teamnum = self._rr_matchperms(guildid, tID, userid, mID)
if teamnum and not self._rr_matchover(guildid, tID, mID): # User is in this match, check if it's done yet
return mID
return False # All matches done or not in tourney
def _rr_matchover(self, serverid, tID, mID):
theT = self._getfight(serverid, tID)
def _rr_matchover(self, guildid, tID, mID):
theT = self._getfight(guildid, tID)
match = theT["TYPEDATA"]["MATCHES"][mID]
if (match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2) or
@ -538,18 +525,18 @@ class Fight:
return True
return False
def _rr_roundover(self, serverid, tID):
currFight = self._getfight(serverid, tID)
def _rr_roundover(self, guildid, tID):
currFight = self._getfight(guildid, tID)
currRound = currFight["TYPEDATA"]["SCHEDULE"][currFight["TYPEDATA"]["ROUND"]]
for mID in currRound:
if not self._rr_matchover(serverid, tID, mID):
if not self._rr_matchover(guildid, tID, mID):
return False
return True
def _rr_matchperms(self, serverid, tID, userid, mID):
# if self._get_user_from_id(serverid, userid) # Do an if-admin at start
theT = self._getfight(serverid, tID)
def _rr_matchperms(self, guildid, tID, userid, mID):
# if self._get_user_from_id(guildid, userid) # Do an if-admin at start
theT = self._getfight(guildid, tID)
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM1"]:
return 1
@ -558,9 +545,9 @@ class Fight:
return False
def _rr_setup(self, serverid, tID):
def _rr_setup(self, guildid, tID):
theT = self._getfight(serverid, tID)
theT = self._getfight(guildid, tID)
theD = theT["TYPEDATA"]
get_schedule = self._rr_schedule(theT["PLAYERS"])
@ -571,14 +558,14 @@ class Fight:
self.save_data()
async def _rr_printround(self, serverid, tID, rID):
async def _rr_printround(self, guildid, tID, rID):
theT = self._getfight(serverid, tID)
theT = self._getfight(guildid, tID)
theD = theT["TYPEDATA"]
# rID starts at 0, so print +1. Never used for computation, so doesn't matter
if self._serversettings(serverid)["ANNOUNCECHNNL"]:
if self._guildsettings(guildid)["ANNOUNCECHNNL"]:
await self.bot.send_message(
self._get_channel_from_id(serverid, self._serversettings(serverid)["ANNOUNCECHNNL"]),
self._get_channel_from_id(guildid, self._guildsettings(guildid)["ANNOUNCECHNNL"]),
"Round "+str(rID+1)
)
else:
@ -586,8 +573,8 @@ class Fight:
for mID in theD["SCHEDULE"][rID]:
team1 = self._get_team(serverid, theD["MATCHES"][mID]["TEAM1"])
team2 = self._get_team(serverid, theD["MATCHES"][mID]["TEAM2"])
team1 = self._get_team(guildid, theD["MATCHES"][mID]["TEAM1"])
team2 = self._get_team(guildid, theD["MATCHES"][mID]["TEAM2"])
for i in range(len(team1)):
if team1[i]:
@ -608,36 +595,36 @@ class Fight:
outembed.add_field(name="Team 2", value=mention2, inline=True)
outembed.set_footer(text="React your team's score, then your opponents score!")
if self._serversettings(serverid)["REPORTCHNNL"]:
if self._guildsettings(guildid)["REPORTCHNNL"]:
message = await self.bot.send_message(
self._get_channel_from_id(serverid, self._serversettings(serverid)["REPORTCHNNL"]),
self._get_channel_from_id(guildid, self._guildsettings(guildid)["REPORTCHNNL"]),
embed=outembed
)
else:
message = await self.bot.say(embed=outembed)
self._messagetracker(serverid)[message.id] = {"TID": tID, "MID": mID, "RID": rID}
self._messagetracker(guildid)[message.id] = {"TID": tID, "MID": mID, "RID": rID}
self.save_data()
# await self.bot.say(team1 + " vs " + team2 + " || Match ID: " + match)
async def _rr_start(self, serverid, tID):
async def _rr_start(self, guildid, tID):
self._rr_setup(serverid, tID)
if self._serversettings(serverid)["ANNOUNCECHNNL"]:
self._rr_setup(guildid, tID)
if self._guildsettings(guildid)["ANNOUNCECHNNL"]:
await self.bot.send_message(
self._get_channel_from_id(serverid, self._serversettings(serverid)["ANNOUNCECHNNL"]),
self._get_channel_from_id(guildid, self._guildsettings(guildid)["ANNOUNCECHNNL"]),
"**Tournament is Starting**"
)
else:
await self.bot.say("**Tournament is Starting**")
await self._rr_printround(serverid, tID, 0)
await self._rr_printround(guildid, tID, 0)
async def _rr_score(self, serverid, tID, mID, author, t1points, t2points):
async def _rr_score(self, guildid, tID, mID, author, t1points, t2points):
theT = self._getfight(serverid, tID)
theT = self._getfight(guildid, tID)
theD = theT["TYPEDATA"]
# if t1points and t2points:
@ -649,7 +636,7 @@ class Fight:
if not t1points:
await self.bot.say("Entering scores for match ID: " + mID + "\n\n")
await self.bot.say("How many points did TEAM1 get?")
if self._rr_matchperms(serverid, tID, author.id, mID) == 1:
if self._rr_matchperms(guildid, tID, author.id, mID) == 1:
await self.bot.say("*HINT: You are on TEAM1*")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
@ -660,7 +647,7 @@ class Fight:
if not t2points:
await self.bot.say("How many points did TEAM2 get?")
if self._rr_matchperms(serverid, tID, author.id, mID) == 2:
if self._rr_matchperms(guildid, tID, author.id, mID) == 2:
await self.bot.say("*HINT: You are on TEAM2*")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
@ -680,7 +667,7 @@ class Fight:
await self.bot.say("Scores have been saved successfully!")
# if self._rr_checkround(serverid, tID)
# if self._rr_checkround(guildid, tID)
def _rr_schedule(self, inlist):
""" Create a schedule for the teams in the list and return it"""
@ -743,7 +730,53 @@ class Fight:
# outlist[1] is dict data of matches
return outlist
#**************** Socket attempt ********************
async def _on_react(self, reaction, user):
"""do nothing"""
# if not self.the_data["trackmessage"]:
# return
#
# if user == self.bot.user:
# return # Don't remove bot's own reactions
# message = reaction.message
# emoji = reaction.emoji
#
# if not message.id == self.the_data["trackmessage"]:
# return
#
# if str(emoji) in self.letters:
# letter = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"[self.letters.index(str(emoji))]
# await self._guessletter(letter, message.channel)
#
#
# if str(emoji) in self.navigate:
# if str(emoji) == self.navigate[0]:
# await self._reactmessage_am(message)
#
# if str(emoji) == self.navigate[-1]:
# await self._reactmessage_nz(message)
async def on_socket_response(self, obj):
if obj["t"] != "MESSAGE_REACTION_ADD":
return
if "emoji" not in obj["d"]: # This reaction is in the messages deque, use other listener
return
#if message_id not in guildid for
#for guildid in self.the_data:
# if not self._messagetracker(guildid)
message_id = obj["d"]["message_id"]
emoji = obj["d"]["emoji"]["name"]
user_id = obj["d"]["user_id"]
def check_folders():
if not os.path.exists("data/Fox-Cogs"):
@ -763,4 +796,6 @@ def check_files():
def setup(bot):
check_folders()
check_files()
bot.add_cog(Fight(bot))
n = Fight(bot)
bot.add_cog(n)
bot.add_listener(n._on_react, "on_reaction_add")

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